awears Posted May 24 Posted May 24 An actual issue I can't work around. That same character is meant to act like the average Street Fighter character who can't guard anything in the air. Except I can't really seem to remove the ability to air block, is there a way I could?
0 Jesuszilla Posted May 24 Posted May 24 Under the char's statedef -2: [State -2, NoAirGuard] type = AssertSpecial trigger1 = 1 flag = NoAirGuard
0 awears Posted May 25 Author Posted May 25 20 hours ago, Jesuszilla said: Under the char's statedef -2: [State -2, NoAirGuard] type = AssertSpecial trigger1 = 1 flag = NoAirGuard I’ll try this tomorrow It worked. Thanks.
Question
awears
An actual issue I can't work around. That same character is meant to act like the average Street Fighter character who can't guard anything in the air. Except I can't really seem to remove the ability to air block, is there a way I could?
2 answers to this question
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