TurboBorot12 Posted Wednesday at 11:29 PM Posted Wednesday at 11:29 PM There's already a preexisting thread for this (link below) but I wanted to make a more thorough guide for optimizing both characters and stages for widescreen M.U.G.E.N. and IKEMEN screenpacks. All of the steps were made in reference of this video: Spoiler Optimizing Characters for True Widescreen Open the character's .def file. Look for "localcoord" under [Info]; for most characters, it will either not be listed or it'll be set as the default of "320,240". In either of these cases, make it "localcoord = 427" and save; this will make the character smaller, i.e. a reasonable size for widescreen screenpacks. To realign the face icon, add "portraitscale = 1". Process for Characters whose "localcoord" deviates from "320,240" Take the first number of their "localcoord" and add it by 33%. Round it to the nearest whole number, replace it, and Save. To realign their portrait, divide 240 by the second "localcoord" number; this works most of the time but in some cases additional adjustments may be needed. TIP: Use Shift + F4 to reload assets in the match and see the changes without having to wholly restart the game. Spoiler Optimizing 4:3 Stages for True Widescreen Open the stage's .def file; the "localcoord" is usually under [StageInfo]; if "localcoord" is not listed, the stage size defaults to 320,420. Change/Input the "localcoord" as = 427. You can fix any empty space through trial-and-error editing of the stage's "boundleft" and "boundright"; make sure both bounds are the same distance from 0.
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