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Check for Perfect wins


O Ilusionista

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A friend of mine asked me if there is a way to check if its possible to use different winposes if the character wins by perfect.
Here is the code:

 

[State 0, ChangeState]


type = ChangeState


trigger1 = Life = Lifemax


value = *insert state number here*[/quote]

 

This code should come before any other changestate in the win state decider (like 190).

Plus, you can use the same logic for Victory quotes for perfect wins:


type = VictoryQuote
trigger1 = Life = Lifemax
value = 1

[State 0, VictoryQuote]

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