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#Ultimate Fernaum

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Posts posted by #Ultimate Fernaum

  1. 9 hours ago, Rimu said:

    I'm sorry. Her AI is still incomplete. Gonna work on it soon.

     

    The damage of that move depends on how low Amanda's life points are.

    Gonna try it. It's difficult to create colors for her, because her palette has over 100 colors. But some palettes of the source game are beautiful and I'll like to reproduce them.

     

     


     

    New beta:

     

    http://www.mediafire.com/download/ab054405v2a8ijd/amanda_z_beta_2016_01_02.rar

     

    * Fixed a critical bug that happened when she and an opponent traded hits and both were sent flying. Sometimes she refused at all to get up from liedown, forcing a restart of the round.

    * Tried to fixed the SuperBG Finish so that it appears even if she and the opponent trade hits. Didn't notice any bug so far.

    * Fixed a bug in the Strip Combo system where she wouldn't receive a letter if the opponent fall from a Stun Attack and she performed another so that it hit right when the opponent gets up.

    * Added extra visual effects to Final Spiral Driver.

     

    Enjoy.

    Very good upgrade. Now the background items do not disappear after the Special KO. Just a little problem I found: the end of the strip Final Atamic Buster (do not know what the scam name hahahaha), the sound of the last hit out late when this blow not defeat the opponent. But if ends the opponent, the sound is okay, without any delay.

  2. First, my thanks. The character is with good gameplay, this is the controls are perfect.
    I'm not very good with the Mugen system, then inform how is character development as a player:
    - The super armor during the special kick is good, being canceled when hit twice in a row by the opponent;
    - In the special kick causes the opponent to fall a little higher, thereby facilitating the execution of combos;
    - A.I. needs some tweaking, because when I put CPU vs CPU, the characters is long standing and performs a few special moves, leaving only the special kicks;
    - Increase slightly damage the special STRIP;
    - The Special KO screen is good, just need to adjust one thing: this phase has the background items disappear for a few seconds, but returns;
    - Insert more color alternatives for the character.

    Happy New Year Rimu and good luck in creating the character, I liked a lot.

                                         Congratulations !!!

  3. Hello guys, okay?
    Another member joined this great team that is MFFA. I'm a fan of this forum and I always try to go every day to inform me about the world of Mugen.
    I'm starting a YouTube channel and my first video is about Mugen.

     

    Thanks !!!


    "When I think of Mugen first think of Mugen Free For ALL!"

    Youtube: Fernaum_#Ultimate

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