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Creamy Goodness - Version 0.2 (beta)


Creamy_Goodness

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> At long last, after four and a half years since the release of the very first beta version of my Creamy Goodness MUGEN character, I'm ready to release the second major beta version of the character, Version 0.2.1. This time around, I've added Creamy's ultimate attack, the Jawbreaker Jamboree, which is a gigantic multi-layered projectile that explodes every time it bounces and loses layers until it's reduced to its core. I've also added the Skittles Rush, which is Creamy's alternate state that increases his walking and running speed by half again, and gives him unlimitted access to his EX attacks and Level 1 supers when his health is below 250 hit points. If there is a Version 0.2.2, it will consist mainly of bug fixes, and will be the character's final release before Version 1.1, which will be the first official release.

 

Version 0.2.1 updates...
- Added Jawbreaker Jamboree ultimate attack (5/24/2019)
- Added Skittles Rush alternate state (6/3/2019)

 

CGX_Creamy01.jpg

 

> Link - http://creamyg.jdluke.com/Projects/MUGEN/Characters/Creamy_Goodness/CGX_Creamy/CGX_Creamy(v0.2.1).zip

 

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> Alright, I'm ready to release what is possibly the final beta version of my Creamy Goodness MUGEN character; Version 0.2.2. Keep in mind that the sprites are temporary and will be replaced be the real ones in the first official release. After the new sprites are applied to Creamy, he will have a longer reach, and will be able to hit his opponents more easily.

 

> From Creamy's readme...

 

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Story

> Jason "Creamy Goodness" Tenn is the lead fighter in the Independent Circuit of Netizen Rage. Because of his love for a large variety of sweets, he uses candy-based weaponry to battle his opponents in the arena.

 

Button Layout

- a - Quick Kick (QK)

- b - Hard Kick (HK)

- c - Power Charge (C)

- x - Quick Punch (QP)

- y - Hard Punch (HP)

- z - Evade (E)

 

Movelist

- Special Techniques

- - Hop backward - Back, Back

- - Hop forward - Forward, Forward

- - Dodge - E

- - Power Charge (Burst) - C

- - Alternate state: Skittles Rush - HCB + BQ

 

- Special Attacks

- - Pez Machine-Gun (QP) - QCF + QP

- - Pez Machine-Gun (HP) - QCF + HP

- - Pez Machine-Gun (EX) - QCF + BP

- - Lemon Warhead (QP) - QCB + QP

- - Lemon Warhead (HP) - QCB + HP

- - Sure You Cane (QP) - Forward, Down, DF + QP

- - Sure You Cane (HP) - Forward, Down, DF + HP

- - Sure You Cane (EX) - Forward, Down, DF + BP

- - Pixie Stick Stunner - HCF + QK

 

- Super Attacks

- - Hypercane 3-Pack (Level 1) - Forward, HCF + QP

- - Atomic Fireball (Level 1) - QCF, QCF + QP

- - Atomic Fireball (Level 2) - QCF, QCF + HP

- - Twizzler Downpour (Level 2) - QCB, QCB + HK

 

- Ultimate Attack

- - Jawbreaker Jamboree (Level 3) - QCB, HCF + BP

 

Version 0.1.2 updates

- Added HitDefs to both versions of the Atomic Fireball (3200) and (3300) to push point blank opponents backward so that the projectile no longer misses them. (3/21/2015)

- Sped up quick Atomic Fireball (3200) animation by reducing the number of ticks in the fifth frame from 50 to 10, so that Creamy takes only 55 ticks to charge the attack instead of 95. (3/21/2015)

- Sped up hard Atomic Fireball (3300) animation by reducing the number of ticks in the seventh frame from 80 to 20, so that Creamy takes only 125 ticks to charge the attack instead of 185. (3/21/2015)

- Decreased wind up time of hop backward (start & air) (105) so that it only takes 6 ticks to start moving backward instead of 11. (3/21/2015)

- Decreased recovery time of hop backward (land) (106) so that it only takes 6 ticks to return to the Stance instead of 11. (3/21/2015)

- Decreased wind up time of jump (start & air) (40) so that it only takes 6 ticks to start rising instead of 11. (3/21/2015)

- Decreased recovery time of jump (land) (47) so that it only takes 6 ticks to return to the Stance instead of 11. (3/21/2015)

- Decreased wind up time of back spin kick (224) so that it only takes 13 ticks to start rising instead of 17, and decreased post-attack time from 11 ticks to 7. (3/22/2015)

 

Version 0.1.3 updates

- Added QP short combo. (3 hit combo: QP, QP, HP) (4/3/2015)

- Added QP medium combo. (6 hit combo: QP, HP, HP, QP, HP, Forward, Down, DF + QP) (7/27/2015)

 

Version 0.1.4 updates

- Added QK short combo. (5 hit combo: QK, QP, QP, QP, HP) (2/20/2017)

- Added blue hit boxes to attacking hands of some previously completed combo attacks. (2/20/2017)

- Deleted hit boxes around attacking hand of first frame of standing quick jab (200), so that it takes 4 ticks to hit instead of 1. (2/20/2017)

- Changed PauseTime of standing quick jab (200), from 10, 5 to 10, 7. (2/20/2017)

 

Version 0.1.5 updates

- Replaced and added blue hit boxes to first frame of Sure You Cane - QP - CT from 256 (358). (6/19/2018)

- Replaced missing second frame of Sure You Cane - QP - CT from 256 (358). (6/19/2018)

- Replaced missing third frame of Sure You Cane - EX - CT from 256 (428). (6/19/2018)

- Reduced ground.velocity of high straight end candy cane thrust (241) from -10 to -6 to make it easier to combo into standing candy cane backswing (261). (6/25/2018)

- Reduced ground.slidetime of high straight end candy cane thrust (241) from 10 to 6 to make it easier to combo into standing candy cane backswing (261). (6/25/2018)

- Deleted hit boxes around attacking foot of first frame of quick ground kick (215), so that it takes 4 ticks to hit instead of 1. (6/25/2017)

- Hypercane 3-Pack (3100) is now performed by entering F, HCF + QP instead of F, HCF + HP. (6/26/2017)

- Removed diagonal joystick motions of Hypercane 3-Pack (3100) in order to make it easier to perform. (6/26/2017)

- Removed diagonal joystick motions of Pixie Stick Stunner (370) in order to make it easier to perform. (6/26/2017)

- Added Running[QP] long combo. (11 hit combo: Running[QP], QP, HP, QP, HP, HP, QK, HP, Forward, HCF + QP) (6/26/2018)

 

Version 0.1.6 updates

- Increased y value of VelSet state of flying knee smash (243) from -3.2 to -4 so that Creamy jumps slightly higher, giving him slightly more time to combo into aerial quick high kick 1 (268). (1/29/2019)

- Changed PauseTime of flying knee smash (243) from 20, 15 to 10, 10. (1/30/2019)

- Reduced ground.hittime of flying knee smash (243) from 20 to 10. (1/30/2019)

- Added Running[QK] short combo. (4 hit combo: Running[QK], QK, QK, HK) (1/30/2019)

 

Version 0.2.1 updates

- Added Jawbreaker Jamboree ultimate attack. (5/24/2019)

- Added Skittles Rush alternate state. (6/3/2019)

 

Version 0.2.2 updates

- Centered both sprites of lie down - air - hit (5081) horizontally to axis in sff file, and adjusted hit boxes in air file. (9/16/2019)

- Centered Sprites 2 and 3 of knock down - air (5101) horizontally to axis in sff file, and adjusted hit boxes in air file. (9/16/2019)

- Centered lie down - air (5111) sprite horizontally to axis in sff file, and adjusted hit boxes in air file. (9/16/2019)

- Adjusted all four sprites of get up - air (5121) in sff file to feet of lie down - air (5111) sprite, and adjusted hit boxes in air file. (9/16/2019)

- Centered knock down - air bounce (air) (5161) sprite horizontally to axis in sff file, and adjusted hit boxes in air file. (9/16/2019)

- Adjusted hit boxes of both frames of knock down - air bounce (land) (5171) animation. (9/16/2019)

- Used PosAdd in State -2 to shift second frame of knock down - air (5101) backwards by 24 pixels. (9/16/2019)

- Used PosAdd in State -2 to shift third frame of knock down - air (5101) backwards by 14 pixels. (9/16/2019)

- Adjusted PosAdd in State -2 to shift Creamy backwards at the end of get up - air (5120) by 24 pixels instead of 65 pixels. (9/16/2019)

- Moved running attacks above close attacks in cmd file, so that close attacks will no longer override running attacks while running. (9/16/2019)

- Replaced back spin kick (224) with aerial hard kick. (9/23/2019)

- Aerial hard kick (224) can now be used immediately after aerial quick kick (223) is used. (9/24/2019)

- Changed PauseTime of aerial quick kick (223) from 10, 5 to 10, 15. (9/24/2019)

- Decreased wind up time of aerial quick kick (223) so that it takes 5 ticks to hit instead of 8. (9/24/2019)

- Decreased wind up time of pogo jump (221) so that it takes 4 ticks to hit instead of 6. (9/24/2019)

- Decreased wind up time of Sure You Cane - QP (350) so that it takes 6 ticks to hit instead of 11. (9/24/2019)

- Decreased wind up time of Sure You Cane - QP - CT from 256 (358) so that it takes 10 ticks to hit instead of 21. (9/24/2019)

- Decreased wind up time of Sure You Cane - HP (360) so that it takes 12 ticks to hit instead of 26. (9/24/2019)

- Decreased wind up time of Sure You Cane - EX (420) so that it takes 6 ticks to hit instead of 11. (9/24/2019)

- Decreased wind up time of Sure You Cane - EX - CT from 256 (428) so that it takes 11 ticks to hit instead of 16. (9/24/2019)

- Increased ground.velocity of hard elbow smash (202) from -3 to -6. (9/24/2019)

- Increased ground.slidetime of hard elbow smash (202) from 3 to 6. (9/24/2019)

- Both versions of the Lemon Warhead (330, 340) now do up to 45 points of damage instead of 35. (9/26/2019)

- Aerial candy cane backswing (222) now does 50 points of damage instead of 40. (9/26/2019)

- Created all three intros (191, 192, 193) with temporary animations. (9/26/2019)

- Removed Time trigger from second SelfState state controller of HP grab combo - Thrown (815) so that opponent will break free of Creamy's victim state if HP grab combo (811) is interrupted. (9/28/2019)

 

Known bugs/issues

- Some of Creamy's attacks have insufficient reach to hit his opponents. However, this issue will be fixed in Version 1.1 when Creamy's temporary stickman sprites are replaced with the actual, finalized sprites.

- Opponent can air recover from the HP grab combo (811) after the second hit, making it possible for them to avoid the super cancel into the Hypercane 3-Pack (3100).

- Candy cane jumpslash (242) is unable to hit opponents who are lying down.

- Some opponents can attack Creamy after getting hit by his power slide (244) before Creamy can recover. However, I plan to add an optional backwards roll while Creamy is lying down right after the slide, so that he can avoid such attacks.

 

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> The (possibly) final beta version of Creamy - http://creamyg.jdluke.com/Projects/MUGEN/Characters/Creamy_Goodness/CGX_Creamy/CGX_Creamy(v0.2.2).zip

 

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If you're expecting a lot of replies, you might be looking for the wrong kind of attention. Remember, not many people use characters like this, in fact, I just now found out about this today. So after I give it a test run, I'll tell ya what's up tomorrow.

 

 

UPDATE: This character seems to be in working and fine condition. I haven't found any bugs, I haven't had any issues with loading it, and it seems to play very nicely, despite being rather plain.

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