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Posts posted by Ruler
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22 hours ago, MissingLuigi said:
Could someone tell me how to set a certain special move as the "recovery"? (The move that a character automaticly uses when pressing a button when trying to get back onto the platform)
I have trouble with finding the variable of it and certain special moves cause the characters to stand in the air due to the properties of the move itself.
A...recovery that is a single button? Is that what you mean by automatically uses when a button is pressed? Like a jump? If you're looking for the standard Up-B recovery, you want to make the character transition into the helpless state coded into the template, which if I recall is state 1290, though I could be mistaken. It will rending the character helpless until they touch ground.
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Sorry to spam, but can I bump my question? It really seems like that's the main flaw from keeping this game from being almost like a semi-proper Smash. If you can't use your recovery vertically when you need to, it just feels clunky.
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Question: Does anyone else get the issue where if you try to have a character use a move below 0 on the Y-axis, the character does nothing? They're in, like, a helpless state even when they should not be. Any coder have a good fix for this?
Super Smash Bros. Mugen by K.Y-Shanxi
in [ FULL GAMES ]
Posted
Mmm. I don't have the original kung-fu man, but if you're attempting to have that implemented, it will be the same concept as the Up+B. Have the command set to a single button, "Z" for example. Implement a state with physics = U if I recall and make it end with 1290. As far as effective recovery, you obviously want an Upward velocity state with some form of hitback for ledgesnapping.