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Mharven

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Posts posted by Mharven

  1. Hello guys, How all are you today, It's been a long year since I visit this forum again :D

     

    I'm planning to continue my unfinished project (Igniz-MRV) and i hope that I still remember all of the codes haha. :D

     

    Have a wonderful day to everyone :D

  2. Kumusta po ngayon lang ulit nakabalik :D

     

    Sa ngayon po bnagbabalak akong ituloy yung naudlot kong ginawang character (Igniz-MRV) kapag may time ulit

     

    kung may bago po kayong nahanap na sprite po kay Igniz penge po lalo na yung hinihintay ko laging marelease yung IGNIZ XIII haha sana meron na this year na irelease :D

     

    Salamat po Proud to be pinoy :D

  3. Can i have a request for this character of king of fighters named Misty

     

     

    I've received a news that this character was released and i don't know on what website did release this character

     

     

    please help 

     

    i need this character 

     

     

    Mugen K.O.F Misty please 

  4. Thank you sir tenryuu for your feedback and i appreciate it Sir first of all that my char Igniz-MRV is not yet done because Igniz is one of the hardest character that i've create. Many sprites, animation that i didnt understand in the previous author of Igniz i hope sir you understand that. Sir i'm still updating in this char and i'll post it here if all his errors of my chars are gone. Sorry sir :( and i hope all of this site like my work :)

  5. Hello I'm back  :)

     

    I'm here again to post my updates of my first character Kato
    :)

     

    WHAT'S UPDATE???

    -Add 2 Introduction

    -Add 2 Win Animation/State

    -Add Super Portrait

    -Add 4 Striker Portrait

    -Add 4 Striker

    -Add Dizzy State

    -Add Throw Animation

    -Add Hyper Portrait

    -Add Cooldown Portrait for Strikers

    -Fix some bugs?( i don't think i already fix all)

    -Add Artificial Intelligence/AI(I don't think so but you can judge if where he belongs :) )[Easy AI,Normal AI, Defensive AI, Brutal AI or Cheap AI] :) haha

     

    Photos for Kato's Update

     

    strikers.png

     

    Kato2.gif

     

    Kato3.gif

     

    Kato4.gif

     

    Kato5.gif

     

    Kato1.gif

     

    Kato6.gif

     

    Other Kato's Updates

     

    Kato7gif.gif

     

    Kato-1.gif

     

    Kato's Super's/Hyper Moves/Animation

     

    Kato8.gif

     

    Kato15.gif

     

    Kato16.gif

     

    Kato12.gif

     

    Kato13.gif

     

    Kato11.gif

     

     

    Kato10.gif

     

    Kato14.gif

     

    Hope you like it

     

    I spend days to update this char

     

    everyday i slept at 3 am hahah

     

    That's all

     

    Thanks for this people who give me ideas and to push my self to update/finish this characters:)

     

    Dxwho and Ryon(Our Administrator in this site) :)

     

     

    :)

     

    http://www.mediafire.com/download/2pnt72ddohdb52l/Kato.rar

     

    Enjoy :)

     

     

    if you want suggestion, comment or any violent reaction in my updates

    just post here so that i change it immediately

  6. here is my code for hadoken it works to me :)

     

     

     

     

    [state 1050, Projectile]
    type = Projectile
    trigger1 = AnimElem = 2
    projanim = 1060 ;this is your hadoken animation
    projhitanim = 1065;this is your hadoken when it fades or gone or lost
    projremanim = 1065;same
    projcancelanim = 1065;same
    projremovetime = 240
    projpriority = 1
    projshadow = -1
    projsprpriority = 2
    projid = 1050
    projpriority = 2
    offset = 65,-65
    velocity = 3.9, 0
    attr = S, SP
    damage   = 50,10
    animtype = heavy
    guardflag = MA
    hitflag = MAFP
    pausetime = 10,10
    sparkno = s8880
    guard.sparkno = s6767
    sparkxy = 0,0
    hitsound  = s14,0
    guardsound = S15,0
    ground.type = high
    ground.slidetime = 25
    ground.hittime  = 25
    ground.velocity = -6
    air.animtype = Back
    air.velocity = -4,-6
    air.juggle = 3
    down.velocity = -4,-6
    down.hittime = 30
     
     
     
     
    i hope it helps
  7. sir i undestand your video but in your tutorial in strikers/assist doesnt have a portrait/picture for example sir in your tutorial you press a+x to call/command striker when dio is starting to land or attack the picture of your striker dio should not cooldown if he exits the screen i want that sir pls like igniz ev strikers it has a picture/portrait for them to know if they available example sir igniz called krizalid his picture become bluish that explain that krizalid is not available permanently and when he gone in the edge of the screen the picture of krizalid start to cooldown pls sir help

  8. Hello i am here again in this forum for asking help to all in this site

     

     

     

    I have the code for striker and i apply it to my character

     

     

     

    but i want them a pictures/portrait so that i know if they available to call again

     

     

    one of the example of this is Igniz-ev

     

     

    when he calls krizalid,zero,o.zero,and misty

     

     

    they have a cooldown

     

     

     

    please help

     

     

     

  9. i testing my if my throw is working if i used other command like basic punches and finally it work but when i want to create for thrown command nothing happens

     

    Here is my code in CNS for Throw Attempt, Thrown, Throw into the Air

     

    ;---------------------------------------------------------------------------

    ;Throw Atempt

    [statedef 800]

    type = S

    movetype= A

    physics = S

    juggle = 0

    velset =0,0

    anim = 800

    sprpriority = 2

    ctrl=0

     

    [state 800, 1]

    type = HitDef

    trigger1 = Time = 0

    attr = S, NT

    hitflag = M-

    priority = 1, Miss

    sparkno = -1

    p1sprpriority = 1

    p1facing = 1

    p2facing = 1

    p1stateno = 810

    p2stateno = 820

    guard.dist=0

    fall = 1

     

    [state 800, 2]

    type = ChangeState

    trigger1 = AnimTime = 0

    value = 0

    ctrl = 1

    ;---------------------------------------------------------------------------

    ;Throwing Opponent

    [statedef 810]

    type = S

    movetype= A

    physics = N

    anim = 810

    poweradd = 0

    ctrl=0

     

    [state 810, Grab Sound]

    type = PlaySnd

    trigger1 = AnimElem = 2

    value = 3, 0

     

    [state 810, Grab Sound]

    type = PlaySnd

    trigger1 = AnimElem = 4

    value = 17, 0

     

    [state 810, Grab Sound]

    type = PlaySnd

    trigger1 = AnimElem = 6

    value = 3, 0

     

    [state 810, Throw Sound]

    type = PlaySnd

    trigger1 = AnimElem = 6

    value = 16, 0

     

    [state 810, Bind 1]

    type = TargetBind

    trigger1 = AnimElem = 1

    pos = 45.666666666667, 2.0000000397364

     

    [state 810, Bind 2]

    type = TargetBind

    trigger1 = AnimElem = 2

    pos = 30.333333333333, -0.66666666666667

     

    [state 810, Bind 3]

    type = TargetBind

    trigger1 = AnimElem = 3

    pos = 69, -3.3333333333333

     

    [state 810, Bind 4]

    type = TargetBind

    trigger1 = AnimElem = 4

    pos = -3.6666666666667, -102.66666666667

     

    [state 810, Bind 5]

    type = TargetBind

    trigger1 = AnimElem = 5

    pos = -3.6666666666667, -100.66666666667

     

    [state 810, Bind 6]

    type = TargetBind

    trigger1 = AnimElem = 6

    pos = 60, -98

     

    [state 810, Hurt]

    type = TargetLifeAdd

    trigger1 = AnimElem = 6

    value = -78

     

    [state 810, Throw]

    type = TargetState

    trigger1 = AnimElem = 6

    value = 821

     

    [state 810, State End]

    type = ChangeState

    trigger1 = AnimTime = 0

    value = 0

    ctrl = 1

    ;---------------------------------------------------------------------------

    ;Thrown

    [statedef 820]

    type = A

    movetype = H

    physics = N

    velset = 0,0

     

    [state 820, 1]

    type = ChangeAnim2

    trigger1 = Time = 0

    value = 820

    ;---------------------------------------------------------------------------

    ;Thrown Into The Air

    [statedef 821]

    type = A

    movetype = H

    physics = N

    velset = -5,-7

    poweradd = 40

     

    [state 821, 1] ;Gravity

    type = VelAdd

    trigger1 = 1

    y = .4

     

    [state 821, 2] ; Recover near ground (use ChangeState)

    type = ChangeState

    triggerall = Vel Y > 0

    triggerall = Pos Y >= -20

    triggerall = alive

    triggerall = CanRecover

    trigger1 = Command = "recovery"

    value = 5200 ;HITFALL_RECOVER

     

    [state 821, 3] ; Recover in mid air (use SelfState)

    type = SelfState

    triggerall = Vel Y > 0

    triggerall = alive

    triggerall = CanRecover

    trigger1 = Command = "recovery"

    value = 5210 ;HITFALL_AIRRECOVER

     

    [state 821, 4] ;Hit ground

    type = SelfState

    trigger1 = Vel Y > 0

    trigger1 = Pos Y >= 0

    value = 5100 ;Hit ground

     

     

    and this for Command For  Throw

     

    ;---------------------------------------------------------------------------

    ;Throw Attempt

    [state -1, Throw Attempt]

    type = ChangeState

    value = 800

    triggerall = command = "y"

    triggerall = statetype = S

    triggerall = ctrl

    triggerall = stateno != 100

    trigger1 = command = "holdfwd"

    trigger1 = p2bodydist X < 3

    trigger1 = (p2statetype = S) || (p2statetype = C)

    trigger1 = p2movetype != H

     

    Here is my screenshots of Stand Strong attack and Run forwards(if needed)

     

    Command: FF

     

    Posted Image

     

    Command: x

     

    Posted Image

     

    Command: y

     

    Posted Image

     

    Command: z

     

    Posted Image

     

     

    Here for my throw animation

     

    Throw Attempt:

     

    Posted Image

     

    Posted Image

     

    Kato's Throw

     

    Posted Image

     

    Posted Image

     

    Posted Image

     

    Throw Animation

     

    Posted Image

     

    Posted Image

     

    Posted Image

     

    Posted Image

    please help whats the problem

     

    i'll try to change position add, lessen and its almost the same nothing happens :(

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