Dronekiller Posted May 17, 2016 Author Share Posted May 17, 2016 Update 17/05/2016 Remade glow helper into Remappal. See "CONFIG" to setting the option color conditions. But not all, I'm still work other Palette Glow. Link to comment Share on other sites More sharing options...
yaminogun Posted May 17, 2016 Share Posted May 17, 2016 [State -2, ] type = palfx trigger1 = palno=10 ; trigger1 = time = 1 time = 99999 add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0 sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40 color = ceil((random%257 * cos(gametime * pi / 60))) persistent = 1 [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 7 source = 1, 1 dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300))) [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 8 source = 1, 1 dest = 1, ceil(abs(4 * cos(gametime * pi / 30))) ;----yaminogun [State -2, RemapPal] type = RemapPal trigger1 = palno = 9 trigger1 = GameTime % 5 = 0; && (PalNo = [1,6]) source = 1,1 dest = 1,1+floor(Gametime /30) %4 ignoreHitPause = 1 Dronekiller 1 Link to comment Share on other sites More sharing options...
Dronekiller Posted May 19, 2016 Author Share Posted May 19, 2016 On 17/5/2016 at 6:10 PM, yaminogun said: [State -2, ] type = palfx trigger1 = palno=10 ; trigger1 = time = 1 time = 99999 add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0 sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40 color = ceil((random%257 * cos(gametime * pi / 60))) persistent = 1 [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 7 source = 1, 1 dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300))) [state -2, Glowing Palette Effect] type = remappal trigger1 = palno = 8 source = 1, 1 dest = 1, ceil(abs(4 * cos(gametime * pi / 30))) ;----yaminogun [State -2, RemapPal] type = RemapPal trigger1 = palno = 9 trigger1 = GameTime % 5 = 0; && (PalNo = [1,6]) source = 1,1 dest = 1,1+floor(Gametime /30) %4 ignoreHitPause = 1 .......... but to for sure with this code, i've been try them all. the 3rd of 4 Glowing code is more suitable with this char. Thank's for the code. Update 19/05/2016 - Complete all Glow Line Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now