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MarioPlayz_Gamez

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About MarioPlayz_Gamez

Basic Info

  • Gender:
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  • Location:
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  • Languages:
    English
  • Interests:
    M.U.G.E.N Super Mario Bros X Mari0 Grand Theft Auto: San Andreas Basically any content with Mario in it.
  • Games:
    M.U.G.E.N, SMBX, Mari0, GTA:SA and any game with Mario in it (except the Mario & Luigi series, I don't like RPG games)
  • Animes:
    Lol, anime? MHA and OPM.
  • Theme Song:
    My fav theme song is The Grand Finale - Mario & Luigi: Bowser's Inside Story

Network Usernames

  • Discord
    MarioPlayz Gamez
  • YouTube
    MarioPlayz Gamez
  • Twitch
    MarioPlayz Gamez
  • Steam
    MarioPlayz Gamez
  • Evolve
    I do not use or heard of Evolve.
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  • Skype
    I do not use Skype.
  • AIM
    I do not use or heard of AIM.
  • MSN
    I do not use or heard of MSN.
  • ICQ
    I do not use or heard of ICQ.
  • Yahoo
    Yahoo is dead... right? I do not use Yahoo.
  • Jabber
    I do not use or heard of Jabber.
  • LinkedIn
    I do not use or heard of Linkedln.

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MarioPlayz_Gamez's Achievements

  1. I'm using Photoshop for my SSB4 Mario edit but something's wrong: 1. I've put the Mode on Indexed Color on 8 Bits/channel (Mode - Indexed Color and 8 Bits/Channel) because, well, while I was making a SSB4-styled ducking style for Pizzasauce's Mario, I found out that both HCL's Ducking Sprite (I used this to copy it) and the Pizzasauce sprite were in Indexed Color and 8 Bits. 2. Saved it as both .bmp and .png. When I put the .bmp first near the stand-to-crouch sprite (via Sprites menu, not Animations menu), almost every sprite changed color. Same goes with .png. When I added it on the very last sprite (shield), it still has the same problem.
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