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Posts
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Posts posted by DLF
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to me The Most Unlikely Crossover would be a Smash Bros clone but with likely every Steam and Indie character and Gabe Newell as Master Hand
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And all those japanese super speedy songs like red zone and un owen was her
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HA
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But no joke good character
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I want to play as him so badly
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Nice Characters
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Use transparent color as background color if you plan to make use of a lot of colors. I also use photoshop for paletes and index color.
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First Special Request (Shitty)
Basics
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1 hour ago, GarchompMatt said:
L.Hadouken travels the slowest, but it comes out the quickest.
M.Hadouken travels faster than L.Hadouken, but comes out slower.
H.Hadouken is the fastest version, but is the slowest to come out and thus the most punishable.
L.Shoryuken doesn't go as high as the other versions, though this naturally makes it less punishable.
M.Shoryuken goes higher than L.Shoryuken, but also features startup invulnerability, making it a good reversal.
H.Shoryuken goes the highest, but is subsequently the most punishable; you don't want to be throwing this one out due to how unsafe it is, though its higher damage output makes it something to be used during a combo; since it also travels higher, it covers more range than the other two.
EX versions are usually enhanced versions of Specials due to the Power requirement, so it's fine to make them seemingly "better" than the other versions (though this isn't always the case; some might take the startup of M.Special and combine it with the damage and speed of H.Special, with L.Special remaining the safest option).
The point is, each version of a Special should have its own purpose, rather than the heavy version being the best.
This is something that never crossed my mind. Thanks Matt.
I remembered that in USFIV, Ryu can cancel his Light and Medium versions of Shoryuken for 2 Bars. This excludes Heavy since it is very risky to perform, thus making the Light Version the fastest and safest in tournament play.
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19 hours ago, GarchompMatt said:
So what is the difference between the four versions outside of knife count and why should I use anything other than the heavy or EX version?
19 hours ago, Weiss_Circal said:Yeah, he should fix that.....
Lets see...
Light and Medium throw once. Heavy throws 3 times and EX throws 5 times but faster animation compared to other versions.
Each version does individual damage.
Light = 72
Medium = 108
Heavy = 38 x 3 = 114
EX = 24 x 5 = 120
In the future, Hard will throw 1 knife instead and EX 5 like DIO's Knife Throw in Heritage for the Future.
And add Blood Hit Spark.
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Sakuya is done! Moving to next request.
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11 hours ago, Weiss_Circal said:
It would be cool if he turn into MOAR Krabs.
And scream?
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I hate crappy chars then. Like Josh Geary .
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1 hour ago, TMC55 said:
Yeah I feel you on that. I was going to make Timmy Turner with Jarquin10 making the sprites but he never made any more sprites.
Thanks for the support
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Doesnt work against him
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I wish for a Timmy Turner Char. Just a decent Timmy Turner.
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On 1/7/2016 at 3:06 AM, Ultra Fatality said:
Where is that dancing douche
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11 hours ago, DJ HANNIBALROYCE said:
LOL
LOL Too
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when the attack lands at the opponent he goes down instead. this keeps happening on mirror match. also the code is from SM835's Mario Edit.
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[State 420, 1]
type = HitDef
trigger1 = Time = 6
attr = S, NA
damage = 60,30
animtype = Heavy
guardflag = MA
hitflag = MAF
priority = 6, Hit
pausetime = 12, 12
sparkxy = -10, -22
hitsound = S5,1
guardsound = 6,0
ground.type = High
ground.slidetime = 20
ground.hittime = 22
ground.velocity = -1, -10.5
airguard.velocity = -1.8,-.8
air.type = High
air.velocity = 0,-9
air.hittime = 22
fall = 0
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ill send it when i have access to my pc
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ok thanks
did i mention this happens only in mirror match
Ditto joins MUGEN... but I need your help!
in [ CREATION LAB ]
Posted
GarchompMatt and Weiss_Circal's Request Complete! We also need more normal attacks, not necesarily Jokes