Ridley "MOTHERF_____" Posted March 22, 2014 Posted March 22, 2014 For example, how to make my Samus`s plasma beam (helper projectile) deal 75% less damage than it should do to Ridley without having to edit him? Engage me. 1v1. No Missiles. Samus only. Norfair Depths.
0 The Unexpected Visitor Posted March 22, 2014 Posted March 22, 2014 For example, how to make my Samus`s plasma beam (helper projectile) deal 75% less damage than it should do to Ridley without having to edit him? Assumming you're not using simul mode. Let's say the damage in your hitdefs is like this: damage = X,Y change it into this damage = ceil(X*ifelse(enemynear,name="ridley's name",.25,1)),ceil(Y*ifelse(enemynear,name="ridley's name",.25,1)) I'm sure there's better ways to achieve this (target redirection perhaps) but they wouldn't work for the first hit
0 Ridley "MOTHERF_____" Posted March 23, 2014 Author Posted March 23, 2014 Assumming you're not using simul mode. Let's say the damage in your hitdefs is like this: damage = X,Y change it into this damage = ceil(X*ifelse(enemynear,name="ridley's name",.25,1)),ceil(Y*ifelse(enemynear,name="ridley's name",.25,1)) I'm sure there's better ways to achieve this (target redirection perhaps) but they wouldn't work for the first hit I will try to use it. By the way, would target,name="Ridley" work too? Thanks anyway for the help. I will solve this topic if this works. Engage me. 1v1. No Missiles. Samus only. Norfair Depths.
0 The Unexpected Visitor Posted March 23, 2014 Posted March 23, 2014 I will try to use it. By the way, would target,name="Ridley" work too? Thanks anyway for the help. I will solve this topic if this works. it would only work after the first hit
Question
Ridley "MOTHERF_____"
For example, how to make my Samus`s plasma beam (helper projectile) deal 75% less damage than it should do to Ridley without having to edit him?
Engage me. 1v1. No Missiles. Samus only. Norfair Depths.
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