Jump to content
  • 0

how to properly resize a stage resolution without the use of zoom and zoomouts?


Question

Posted

good evening im new here, i know time ago make stages the thing is i dont know to make them properly 100% since theres many things i dont understand even from reading tutorials they never explain this part and is the part of the local coord or "resize the chars sprites and camera of the stage)

what im trying to do is make the resolution of the stages be close as possible as the vs capcom series arcade games and marvel vs capcom 2 for be a balance of distance and not just be a long stage

 

 

 

 

 

i tried to use local coord for change the size of the sprites but i feel nothing is changing i just saw changes with the zoomout beineg modified but thats not how is suppose to be coded, i want use the local coord, im doing something wrong? the idea is the resolution be VANILLA as possible to the arcade games those are the codes im modifying i modified i check it multiple times but still the same i still dont get what im doing wrong

 

i got tell in other servers must be modified the mugen resolution but i saw that is not even changing because it just make the game blurrier but the stage is still as long as the code was so no clue where to put the limit in the resolution stage size

 

 

Spoiler

[Info]
name = "IKEMEN NEW STAGE"
author = "Viket"
versiondate = 16,11,2025
mugenversion = 1.1


;--------------------------------------------------------------[CAMERA SECTION ]---------------------------------------------------------------
[Camera]
startx = 0
starty = 0
;--------------------------------------------------------------[BOUND SECTION ]---------------------------------------------------------------
boundleft = -780

boundright = 780

boundhigh = -900

boundlow = 0 

verticalfollow = .7

floortension = 120 

tension = 102

 

;--------------------------------------------------------------[Zoom SECTION ]---------------------------------------------------------------
zoomin =  .82
zoomout = .82


;--------------------------------------------------------------[Settings SECTION]---------------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -250
p1starty = 0
p1facing = 1            

;--- Player 2 ---
p2startx = 250
p2starty = 0
p2facing = -1

leftbound  = -1300 ;Left bound (x-movement)
rightbound = 1300 ;Right bound


[Bound] 
screenleft     = 30
screenright     = 30

 

;------------------------------------------------[Settings 3 SECTION]------------------

[StageInfo]
zoffset     = 322
autoturn     = 1
resetBG     = 0
xscale     = 1
yscale     = 1
localcoord =640, 480

;--------------------------------------------------------------[LOCATION SECTION]---------------------------------------------------------------

[Music]
bgmusic     = sound\IKEMEN NEW STAGE.mp3  


[BGdef]
spr = IKEMEN NEW STAGE.sff
debugbg = 0

;------------------------------------------------[THE I HAVE NO FUCKING CLUE WHAT DOES THIS  PART DOES SECTION]------------------------

[Shadow]
intensity = 100
color = 0,0,0
yscale = -.2
;offset = -15,0
fade.range = 0,0

 


;--------------------------------------------------[BG SPRITES SECTION]------------------------------------------------

 

 

[BG BACKGROUND]
type  = normal
spriteno = 0, 1  
start = 0,380
delta = 1,1
mask = 1
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0 
scalestart = 1,1

 

[BG you re not suppose to reach here]
type  = normal
spriteno = 0, 2   
start = 0,380
delta = 1,1
mask = 1
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0 
scalestart = 1,1

 

 

 

 

 

 

1 answer to this question

Recommended Posts

  • 0
Posted
1 hour ago, Viket said:

good evening im new here, i know time ago make stages the thing is i dont know to make them properly 100% since theres many things i dont understand even from reading tutorials they never explain this part and is the part of the local coord or "resize the chars sprites and camera of the stage)

what im trying to do is make the resolution of the stages be close as possible as the vs capcom series arcade games and marvel vs capcom 2 for be a balance of distance and not just be a long stage

 

 

 

 

 

i tried to use local coord for change the size of the sprites but i feel nothing is changing i just saw changes with the zoomout beineg modified but thats not how is suppose to be coded, i want use the local coord, im doing something wrong? the idea is the resolution be VANILLA as possible to the arcade games those are the codes im modifying i modified i check it multiple times but still the same i still dont get what im doing wrong

 

i got tell in other servers must be modified the mugen resolution but i saw that is not even changing because it just make the game blurrier but the stage is still as long as the code was so no clue where to put the limit in the resolution stage size

 

 

  Hide contents

[Info]
name = "IKEMEN NEW STAGE"
author = "Viket"
versiondate = 16,11,2025
mugenversion = 1.1


;--------------------------------------------------------------[CAMERA SECTION ]---------------------------------------------------------------
[Camera]
startx = 0
starty = 0
;--------------------------------------------------------------[BOUND SECTION ]---------------------------------------------------------------
boundleft = -780

boundright = 780

boundhigh = -900

boundlow = 0 

verticalfollow = .7

floortension = 120 

tension = 102

 

;--------------------------------------------------------------[Zoom SECTION ]---------------------------------------------------------------
zoomin =  .82
zoomout = .82


;--------------------------------------------------------------[Settings SECTION]---------------------------------------------------------------
[PlayerInfo]
;--- Player 1 ---
p1startx = -250
p1starty = 0
p1facing = 1            

;--- Player 2 ---
p2startx = 250
p2starty = 0
p2facing = -1

leftbound  = -1300 ;Left bound (x-movement)
rightbound = 1300 ;Right bound


[Bound] 
screenleft     = 30
screenright     = 30

 

;------------------------------------------------[Settings 3 SECTION]------------------

[StageInfo]
zoffset     = 322
autoturn     = 1
resetBG     = 0
xscale     = 1
yscale     = 1
localcoord =640, 480

;--------------------------------------------------------------[LOCATION SECTION]---------------------------------------------------------------

[Music]
bgmusic     = sound\IKEMEN NEW STAGE.mp3  


[BGdef]
spr = IKEMEN NEW STAGE.sff
debugbg = 0

;------------------------------------------------[THE I HAVE NO FUCKING CLUE WHAT DOES THIS  PART DOES SECTION]------------------------

[Shadow]
intensity = 100
color = 0,0,0
yscale = -.2
;offset = -15,0
fade.range = 0,0

 


;--------------------------------------------------[BG SPRITES SECTION]------------------------------------------------

 

 

[BG BACKGROUND]
type  = normal
spriteno = 0, 1  
start = 0,380
delta = 1,1
mask = 1
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0 
scalestart = 1,1

 

[BG you re not suppose to reach here]
type  = normal
spriteno = 0, 2   
start = 0,380
delta = 1,1
mask = 1
velocity = 0, 0
tile = 0, 0
tilespacing = 0, 0 
scalestart = 1,1

 

 

 

 

 

 

Sometimes, I also have that problem.

This may be a really stupid response but try to set the local Coors into a smaller number, to 320 x 240 may be good. If it isn't good enough, try to set the resolution between 320p and 640p.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...