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DLF

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Posts posted by DLF

  1. 1 hour ago, GarchompMatt said:

    L.Hadouken travels the slowest, but it comes out the quickest.

     

    M.Hadouken travels faster than L.Hadouken, but comes out slower.

     

    H.Hadouken is the fastest version, but is the slowest to come out and thus the most punishable.

     

    L.Shoryuken doesn't go as high as the other versions, though this naturally makes it less punishable.

     

    M.Shoryuken goes higher than L.Shoryuken, but also features startup invulnerability, making it a good reversal.

     

    H.Shoryuken goes the highest, but is subsequently the most punishable; you don't want to be throwing this one out due to how unsafe it is, though its higher damage output makes it something to be used during a combo; since it also travels higher, it covers more range than the other two.

     

    EX versions are usually enhanced versions of Specials due to the Power requirement, so it's fine to make them seemingly "better" than the other versions (though this isn't always the case; some might take the startup of M.Special and combine it with the damage and speed of H.Special, with L.Special remaining the safest option).

     

    The point is, each version of a Special should have its own purpose, rather than the heavy version being the best.

    This is something that never crossed my mind. Thanks Matt.

     

    I remembered that in USFIV, Ryu can cancel his Light and Medium versions of Shoryuken for 2 Bars. This excludes Heavy since it is very risky to perform, thus making the Light Version the fastest and safest in tournament play.

  2. 19 hours ago, GarchompMatt said:

    So what is the difference between the four versions outside of knife count and why should I use anything other than the heavy or EX version?

    19 hours ago, Weiss_Circal said:

     

    Yeah, he should fix that.....

     

    Lets see...

     

    Light and Medium throw once. Heavy throws 3 times and EX throws 5 times but faster animation compared to other versions.

     

    Each version does individual damage.

    Light = 72

    Medium = 108

    Heavy = 38 x 3 = 114

    EX = 24 x 5 = 120

     

    In the future, Hard will throw 1 knife instead and EX 5 like DIO's Knife Throw in Heritage for the Future.

     

    And add Blood Hit Spark.

     

  3. [State 420, 1]

    type = HitDef

    trigger1 = Time = 6

    attr = S, NA

    damage = 60,30

    animtype = Heavy

    guardflag = MA

    hitflag = MAF

    priority = 6, Hit

    pausetime = 12, 12

    sparkxy = -10, -22

    hitsound = S5,1

    guardsound = 6,0

    ground.type = High

    ground.slidetime = 20

    ground.hittime = 22

    ground.velocity = -1, -10.5

    airguard.velocity = -1.8,-.8

    air.type = High

    air.velocity = 0,-9

    air.hittime = 22

    fall = 0

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