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RockRage8962

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Everything posted by RockRage8962

  1. A friend of mine has it. He said he'll re-upload it tomorrow.
  2. Got a request, Popsicle by anko6theanimator, can't seem to find it. It's for IDGCaptainRussia's OC collection.This guy has it:
  3. I'll be sure to let you know once I get the chance. I have been a bit busy over the past few days, which is why I didn't reply sooner. I'm going to mark this as solved since CaptainRussia said he could fix the issues I'm having. Thanks for the help though. It at least allowed RD to move further in the right direction!
  4. It would seem there is still a bit of a problem left. The overridden 5900 state configuration worked, but it had some undesirable glitches as well. What happened was it worked just fine for her normal form, but it ended up screwing up in her corrupted form as the latter enters a pinch state where some new abilities become available. It should happen if said form is beaten in one round and activated in the next round. What happened was she enters said form right as the battle starts in the first round and the cutscenes end up disabled regardless of the number being set to 1 or 0. I found the coding that is to blame, but I don't know what to do to fix this issue. This is the coding in question: [state 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 [state 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 [state 5900, 3] ;Intro for round 1 type = ChangeState triggerall = var(57)<2 trigger1 = roundno = 1 trigger2 = var(56)>0 && roundno = 1 trigger3 = var(57)>0 && var(56)>0 value = 190 I'm not sure what to do about this as adding in the last part to the text document causes her intros to not play at all.
  5. Thanks! It worked just perfectly! Hopefully this helps her become a less computer straining character with this addition of code now in place.
  6. How would I code the varset in state -2? Because I have the options file and the triggerall variable coded already, its just the varset -2 state that I'm not sure on coding properly.
  7. After hearing feedback on Rainbow Dash Revamped and the desire people have to turn the cutscenes on and off via a text document I have been trying to code in an options.txt file to allow people to change the value so that the cutscenes can be turned on and off by simply editing a value number. I have been running into issues however and am not sure how to code it properly. I have tried finding some help to code this, but have had no luck in finding anything that helps. I have heard that I have to code something into the -2 state along with modifying the explods and options document, but I'm not sure what I need to code in to make this work. I will momentarily post the coding I have done so far in case people are confused as to what I am talking about.
  8. I wonder if the "Execution Victoly" thing came from an obscure fighting game or something, because it sounds like it does judging from how the voice clips were used. As for the audio in the background I wonder if that was also from the same source as the voice clip? Oh well. I guess some things will always be a mystery. Thanks for the help though! You saved me the trouble of wasting my time looking around the internet on a wild goose chase for edits that most likely aren't even public.
  9. Figures. Only Arpa would be one of those creators who doesn't release his edits to ensure they won't become a M.U.G.E.N. fad which would die off eventually anyway. Oh well. I guess that's the community for some people. In my opinion private edits should NOT be showcased. If someone isn't going to release something that they had no shame in creating then don't show it off in videos, screenshots, etc.
  10. They are found in this video starting at the 8:51 mark with that SvC looking Guile. I know that the Cornflakes Sagat is private, but I don't know about the others. If anyone can let me know if I am wasting my time looking for these because they are private please let me know.
  11. cang long and A-shi by mastchen Again for my friend.
  12. They are all for the same friend (for the most part that is). Also I have no idea why he hasn't done that.
  13. Another request The kirby in the second round and Igniz as well. My friend is also looking for Homer Cheap Type.
  14. The link itself works. Unfortunately its password protected. However one of my friend's friends has the character and so I will mark this as complete.
  15. This character was requested last month, but the link is dead now. If anyone could repost the character it would be greatly appreciated.
  16. My friend has been looking for this version for a while now. Its the version seen in this video: https://www.youtube.com/watch?v=LZC_OhGBDcQ
  17. https://www.youtube.com/watch?v=E_oSd84K87A As per the norm shown in the video above.
  18. These are the ones he wants. They seem to be both offline.
  19. Those kinds of creations do exist. Its mainly due to the heavy size of a .sff. It is really common in characters that have High-Res sprites.
  20. Yes. All of the Mane 6, Derpy, Spike and Trixie are planned right now. In fact here is a link to a w.i.p. article showing Pinkie Pie Revamped's progress:
  21. Just a quick announcement. The cutsceneless version is a bit delayed as I have another release planned soon since some issues have been corrected (like some of the debug flood) with just a few left to go (some debug flood still remains and I'm looking into it right now and re-balancing her basic moves so they can chain properly and not cause infinites) as well as some visual changes so expect an update soon. Hopefully it will be a step in the right direction as well, since I do want this character to be a good one. As always feedback is always appreciated!
  22. Well, thanks for the help and the advice! I really do appreciate it!
  23. It happens when she is in her element of loyalty mode. Its activated when she has at least one third of her power bar full and the activation command is down, down, down, Z. I also found a pal fx glitch when activated as well. The debug complaint it mentions is: I couldn't find the culprit for this one either.
  24. I was able to fix the debug flood for the non existent helper, but i am having trouble locating the culprit for the expression truncated to integer problem in state 1338.
  25. Here ya go! https://www.mediafire.com/?68i6qul7vb1njr3
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