Jump to content

(UNIB/UNIEL) Merkava UPDATE: 19/05/2016


Dronekiller

Recommended Posts

[State -2, ]
type = palfx
trigger1 = palno=10
; trigger1 = time = 1
time = 99999
add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0
sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40
color = ceil((random%257 * cos(gametime * pi / 60)))
persistent = 1


[state -2, Glowing Palette Effect]
type = remappal
trigger1 = palno = 7
source = 1, 1
dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300)))

[state -2, Glowing Palette Effect]
type = remappal
trigger1 = palno = 8
source = 1, 1
dest = 1, ceil(abs(4 * cos(gametime * pi / 30)))

;----yaminogun
[State -2, RemapPal]
type = RemapPal
trigger1 = palno = 9
trigger1 = GameTime % 5 = 0; && (PalNo = [1,6])
source = 1,1
dest = 1,1+floor(Gametime /30) %4
ignoreHitPause = 1

Link to comment
Share on other sites

On 17/5/2016 at 6:10 PM, yaminogun said:

[State -2, ]
type = palfx
trigger1 = palno=10
; trigger1 = time = 1
time = 99999
add = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60)));50,0,0
sinadd = ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),ceil((random%257 * cos(gametime * pi / 60))),random;50,0,0,40
color = ceil((random%257 * cos(gametime * pi / 60)))
persistent = 1


[state -2, Glowing Palette Effect]
type = remappal
trigger1 = palno = 7
source = 1, 1
dest = 1, 1+(random%5);random%5;ceil(abs(5 * cos(gametime * pi / 300)))

[state -2, Glowing Palette Effect]
type = remappal
trigger1 = palno = 8
source = 1, 1
dest = 1, ceil(abs(4 * cos(gametime * pi / 30)))

;----yaminogun
[State -2, RemapPal]
type = RemapPal
trigger1 = palno = 9
trigger1 = GameTime % 5 = 0; && (PalNo = [1,6])
source = 1,1
dest = 1,1+floor(Gametime /30) %4
ignoreHitPause = 1

..........

but to for sure with this code, i've been try them all.

the 3rd of 4 Glowing code is more suitable with this char.

Thank's for the code.

Update 19/05/2016
- Complete all Glow Line

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...