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[Tutorial] Converting Characters and Stages for True Widescreen M.U.G.E.N. and IKEMEN Screenpacks


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There's already a preexisting thread for this (link below) but I wanted to make a more thorough guide for optimizing both characters and stages for widescreen M.U.G.E.N. and IKEMEN screenpacks.

 

All of the steps were made in reference of this video:

 

Spoiler

Optimizing Characters for True Widescreen

  1. Open the character's .def file.
  2. Look for "localcoord" under [Info]; for most characters, it will either not be listed or it'll be set as the default of "320,240".
  3. In either of these cases, make it "localcoord = 427" and save; this will make the character smaller, i.e. a reasonable size for widescreen screenpacks.
  4. To realign the face icon, add "portraitscale = 1".

 

Process for Characters whose "localcoord" deviates from "320,240"

  1. Take the first number of their "localcoord" and add it by 33%.
  2. Round it to the nearest whole number, replace it, and Save.
  3. To realign their portrait, divide 240 by the second "localcoord" number; this works most of the time but in some cases additional adjustments may be needed.

 

TIP: Use Shift + F4 to reload assets in the match and see the changes without having to wholly restart the game.

Spoiler

Optimizing 4:3 Stages for True Widescreen

  1. Open the stage's .def file; the "localcoord" is usually under [StageInfo]; if "localcoord" is not listed, the stage size defaults to 320,420.
  2. Change/Input the "localcoord" as = 427.
  3. You can fix any empty space through trial-and-error editing of the stage's "boundleft" and "boundright"; make sure both bounds are the same distance from 0.

 

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