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Ori-Ori

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Posts posted by Ori-Ori

  1. On ‎7‎/‎6‎/‎2016 at 4:25 PM, Luis said:

    Surprisingly she actually has that super in the source game. I don't know how cheap it is in Melty Blood but in mugen it's annoying because she will do it when you try to attack unless you exploit the AI and avoid triggering that super.

    I do know she has that in her source. Am just asking why she had it to begin with.

  2. 18 minutes ago, Luis said:

    lol, the Ciel by Shiroto will do that annoying super when you push a button. Fortunately I have found a way around it by staying near her and blocking then attack her when she does a backflip. By doing this I can play the whole match without worrying about that super. That super is broken in 2vs2.

     

    Seriously, who thought giving a broken super like that was a good idea? 

  3. On ‎7‎/‎1‎/‎2016 at 6:17 PM, GarchompMatt said:

    English isn't Jansen's native language. Be a little more considerate next time you call him out on such things.

    I know that. Am just saying he should check his grammar because it's very hard to take someone seriously with typos. 

  4. 1 hour ago, Jansen Franca Mugen said:

    In my opinion,Dark chaos's Creations are decent,Except his Robert

    There is answer why Dark chaos's Creations are bad? I Like them except his robert. I Am not an Whiteknight! 

     

    First, WORK ON YOUR GRAMMAR!

    Second, you are a whiteknight.

     

    Okay, here are the reasons why Dark Chaos' creations are dreadful:

     

    1:They are filled with infinites.

    2:They gain power from their supers.

    3:They have repetitive gameplay.

    4:They play way to similar to one another.

    5: They tend to use awful templates.

    And I could go on...

  5. On ‎5‎/‎18‎/‎2016 at 11:20 AM, Ricepigeon said:

    Did some quick testing the other night and so far I've found the following;

     

    • Alot of his CLSN boxes feel inconsistent. His walking and idle hitboxes, for instance.
    • Crouch doesn't feel like a crouch at all. In fact, one of his crouching normals whiffs entirely against crouching opponents.
    • Standing HP is ridiculously unsafe at -27 on hit/block, and this is with long startup time as well.
    • Alot of his normals lack range.
    • While the dance (D+MP, D+MP, etc) doesn't do any damage, it has 0 frame startup and is completely invincible during recovery, so you can pretty much use it to stunlock a cornered opponent until time over.
    • His specials don't feel like there's any kind of variation whatsoever.
    • Supers are... next to useless for the most part. For example, I get the joke with the Blue Attack, but why would I ever use it in a practical match, especially when it costs meter?
    • SND file's large filesize can be slimmed down by converting all the sound clips to mono.

     

    I'm confident that the issues can be worked out and Papyrus can be made into a solid character, but as he stands right now he still needs some work. The author should try focusing on making a solid fighter first and then focus on the Undertale memes once he has that done.

     

    Don't forget his normal can't be combo in to normally and he has no specials of his own outside of strikers.

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