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gabe555

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  1. Upvote
    gabe555 got a reaction from Sete in SSJ3 Gokou 2.0   
    Finally here is “SSJ3 Gokou” (aka Goku SSJ3) after the beta release in 2012 but now in the final version.
    As much bugs is found the character will be updated and the link will be replaced
    The AI sucks is to powerfull and is probably gonna be updated too
    And maybe a WinMugen Version if someone is still using it. .
     
     
     
     


     
     

    Readme

     
    DOWNLOAD

    Cheers!
     
    Original Post:
    https://mugengenerations.forumotion.com/t5918-ssj3-gokou-2-0#57702
    If you want to check this out for our clashes compatibility
    https://mugengenerations.forumotion.com/t5911-compatibilidad-con-choque-de-poderes-mft

     

    MIDNIGHT FIGHTERS TEAM

     
  2. Upvote
    gabe555 reacted to Iver in SSJ3 Gokou 2.0   
    Awesome! I liked your Goku, but was a Beta and think will be a better version! Looks nice that smart pallete of SSGSS hehe.

    I hope you release this soon 
  3. Upvote
    gabe555 got a reaction from Iver in SSJ3 Gokou 2.0   
    Some shots for you guys
     



  4. Upvote
    gabe555 got a reaction from Iver in SSJ3 Gokou 2.0   
    About the project:
    SSJ3 Gokou is a DBZ character in super butoden size.
    The whole sheet is based on UB22/Shin butoden sprites, sprited and coded by me.
    I released the character beta back in 2012 when I suddenly quitted Mugen, you can find it around there.
    Character already contents:
    - Genki Dama
    - Dragon Fist
    - Kame hame ha
    - Chou Kame hame ha
    - 6 special melee moves
    - Dodge, parry, counter and Ex moves, zanzouken, fireballs and more...
     

     
    Changelog
    - New head based on 3DS EB
    - More Sprites
    - Shoryuken new sprite/frame
    - New genki Dama frame/goku sprite
    - Genki Dama Fixed *
    - Different fxs on Genki Dama
    - Chou Kame Bugs Fixed
    - Chou Kame compatible with MFT chars Clashes
    - Added Emiliano's Hit Clash
    - Emiliano's Hit Sparks
    - 6 New palletes
    - New Ki Charge
    - Main Intro completed and the rest was deleted*
    - 3 new Intros Added
    - Meteor Smash completed
    - Meteor Smash cannot be performmed in team mode
    - Meteor Smash bug against superarmor fixed
    - Rage Mode cannot use Ki Attacks
    - Dash and walk faster during Rage mode
    - Infinite Automatic Teleport Combos during Rage mode
    - Infinite Manual teleport combos during rage mode
    - Can connect teleport combos after every Melee specials
    - Added Third jump kick
    - Dash Backwards is now constant
    - Adedd one more move on EX Flip Kicks
    - Added one more move on EX Shoryuken/Air Fang
    - Added one more move on Ex Elbow Smash
    - Animated FWD Dash
    - Ryu Ken's Body fire is now random sized
    - Ryu Ken does not dissapear from the screen when p2 cornered and changes Dragon head animation when going straigh up.
    - Added commands for Super Jump Forward and Backwards (it was complicatted to perform before this).
    - KO Effect
    - Super Portraits
    - Fire Flip Kick Improved with new frames (Andy from KOF style)
    - Added Recovery Kick
    - Some Fxs re mastered
    - And Things I forget now...

    Gotta adjust some damage values yet.
    Open to suggestions and ideas.
     
  5. Upvote
    gabe555 reacted to AxSeeker in SSJ3 Gokou 2.0   
    Monkeys are so awesome!
     
    In Gt kid Goku was at lvl3 and then went ape before landing on lvl4. In the first lvl3 transformation the Oozaru was briefly seen as part of the saiyan culminations of change. It could be used as a BG splash effect or just a golden Oozaru transform by these two examples mentioned just now.
     
    Though for me I would like to see more glowing white and gold. Goku did that a lot his first time going lvl3.
    @4:32
     
     
    awesome!
  6. Upvote
    gabe555 reacted to Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in SSJ3 Gokou 2.0   
    Remember the SSJ3 Transformation? He partly goes Oozaru, then flips back to normal Saiyan. You could make a special where the full Earth comes out and he transforms into a golden Oozaru? Or like Ax's, he just powers down to normal, then transforms at the moon
  7. Upvote
    gabe555 got a reaction from Mʀ. Sтᴇαl-Yoᴜя-Wαεfυ in SSJ3 Gokou 2.0   
    About the project:
    SSJ3 Gokou is a DBZ character in super butoden size.
    The whole sheet is based on UB22/Shin butoden sprites, sprited and coded by me.
    I released the character beta back in 2012 when I suddenly quitted Mugen, you can find it around there.
    Character already contents:
    - Genki Dama
    - Dragon Fist
    - Kame hame ha
    - Chou Kame hame ha
    - 6 special melee moves
    - Dodge, parry, counter and Ex moves, zanzouken, fireballs and more...
     

     
    Changelog
    - New head based on 3DS EB
    - More Sprites
    - Shoryuken new sprite/frame
    - New genki Dama frame/goku sprite
    - Genki Dama Fixed *
    - Different fxs on Genki Dama
    - Chou Kame Bugs Fixed
    - Chou Kame compatible with MFT chars Clashes
    - Added Emiliano's Hit Clash
    - Emiliano's Hit Sparks
    - 6 New palletes
    - New Ki Charge
    - Main Intro completed and the rest was deleted*
    - 3 new Intros Added
    - Meteor Smash completed
    - Meteor Smash cannot be performmed in team mode
    - Meteor Smash bug against superarmor fixed
    - Rage Mode cannot use Ki Attacks
    - Dash and walk faster during Rage mode
    - Infinite Automatic Teleport Combos during Rage mode
    - Infinite Manual teleport combos during rage mode
    - Can connect teleport combos after every Melee specials
    - Added Third jump kick
    - Dash Backwards is now constant
    - Adedd one more move on EX Flip Kicks
    - Added one more move on EX Shoryuken/Air Fang
    - Added one more move on Ex Elbow Smash
    - Animated FWD Dash
    - Ryu Ken's Body fire is now random sized
    - Ryu Ken does not dissapear from the screen when p2 cornered and changes Dragon head animation when going straigh up.
    - Added commands for Super Jump Forward and Backwards (it was complicatted to perform before this).
    - KO Effect
    - Super Portraits
    - Fire Flip Kick Improved with new frames (Andy from KOF style)
    - Added Recovery Kick
    - Some Fxs re mastered
    - And Things I forget now...

    Gotta adjust some damage values yet.
    Open to suggestions and ideas.
     
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