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MkTendou

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  1. Hiya!!!! Many don't know me cause i've been mostly hidden in my almost 17 years of MUGEN through ucoz.com websites and I didnt interact too much in other huge sites like MFG or even MFFA. However Tonight, im going to give myself a first try in releasing a character here in MFFA and it is... Tobirama Senju, the Second Hokage from Naruto anime!!! There are very important notes i would like to point out: 1- Many here does not like SND style chars (reason i wasnt around before, duh), so I'm ok if the matter of feedback is about the art which I wont be changing unless somebody is willing to sprite better art for me lol. 2- I like to code characters with accuracy from Manga, Anime and Games so they end with A LOT of moves (really, a lot..), moves that I'M AWARE it's redundant in moveset and may not please you guys about bunch of moves in a single character so I'm ok with this kind of feedback as well, aware this is how things will be done from me. 3- My AI, by example, has a counter feature if you spam chain combos a lot so you basically need to learn how to strategically fight against them instead just spamming punches til death. This may bother some of you and im also aware this could lead in some negative, but constructive feedback. Anyways, if fighting against him, just forget the used way of AI fights or combo spamming and go back in 90's games were strategy was the key to suceed. 4- These Anime characters tends to use assist often compared with other games you guys are used to play so, i do feel this will annoy you sometimes. The good point is about they do interact like true players so 5000 statedef group physics are also applied to them. The google drive link is shown in the video. Enjoy.
  2. I just feel this kind of judging is only aimed to few character's game the judger likes most. I know some here doesnt like JUS style (even myself) but there are huge differences of good quality JUS sprites and bad quality ones. how would this be judged in a community that just stares at jus and says ewww i dont like the style? JUS was only an example of many character styles that a lot of people wouldnt use a choice for playing but that doesnt mean the character is bad. The requirements sounds like if the coder should stop doing the style they love to fit the style the judges love and this is far away from being a valid point to hard analysis. IMO only include basic related art stuffs for mugen such as required sprites etc because since ive joined discord i can only see people only liking few loli-related games and i can ensure you this will scare those not going from this way and good potential candidates will lose due a huge error margin you are inputting here.
  3. You are using 2 commands where their path follows exactly the same for almost whole command. So you are confusing mugen. in shoryuken command just add "command != ""Haduken""
  4. I dont quite understand what you mean. Do you want the fight to last one battle? If yes then edit fight.def in data folder and set match.wins as 1 Do you want the character only win once and become unusable after a battle? You then set a var to detect it won and use roundno checks and exclude that var from resetting in VarRangeSet from statedef 5900. Then kill yourself using lifeadd based on said conditions. This 2nd step is unrealiable because if match.wins are set to be more than one you will always be losing even if you win, because you will be killing yourself in the next rounds. To note: 1- Destroyself is a helper only SCTRL, you cannot destroy a player. 2- RoundStates are based on current round condition, not about how many rounds it has passed and its values means: 0 - Pre Intro (screen fades) 1- Intro 2- During fight (when time started to move) 3- Pre-Over (detecting who won etc) 4- Over (if you won or lost) aka, win/lose poses
  5. You are talking about basically 2 different plataforms. you want to convert a frame png/bitmap character into shockwave flash object. then Flash player is the one you will be working into and will animate your char there. Mugen is its own kind. when you are saying mugen.apk its no longer mugen, its just another fighting game that resembles mugen but it isnt. so you need to learn android programming language if a true apk you desire.
  6. Its a real vague report. It seems you are playing your mugen with tons of characters OR some characters but really heavy in size and those characters are directly being loaded from your RAM (its the bad part of mugen) and that explains why its delaing to load. For your sudden crash error during character selection it may be related to the character itself due: 1- bad logic coding 2- debug overflow due coding error or lack of proper logic checks that slighty helps in ram consuming (people dont believe that but debug errors slighty contribute in lagging mugen cause mugen is being overloaded with working due in how the files are being read in less than a millissecond every time so they leave debug errors active cause the "char is still playable" or even doesnt know how to fix their own errors). Now... if your mugen roster is composed with tons of characters that have debug errors then.. ouch. You either ask the author to fix them or you fix yourself. 3- The character is intended to crash mugen without any sign of errors if you change the authorname or some code within it as its possible to confuse mugen in avoiding telling you where the error is located and it will crash without saying one. 4- Direct X related, but i do think if this was ever the case your 1.0 wont load at all. 5- Your RAM is being consumed too much in a point your own PC is saving resources and neglecting mugen to execute stuffs, which will cause crashes. Theres also a lot of possible errors that i havent included so unless you are specific then nothing can be done.
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