jaderlemes Posted October 12, 2015 Posted October 12, 2015 hi, is it possible that an AI and player have different life and damage refering to the same char?
dinggo649 Posted October 12, 2015 Posted October 12, 2015 I'm not that knowledgeable on the coding in M.U.G.E.N my self, but I'm pretty sure that's a no. Sorry.
GohanSSM2 Posted October 12, 2015 Posted October 12, 2015 Using AILevel > 0 and Lifeset states it can be done in MUGEN 1.0 and later. The player is AILevel = 0 and the AI is from AILevel 1 to 8. The life is set at the top of the cns file in the character and I have seen it set to 10000 before, You could set the life = 10000 in the cns and then add a -2 state at the bottom of the cns that goes something like this... [State -2,player] type = LifeSet trigger1 = time = 0 trigger1 = 189 < stateno > 199 ;intro states trigger1 = AILevel = 0 ;player is AI zero value = 1000 This would start the AI out at 10000 and if playing as the character would drop the character down to 1000 life Could also use LifeAdd instead of LifeSet in the above example. Look in the sctrls html doc in MUGEN's DOCS folder. If using a LifeAdd type then use value = -9000 would do the same thing almost unless you had multiple intro states. jaderlemes 1
jaderlemes Posted October 13, 2015 Author Posted October 13, 2015 O_O damnn aaah man thanks >_< im kinda bad with mugen coding but im gonna look in to some tutorials so i get this one to work, but thanks man <3 luv u
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