First off, there used to be MKP forums like other forum boards where I think the work was dedicated for characters made for MKP since as you know they have their own specifics like sharing FightFx.sff air and Common1.cns but without them I am asking where there is still activity for mugen works.
I'd like to see more characters in MKP (by borg117, latest from 2018). I am not a char coder, I only convert chars that are 1.0 to be 1.1 which is easy. I add some Marvel non-MKP (regular Mugen) characters to my roster of fighters, as in a video that I show later. But they need something: they need to have a state where they are in 'Finish him' effects to be finished whether their own effects or using the shared MKP files.
1)
One way to make chars into MKP that some already are doing but know to code a char is when they base the char on existing MKP char (for example I saw TMNT Donatello based on Jade MKP - and they replace sprites maybe add the same abilities of the original char dunno). Such characters will already share the common files FightFx.sff air and Common1.cns , Finishers since based on a MKP char.
2)
The other way if someone knows it and could guide how to do it - a Char is not MKP and is just regular Mugen but needs to respond correctly to some states. This is what I would try if I know how:
Let' say you have Captain America. I would add a separate Common1.cns or other state files for such characters if I know - how to make the character be dizzy on Finish him - so far a MKP vs non-MKP character , the non-MKP char will continue fighting (but freezing the character like from Sub-Zero) makes them stop and round is over after they are 0 health and on finish him LOL - He needs to be dizzy on finish.
So How do I add this to a non-MKP char? This is if they use their own coding not using the MKP files but state numbers need to be same as MKP to trigger in the same way from MKP chars.
Then I may want to add at least one fatality to e.g. Captain America - again its own effect but maybe the code can take the Common MKP files FightFX, air etc? And ofc some bloody effects to be finished will have to be added as sprites and Animations - which is no problem since one can see what a MKP Character Animation Number is for that bloody effect and do the same Anim Num.
For example, I'd do it for Psycho Shredder , I am waiting a MKP version of him with finishers, Leaving him with the abilities he has.
NRS makes their super men, Conan, Homelander, but one of the things about Mugen there are no strings fatalizing well known super heroes and villains. Also I was looking to have with "3D sprites" or newer not the cartoony ones (but eventually them too) marvel chars like Spiderman, Venom, Venon Scorp, Vulture, Carnage, Electro, Dr Doom, Fantastic 4, Iron Man
Question
MKImpc7R
First off, there used to be MKP forums like other forum boards where I think the work was dedicated for characters made for MKP since as you know they have their own specifics like sharing FightFx.sff air and Common1.cns but without them I am asking where there is still activity for mugen works.
I'd like to see more characters in MKP (by borg117, latest from 2018). I am not a char coder, I only convert chars that are 1.0 to be 1.1 which is easy. I add some Marvel non-MKP (regular Mugen) characters to my roster of fighters, as in a video that I show later. But they need something: they need to have a state where they are in 'Finish him' effects to be finished whether their own effects or using the shared MKP files.
1)
One way to make chars into MKP that some already are doing but know to code a char is when they base the char on existing MKP char (for example I saw TMNT Donatello based on Jade MKP - and they replace sprites maybe add the same abilities of the original char dunno). Such characters will already share the common files FightFx.sff air and Common1.cns , Finishers since based on a MKP char.
2)
The other way if someone knows it and could guide how to do it - a Char is not MKP and is just regular Mugen but needs to respond correctly to some states. This is what I would try if I know how:
Let' say you have Captain America. I would add a separate Common1.cns or other state files for such characters if I know - how to make the character be dizzy on Finish him - so far a MKP vs non-MKP character , the non-MKP char will continue fighting (but freezing the character like from Sub-Zero) makes them stop and round is over after they are 0 health and on finish him LOL - He needs to be dizzy on finish.
So How do I add this to a non-MKP char? This is if they use their own coding not using the MKP files but state numbers need to be same as MKP to trigger in the same way from MKP chars.
Then I may want to add at least one fatality to e.g. Captain America - again its own effect but maybe the code can take the Common MKP files FightFX, air etc? And ofc some bloody effects to be finished will have to be added as sprites and Animations - which is no problem since one can see what a MKP Character Animation Number is for that bloody effect and do the same Anim Num.
For example, I'd do it for Psycho Shredder , I am waiting a MKP version of him with finishers, Leaving him with the abilities he has.
NRS makes their super men, Conan, Homelander, but one of the things about Mugen there are no strings fatalizing well known super heroes and villains. Also I was looking to have with "3D sprites" or newer not the cartoony ones (but eventually them too) marvel chars like Spiderman, Venom, Venon Scorp, Vulture, Carnage, Electro, Dr Doom, Fantastic 4, Iron Man
1 answer to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now