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Original Link: https://mugenguild.com/forum/topics/darkwolf13s-mvc2-s-b-p-spiral-w-ai-released-167326.msg2124111.html (Login Required)

 

Download: http://www.mediafire.com/download/883npmssbjm2w6t/MvC2_Mouser_Style_Template.zip

 

Information (Quoted from original thread):

I started this at MugenFreeForAll back in March and I haven't been here for a very long time so I was thinking I should share this with Guild as well.

I've been working a lot on the MvC2 chars I currently have and I believe it's time I should share what I've done. For the past couple of months, I was modifying R.o.q.u.e and AeroGP's Tag System and I figured a way around to make it work close to source game except due to MUGEN's limitations, it's a bit different. However, from looking at their coding, I've figured out how to make the Snapback, Counter and X-Over Combination, so as I convert characters to Mouser's MvC fighting style, the modified tag system, my Snapback, Counter and X-Over system will be implemented as well, as long the character didn't use up the Vars necessarily needed. Unlike the source game, Assist Types are determined by the character's palettes.

Update as of 9/23/2015

As of this day, and seeing the progress done by walruslui, he's officially listed as my helper and a second editor to convert characters in this project. This saves time for me since I'm usually busy with stuff in family but I won't turn away from this project.

 

Commands (This is on ALL characters on here):
- Snapback: D,F,D,F,z
- Counter: a+b+c (while guarding, costs 1 bar, also switches)
- Partner Assist: y+b
- Partner Switch: z+c
- X-Over Combination: ~D,DF,F,x+a (Costs 2 bars)
- Advancing Guard: 2 punches/kicks (While guarding)
- Tech Hit: Holdfwd/Holdback+ y/z/b/c (If caught in a normal throw)

 

Link: https://www.mediafire.com/folder/snw83on3mri68/MvC2_Chars_With_Tag_System
This'll direct you to my MvC2 folder. You can download the characters and the modified default MUGEN 1.1 Lifebars.

 

Notes:
-Tag System for these chars will be ON. To turn it off, go to Statedef 5900 in their .cns and find Var(33), which is the Tag System Activator. Change the value to 0 and it'll deactivate all the commands above and the Tag system. The Advancing Guard and Tech Hit command remains unaffected.
-ALL fighters can do a Tech Hit. This also affects characters who are NOT part of this thread at all if they're thrown by the one who has the Tech Hit code.
-ALL fighters are compatible with the add004 system done by Shiyo Kaguge. Be sure to DEACTIVATE the Tag System if you plan to use them in add004. When the characters are patched, go to add004basic.reb1 via Notepad and follow the first note to deactivate the tag system. I've already checked and confirmed it. If you wish to use the custom ports I made for them, open add004pie.ini via Notepad and find this via CTRL+F command and you'll see this:

Add.Air.Basic[Start]
;---------
; as characters face / portrait
; キャラの顔として登録
[begin action 909002]
9000,0,0,0,-1

Change it to 9000,5,0,0,-1 if you wish to use their custom ports for the lifebars.

 

Credits:
- Mouser (His coding inspired me to do this)
- R.o.q.u.e (Tag System)
- AeroGP (Tag System)
- REDHOT
- Iwakick (Tech Hit coding)
- All creators who made the characters I modified
- ZombieBrock (For the extra palettes)
- ExShadow (For the inspiration caused by his amazing stages and SP, hyper ports and support)
- Fellow MUGENites (For the character/author recommendations)
- walruslui (For the big support)
- ShinZankuro (For inspiration from his Vs DEBUTS project)



A special patch can be found here if the lifebars are downscaled in your 640x480 screen.

http://www.mediafire.com/download/0s31witvo3v1f89/fightPatched.def

- Just need to add a = to fight.scale in the file.

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