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Everything posted by Brergrsart
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February 3rd 2026 -A new episode of YGOTAS dropped, and this time since Yami Yugi said a few things that would fit into the character I have done the customary thing of updating my character with them. Can you believe we're approaching the 10 year mark since I first made this character? -Added quotes for Dark Paladin, still has a chance to use the generic monster line anyway. -Added a line to his "Verbally insult them" intro. Also I dunno if the previous version had this, but the latest one I had on hand was locked to that intro for testing reasons and I forgot to turn it off, so if your version had that, I fixed it so his other 6 intros are back in rotation. Whoops!
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October 27th 2025 -Because he had to have it for reasons you'll find out soon enough, Terrance now has an arcade intro/ending - This (should) mark the last update I make to Terrance Bongo.
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September 18th, 2025 In response to dokkano sub adding compatibility with Terrance Bongo's intros while fighting against him, I decided to do the same and gave him compatibility with Super Mario 64's standard intros while in a simul team with him. (Results may vary due to the jankiness of simul.) I planned not to update Terrance too much since his release because I know how annoying it is to have to download the same character a bunch to keep them up to date (hence why I spent 3 years on him before his release), but sometimes this sorta thing happens, sorry. But hey, it's a lil optional for fun thing so I hope you enjoy.
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July 25th, 2025 -lmao turns out Buster Wolf Seen from Above didn't have iframes this entire time whoops. Throwing that on to be consistent with my other supers.
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July 14th, 2025 -Made a minor, yet important update for Terrance Bongo. Nothing is different or new in terms of the overall content, but I added a few minor visual tweaks and some safeguards from crashes in very niche situations in this update.
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April 1st, 2025 -Wow I actually had no idea what I was gonna do this year but I somehow managed to pull through with an idea on zero hour.
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July 7th, 2024 - Edited Terrance in an important way that should also be unnoticeable in most situations. Uh, also a new winquote because I thought of one just now that's funny to me, so there's that?
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May 26th, 2024 - Release Terrance Bongo
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April 1st 2024 - Released Minority Hunter Zolo. It's not as bad as the name makes it sound.
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December 12th 2023 - Noticed something in WannaKOF that needed changing but won't be relevant until a future date. But changing it now in case I forget.
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April 1st 2023 - reAer
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November 7th, 2011 - I made a damage patch for Kazuma Kiryu which I talk about at length on this video. The original can still be found in this thread.
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April 30th, 2022 -Released BonziBUDDY as a standalone character, to commemorate Joel's stream of Vargverse.
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April 1st, 2022 - Released What's With Andy?
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December 12th, 2021 -WannaKOF Released
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October 6th 2021 - The Banished Rogue Emerging Rather Gracefully added a new lose by timeout pose that involves Jerma running and jumping through a window. It has a 50/50 chance of happening when losing or drawing by timeout along with the one he already had involving him snapping his own neck as an inflatable dinosaur.
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September 12th, 2021 Newly added Characters: -BBQ Pit Boy -Tim Taylor -Bob Ross -Dick Poop -Not Shane -Arch-Vile -Pantherk -Urist McDwarf -CBT Wizard -Jerma (Made by a mysterious Banished Rogue Emerging Rather Grafecully ) -Duke Nukem -Mr. Kill -Tuesday the Tuna Updated Characters: The Bestest Ken in the World -Given a V-Trigger and V-Skill. -Fixed an oversight in his AI that sometimes made him throw out normals. Uncle Joel -Given 3 new specials -1 New super -Vinetrigger that improves all of his specials -Filesize optimization (But it's still quite a large download) -Some other stuff I tweaked over the years and forgot about Bulk Bogan -Transformed the Breakdown gimmick into a Vinetrigger -Given 3 new special moves -Given a new super move -New intro for the mirror match -Split into 1.1 and 1.0 Versions Dance Master Duane -Given Vinetrigger -Adjusted some power charge values a little -Split into 1.1 and 1.0 versions Carlos, My Main Man -Given Vinetrigger -Significantly reduced health -Split into 1.1 and 1.0 Versions Dodge Viper -Changed the shift timings a little to resemble what you might do in a drag race -Added instructions for human players at the beginning of the driving segment -Added a "!" warning symbol after the driving segment to warn opponents to dodge -Driving Segment tells you if you did a good or not when you shift. -Night of Fire replaced with Passing Breeze because I worried about copyright stuff in Vargverse Sauceboss Vinny -Some stuff I tweaked over the years and forgot about. -Split into 1.1 and 1.0 versions Of course, I didn't forget about a certain final boss from Vargverse, but like I did last time, I'll be waiting until Joel streams the game to release it as a standalone character. You can still download said character if you get the fullgame and take it from there if you so wish.
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September 9th, 2021 - Fixed a bug in Kazuma Kiryu that allowed him to use his small street weapon heat actions when he had 1000 health instead of 1000 power. Oops. - Also tweaked a few other minor things I forgot about. Dunno what they were by now. Also, since Vargverse is out now, I'll be posting the standalone releases of my characters from Vargverse here soon, but I'll be prioritizing getting said releases on my website first before I do that. Sit tight!
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Vargverse is finally here! Once again, I am here to bring fighting game madness to the Vargverse! This time, I did things differently compared to my first game: On top of adding some things to the Joel character from the first game, I made a large number of characters from the ground up specifically for this game. I gave every character, including the ones not originally by me, a new move called the Vinetrigger, activated when the meter is full by pressing HP+HK, you can unleash devastating power that will surely turn the tides or cement your advantage further! This game was made with the intention of the streamer this game was made for to play it on stream, but it's not unlikely someone other than him enjoys it. I hope. The download link is right here.
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As you all may or may not know, Webs is shutting down free websites tomorrow. For those who don't know of this, that means my website is going down that day as well. But don't fret! I already set up my new website around late May at a new provider. From here on out, the website for my shenanigans is https://brergrsartmugen.weebly.com/ I will probably be posting a new announcement on my YouTube channel or something. Maybe.
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December 30th 2020 (But I only realized I never uploaded it until now) -Did some optimization to Red-Eyes Darkness Metal Karin's sprites, lowering her file size from a hefty 350 MB to a healthy 155 MB. The RAR is now only 99.6 MB.
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February 21st 2021 -Changed Shotoclown's Character Select Portrait to that one where he's smiling like a madman.
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January 28th, 2021 - Changed gamewidth/gameheights in Kazuma Kiryu's MUGEN 1.1 version into screenwidth/screeneheights. This fixes his HUD for stages with zoom, but makes converting him into a 1.0 character harder (but if you wanted to do that just download the 1.0 version, please)
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January 9th, 2021 - A new epiode of Yu-Gi-Oh Abridged was released. You know what that means.
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October 4th, 2020 -Released Kazuma Kiryu. The move list can be found here. (Quickfix: Added Cyclone Sling to the movelist, a move I previously forgot to put into the original. No changes to the character itself.) (Quickfix 2 Electric Tiger Drop: Edited a common state override in the 1.0 version as it had code from the 1.1 common state that didn't exist in 1.0) (Quickfix 3 Kiryu's Getting Pissed: During testing after uploading Quickfix 2 Electric Tiger Drop I noticed some of the HUD wasn't staying where it should, but I fixed that.) (Quickfix 4 Samantha's in trouble, and it's all because of my pizza: Some visual bugs fixed in the 1.0 version and also adjusted Majima's cooldown to account for lifebars with weird roundstate = 2s) The correct versions are Revision 1 for the Movelist, Revision 2 for 1.1 and Revision 3 for 1.0.