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Magical Klara

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Posts posted by Magical Klara

  1. I know, I've been gone a long time, but.... let's just say that I haven't been well.  No more Comic Sans, either.  I'm sorry.  EcoIn.cOM.vN-Emo-Onion-Head-114.gif

     

    Anyway, I'm working on a custom version of Reisen Udongein Inaba.  I'm trying to give her a conventional and fast-paced style of gameplay, so she can safely compete with Street Fighter characters without being cheap.  If you'd like to see my progress, I uploaded a beta to Sendspace.  I hope you like it.

    https://www.sendspace.com/file/dabfyj

     

    UAUlSyU.png

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    Also, I made some updates to my Lucky Fighter 2 Konata Izumi, but I'm not sure that I'm done yet.  I want to eliminate all stiffness from her gameplay, too.  I hope you like her, too.

    https://www.sendspace.com/file/xvsxus

     

    JbWQkZa.png

     

    If you'd like the stage that she and Klara are in, it's from Kid Chameleon, and you can get it here, if you like:

    https://www.sendspace.com/file/ebspp8

     


     

    I'm going to give all of my characters the same treatment.  Please, take care, everyone. EcoIn.cOM.vN-Emo-Little-Girl-2-8.gif

  2. I'm sorry, I don't know what kind of approach to a reflect move that the author is using for the move.  The most reliable way to make it work is to put a HitOverride SCTRL in the reflector shield that redirects to a state that fires a projectile, and the helper (not the projectile) destroys itself in the next tick.

    What I usually do about possible cloning bugs is to include DestroySelf SCTRLs in state 0 and each of the hit states with an 'IsHelper' trigger in case something like this happens.

    1. Open the .ogg file in Audacity.
    2. Look for and click on the spot where you want the loop to start from, and check the number under 'Selection Start' on the bottom.
    3. Change the value to 'samples'.
    4. Write the number after 'select.bgm.loopstart = ' in the .def file.
    5. Look for and click on the spot where you want the loop to end.
    6. Write that 'samples' number after 'select.bgm.loopend = ' in the .def file.
    7. Open the stage in Mugen to make sure that the loop is in the right place.  If not, check for the right spot in Audacity again.
  3. A kind of huge update to Klarissa...

     

    - Comet Star replaced the strong Friendship Garland.

    - Her collision boxes are more consistent, so using combos on her is not so unreliable anymore.

    - Her combo logic is not so loose anymore.

    - Her normal attacks are faster and more responsive.

    - In "dark" mode, Cinnamon Blaze can be cancelled into a super attack if it hits immediately after being launched.

    - Removed Maochan Reflector, because it was glitchy, and Requited Love is more useful as a projectile reflector anyway.

    - Removed various bugs that allowed for over-extended combos.

     

    https://www.sendspace.com/file/97rioi

     

    Known bugs....

     

    - Explods sometimes appear over the opponent when Cinnamon Blaze and Cinnamon Torte make contact with an enemy projectile.

    - The opponent is not always electrocuted by Bunny Fairy Brigade and Requited Love (on direct contact).

     

    Here is a video demo of Klara in action.

     

    http://dai.ly/x2d82b8

     

    No end of thanks to Rimu/Zzyzzyxx for helping me with this update.  I hope you like her.  Bye for now.  2042945380966856446.gif

  4. I'm sorry for being gone for so long.  Real-life problems had me down, but I have time again.

     

    I'm in the process of updating my Cardcaptor Sakura again.  I've been working out her damage dampening to make her more fair, and her guard/hit times make her normals not so risky to use anymore.

     

    This is my current beta.  The next one will have color-separated sprites (i.e., better palettes), more special effects for The Light and The Dark, and any bugs will be fixed.  Constructive feedback is welcome.  I hope you like her.

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    https://www.sendspace.com/file/ibn5ts

     


     

    sakura_2014a_zps10d52201.pngsakura_2014b_zps0ee33237.pngsakura_2014c_zpsfb8ee7cc.pngsakura_2014d_zpsc31198c1.png

     

    known bugs

    - The Shield stays up forever if an attack never relents and the opponent can't be pushed away, resulting in a "time over" victory for whoever has the most health at the time.

    - The Earthy uses helpers that use sprites with the same palette as Sakura, so it results in some graphical glitches in some palettes.

  5. I decided to opt for variations which is the reason which I want to leave things like that.

     

    Well, it still might be a good idea to revisit some of your older works.  Try testing them with arcade runs using opponents that have moderate AI strength.  Adding AI for your chars might be a good idea, too.

  6. well I gotta ask you man. have you ever played against your own characters?! no better yet, have you ever BEATEN your own characters (without using the F1 button?!!) with another character that wasn't super smart or super cheap?!!

     

    Personally, I appreciate the challenge they offer, but, on average, I haven't found them to be any more difficult to fight than chars by PotS or The_None.  Once you develop good methods for fighting each of Seravy's chars, they're actually pretty fun to battle.  At least, that's how I feel.

  7. Your sprite work has improved quite a lot.  Nice job.  ali_048.gif

     

    My Cyberdoll May has a helper added so that she stays closer to the left side of the screen while advancing.  Would you like to implement that for Dot as well?

  8. I feel she lacks of sound but that's how she is in the source game right?

     

    I like how she got evil mode.

     

    That's right.  She had no voices in the source game.  ali_048.gif

     

    I tried to make it so that her evil mode is evenly matched with her normal mode in terms of overall ability.  I hope it turned out well.

  9. yes she is released thank you so much she is going to be fun to play with

    thank you a lot!

    :bow:

     

    You're welcome.  I hope you like her.  Cat-Princess-034.gif

     

    Awesome Released Muirtower :awesome

     

    Im going to try her out as soon as I finish downloading her.

     

    You did a good job on her. :goodmood:

     

    Thank you, Noobie.  cole%20qq%20speed%20girl%20020.gif

     

    I owe a great deal of thanks to Rimu for helping me with this project.

     

    Shotoclones never fails XD

     

    You made the sprites?

     

    No, they're from the game Lucky Fighter 2.  I'm not this good at drawing sprites yet. 0.gif

     

    I've enjoyed playtesting Konata, so I'm fairly confident in her gameplay.

  10. I'm sorry for the delay.  There were flaws in some of her palettes, and I had to fix them first.
     
    http://sdrv.ms/KGf6aw
     
    Anyway, Konata is a shotoclone, but I added some supers that were not from the game and changed some of her existing moves to make her gameplay more interesting.  Selecting palette 6 or 12 ('z' or 'start+z') will enable "dark mode" where her moveset will be similar to Evil Ryu's.  (No Shungokusatsu, though.)
     
     Here is a demo of Kona-chan in action.  I've made some minor changes to her visuals since I uploaded this, but it should give you a good idea of what her gameplay is like.

    http://www.dailymotion.com/video/x17re1b_mugen-konata-izumi-character-demonstration_videogames

     

    Anyway, I hope you enjoy.  Take care, everyone.

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  11. -- Utsuho Reiuji --

    "lunatic" victory:  "Finally, a challenge!  Now, get over there with the rest of the slaves!"

    vs. badly made chars:  "You dare to mock me with your broken mechanics?!  Enjoy the salt mines!"

    vs. Cirno:  "Don't do that again, Cirno!  You're too important to the plan!"

    vs. Rugal Bernstein:  "Waste my time, will you?!  The world needs to know all about phonies like you before it's too late!"

     

    -- Velvet Moonflower --

     

    random:  "The sword is really just here for show.   I'm at that age where deception is my deadliest weapon."

    vs. Kouryu or Rugal:  "This is the reason why great power should never fall into the hands of the weak-minded.  It's a complete and utter waste!"

    vs. Mizuchi or Orochi:  "Your cure for Earth's malady is to destroy it?  You are a prize fool!"

    vs. Vega (matador):  "Your problem is not vanity but the colossal hatred that you cling to which keeps you a slave."

  12. I edited the guard.ctrltimes in her Cosplay Combo, because you couldn't alternate between high and low guard stances when blocking it.  I also added sparkle effects to when the gems spawn from hitting Konata's opponent.  The old beta is still available in case I broke anything, but I hope this new beta is an improvement, at least.

    Posted Image

     

    EDIT:  SkyDrive is garbage all of a sudden, so I uploaded the archive to SendSpace, instead.  Here it is:

     

    http://www.sendspace.com/file/p1ghqk

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