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Posts
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Posts posted by Magical Klara
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I'm sorry, I don't know what kind of approach to a reflect move that the author is using for the move. The most reliable way to make it work is to put a HitOverride SCTRL in the reflector shield that redirects to a state that fires a projectile, and the helper (not the projectile) destroys itself in the next tick.
What I usually do about possible cloning bugs is to include DestroySelf SCTRLs in state 0 and each of the hit states with an 'IsHelper' trigger in case something like this happens.
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Try adding 'ignorehitpause=1' to the NotHitBy controller in state 1506.
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Some of the characters from Power Stone (1 and 2) would be nice.
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- Open the .ogg file in Audacity.
- Look for and click on the spot where you want the loop to start from, and check the number under 'Selection Start' on the bottom.
- Change the value to 'samples'.
- Write the number after 'select.bgm.loopstart = ' in the .def file.
- Look for and click on the spot where you want the loop to end.
- Write that 'samples' number after 'select.bgm.loopend = ' in the .def file.
- Open the stage in Mugen to make sure that the loop is in the right place. If not, check for the right spot in Audacity again.
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A kind of huge update to Klarissa...
- Comet Star replaced the strong Friendship Garland.
- Her collision boxes are more consistent, so using combos on her is not so unreliable anymore.
- Her combo logic is not so loose anymore.
- Her normal attacks are faster and more responsive.
- In "dark" mode, Cinnamon Blaze can be cancelled into a super attack if it hits immediately after being launched.
- Removed Maochan Reflector, because it was glitchy, and Requited Love is more useful as a projectile reflector anyway.
- Removed various bugs that allowed for over-extended combos.
https://www.sendspace.com/file/97rioi
Known bugs....
- Explods sometimes appear over the opponent when Cinnamon Blaze and Cinnamon Torte make contact with an enemy projectile.
- The opponent is not always electrocuted by Bunny Fairy Brigade and Requited Love (on direct contact).
Here is a video demo of Klara in action.
No end of thanks to Rimu/Zzyzzyxx for helping me with this update. I hope you like her. Bye for now.
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I'm sorry for being gone for so long. Real-life problems had me down, but I have time again.
I'm in the process of updating my Cardcaptor Sakura again. I've been working out her damage dampening to make her more fair, and her guard/hit times make her normals not so risky to use anymore.
This is my current beta. The next one will have color-separated sprites (i.e., better palettes), more special effects for The Light and The Dark, and any bugs will be fixed. Constructive feedback is welcome. I hope you like her.
https://www.sendspace.com/file/ibn5ts
known bugs
- The Shield stays up forever if an attack never relents and the opponent can't be pushed away, resulting in a "time over" victory for whoever has the most health at the time.
- The Earthy uses helpers that use sprites with the same palette as Sakura, so it results in some graphical glitches in some palettes.
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Best:
- making friendships
- finding out about fighting games I didn't even know existed
- making and playing Mugen characters has helped me to play commercial fighting games better
Worst:
- needless drama by the truckload
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I decided to opt for variations which is the reason which I want to leave things like that.
Well, it still might be a good idea to revisit some of your older works. Try testing them with arcade runs using opponents that have moderate AI strength. Adding AI for your chars might be a good idea, too.
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well I gotta ask you man. have you ever played against your own characters?! no better yet, have you ever BEATEN your own characters (without using the F1 button?!!) with another character that wasn't super smart or super cheap?!!
Personally, I appreciate the challenge they offer, but, on average, I haven't found them to be any more difficult to fight than chars by PotS or The_None. Once you develop good methods for fighting each of Seravy's chars, they're actually pretty fun to battle. At least, that's how I feel.
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yes she is released thank you so much she is going to be fun to play with
thank you a lot!
You're welcome. I hope you like her.
Awesome Released MuirtowerIm going to try her out as soon as I finish downloading her.
You did a good job on her.
I owe a great deal of thanks to Rimu for helping me with this project.
Shotoclones never fails XDYou made the sprites?
No, they're from the game Lucky Fighter 2. I'm not this good at drawing sprites yet.
I've enjoyed playtesting Konata, so I'm fairly confident in her gameplay.
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I'm sorry for the delay. There were flaws in some of her palettes, and I had to fix them first.
http://sdrv.ms/KGf6aw
Anyway, Konata is a shotoclone, but I added some supers that were not from the game and changed some of her existing moves to make her gameplay more interesting. Selecting palette 6 or 12 ('z' or 'start+z') will enable "dark mode" where her moveset will be similar to Evil Ryu's. (No Shungokusatsu, though.)
Here is a demo of Kona-chan in action. I've made some minor changes to her visuals since I uploaded this, but it should give you a good idea of what her gameplay is like.http://www.dailymotion.com/video/x17re1b_mugen-konata-izumi-character-demonstration_videogames
Anyway, I hope you enjoy. Take care, everyone.
- Ex✭Cᴀʜᴍ, Himeko_Tatsumi and Galvatron
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-- Utsuho Reiuji --
"lunatic" victory: "Finally, a challenge! Now, get over there with the rest of the slaves!"
vs. badly made chars: "You dare to mock me with your broken mechanics?! Enjoy the salt mines!"
vs. Cirno: "Don't do that again, Cirno! You're too important to the plan!"
vs. Rugal Bernstein: "Waste my time, will you?! The world needs to know all about phonies like you before it's too late!"
-- Velvet Moonflower --
random: "The sword is really just here for show. I'm at that age where deception is my deadliest weapon."
vs. Kouryu or Rugal: "This is the reason why great power should never fall into the hands of the weak-minded. It's a complete and utter waste!"
vs. Mizuchi or Orochi: "Your cure for Earth's malady is to destroy it? You are a prize fool!"
vs. Vega (matador): "Your problem is not vanity but the colossal hatred that you cling to which keeps you a slave."
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I edited the guard.ctrltimes in her Cosplay Combo, because you couldn't alternate between high and low guard stances when blocking it. I also added sparkle effects to when the gems spawn from hitting Konata's opponent. The old beta is still available in case I broke anything, but I hope this new beta is an improvement, at least.
EDIT: SkyDrive is garbage all of a sudden, so I uploaded the archive to SendSpace, instead. Here it is:
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That's a nice idea to add little treats for fans of Tezuka's work.
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Great job! We need more R-18 chars with such good gameplay. Good luck with her, friend.
Custom Reisen Udongein Inaba + Konata Izumi update
in [ CREATION LAB ]
Posted
I know, I've been gone a long time, but.... let's just say that I haven't been well. No more Comic Sans, either. I'm sorry.
Anyway, I'm working on a custom version of Reisen Udongein Inaba. I'm trying to give her a conventional and fast-paced style of gameplay, so she can safely compete with Street Fighter characters without being cheap. If you'd like to see my progress, I uploaded a beta to Sendspace. I hope you like it.
https://www.sendspace.com/file/dabfyj
Also, I made some updates to my Lucky Fighter 2 Konata Izumi, but I'm not sure that I'm done yet. I want to eliminate all stiffness from her gameplay, too. I hope you like her, too.
https://www.sendspace.com/file/xvsxus
If you'd like the stage that she and Klara are in, it's from Kid Chameleon, and you can get it here, if you like:
https://www.sendspace.com/file/ebspp8
I'm going to give all of my characters the same treatment. Please, take care, everyone.