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The issue about special intro


DuckAzz

Question

Okay here's the issue:

 

-I want to create the intro which will be deadly for some characters...

it will be turned on after p2 finish with it's intro and Showing "Round 1 Fight" and "Round 2 Fight" and then p1 will freeze the time and p1 will kill p2...

So the intro will be active for round 1 and round 2...

 

How I'm suposted to do that...

 

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9 answers to this question

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Well there's the roundno trigger you could certainly make use of here. There's also roundstate.

 

Maybe something like this:

[State -2]
type = ChangeState
trigger1 = roundno<=2 && roundstate=2 && stateno!=special_intro_stateno ; Change these to your liking. I'm only guessing here.
value = special_intro_stateno

 

In your special intro you need an attack that will hit P2, put him into a custom state, so then you can do what you want with them.

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Okay here's the problem:

1.State is repeating (But I set the state to be finished and change itself to state 0)

2.I have a super pause which it works and helper for kill with huge red hitbox which don't work (But I set supermovetime and pausemovetime to 9999)

 

So what I'm suposted to do?

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