Hi. I've recently download MUGENGERS 3 HD by Duralminn. A really awesome screenpack. It's obviosly 1.1.
Anyway, the screenpack uses custom portraits (just like NoZ's WarZone, Legacy, etc.)
I open the character's sff in FF3, delete the 9000 group, save it as mugen 1.1, then I add the portraits.
When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1.
Question
mixosh
Mugen 1.1 palette issues
Hi. I've recently download MUGENGERS 3 HD by Duralminn. A really awesome screenpack. It's obviosly 1.1.
Anyway, the screenpack uses custom portraits (just like NoZ's WarZone, Legacy, etc.)
I open the character's sff in FF3, delete the 9000 group, save it as mugen 1.1, then I add the portraits.
When I choose Iori (by Anjel) with the X button (which is supposed to choose his classic colors) it only gives me palette 1,1.
I do have a palette keymap in the .def file:
In case you're wondering, the localcoord has to be changed to match the screenpack.
The same problem happens with GokuZ2 and Vegeta Z2's default palettes, and also with Ken and Kyo by Jmorphman.
I've searched a lot for an answer, and I found this article: http://mugenfreeforall.com/topic/20137-mugen-11-palette-problem/
It had a solution for Jmorphman creations that helped me, but I still can't fix Iori and Goku.
I also found this: http://mugenguild.com/forum/topics/mugen-1-1-portrait-and-palette-issues--150395.0.html
But it didn't help me. When I tried to insert the RemapPal code this was the result:
expand it and look at the bottom of the screen where the 5900 states are
I'll provide a link to the characters if you'd like to test it yourselves: http://www.mediafire.com/file/8taaxidjuduwd8p/chars.rar
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