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Posts posted by zangief
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hello
there anyone know this ?
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hi Ryon
Sorry for delay , I read your tutorial and I made new codes for my character but I have same problem
some moves cancel by another moves I don't know why that's happened
and I see some characters when I search having Codes like this
Triggerall = AIlevel && numenemy
triggerall = random < (1000 * (AIlevel ** 2 / 64.0))
that's not found in your tutorial , and How I can make little combo code like
LP , LK , HP , HK , Move , Super or hyper
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thank you
I will read this tutorial carefully and I respond you what happend for me so soon
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Do you know how to code?
Making AI is not easy.
You can not make AI if you do not know how to code even a little bit.
theres no explane good for AI 1.0
and right now I see every time explane for winmugen
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hi Guys
I tired for coding AI mugen
I don't Understand Why my Char when start game befor computer say fight go fighting p2
and I don't Understand why all moves cancel by another move
I search for many character befor I code my char
My char is very close coding like evil ken by Reu 1.0this is link for cmd code AI
http://www.mediafire.com/view/i9h7bcf0xcqhlcj/00000.txtI very poor in mugen but I will try
and
sorry for my english it's not good -
sorry for anyone hereI very stupid to think problem in CNS file ...... the error found in AIR FileI put clsn & ClsnDefault ( I mean Blue Clsn and Green Clsn) in same animelemwhen I removed now it's working without close mugen enginethank's for anyone here trying help me
- NotAGoodName and Galvatron
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yeah i mean your character has to display a error code when it crashes.
change your volumescale = 100.
I change in this volume it's same problem
I don't know why that's happend just in this move and this character
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Does an error show up when MUGEN closes, or does it just close?
yes it's just closed without any message error
look this video
in first time I close mugen
in second and third it's closed by self
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That's a really weird problem :(
Anyway how about to delete volume scale (maybe that's the problem), Or you should show us a command you made in cmd file.
no ... I remove volume scale this problem is not fixed
this is using code in cmd file
;---------------------------------------------------------------------------
; Low Multi kick
[state -1, Low Multi kick]
type = ChangeState
value = 1000
triggerall = command = "QCF_a"
triggerall = statetype != A
trigger1 = ctrl
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hi guysI put some codes in my char to make Certain something movesometimes this move closing mugen engine and sometimes not closedany why this is my code
;--------------------------------------------------------------------------- ; Low Multi kick [Statedef 1000] type = S movetype= A physics = N juggle = 9 poweradd= 70 ctrl = 0 velset = 0,0 anim = 1000 [State 0, VelSet] type = VelSet trigger1 = animelem = 3 x = 4 [State 300, 1] type = HitDef trigger1 = animelem = 3 trigger2 = animelem = 4 trigger3 = animelem = 5 trigger4 = animelem = 6 trigger5 = animelem = 7 trigger6 = animelem = 8 attr = S, NA damage = 25 animtype = back hitflag = MAF guardflag = M pausetime = 8,8 sparkno = S6025 guard.sparkno = S6065 sparkxy = -10,-150 hitsound = S6,2 guardsound = S7,1 ground.type = HIgh ground.slidetime = 12 ground.hittime = 17 ground.velocity = -4 air.velocity = -3,-4 getpower = 80,80 givepower = 20,20 [State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 3 trigger2 = animelem = 5 trigger3 = animelem = 7 value = S1,0 volumescale = 255 channel = 1 [State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 3 trigger2 = animelem = 5 trigger3 = animelem = 7 value = S6,12 volumescale = 255 channel = 2 [State 0, VelSet] type = VelSet trigger1 = animelem = 8 x = 0 [State 210, 5] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1
is there anyone know why that's happend -
where is every one here ?
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Hi guysI want repete some state in my char when I want make my char some movesthis is example for what I want
;--------------------------------------------------------------------------- ; Taunt ; CNS difficulty: easy [Statedef 195] type = S ctrl = 0 anim = 195 velset = 0,0 movetype = I physics = S sprpriority = 2 [State 195, 2] type = ChangeState trigger1 = AnimTime = 0 value = 196 ctrl = 0 ;--------------------------------------------------------------------------- ; Taunt ; CNS difficulty: easy [Statedef 196] type = A ctrl = 0 anim = 196 velset = 0,-10 movetype = I physics = N sprpriority = 2 [State 0, VelAdd] type = VelAdd trigger1 = time>=0 x = 0 y = 1 [State 0, ChangeState] type = ChangeState trigger1 = Pos Y >= 0 && vel Y > 0 value = 195 ctrl = 0 [State 0, ChangeState] type = ChangeState triggerall = var(21) < 3 trigger1 = time = 0 value = 0 ctrl = 1
I want my char jump 3 times and changestate to 0 state but thats not happendanyway I waiting any respond -
hi my friend, the chars site its down
what do you mean?
my site it's working good
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and more enjoy for mugen I release 7 stages for Queen's Axe gamesome stages Resemble each otherthis is all section for level 2 in game queen's and in future I release more stagesenjoy & download
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Hi guysOk this seconed character relesead for mugen is Aisya Gleylancer it's short girl but she's very cuteorginial game for Queen's Axe but this version it's not hentai too any why let's see whats new in this charWhat's New?1- draw and Add mew sprites in this character ( run , stand HK , Courch LK , Courch HP , Dodge Back , Dizzy , tunt , and intro )2- it have 4 supers section one is low , section 2 is high , section 3 is Hyper3- many Cns fixed like old cattelya character to ignore infinty combo4- it's have short jump & Strikersplease tell me about your feed back and tell me where is problem exactle in my charenjoy & download
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ok
Open cns File and change this values
head.pos = -9, -210
mid.pos = -14, -147
it's working good now
and I update that in my link download so soon -
The problem with the throws is because Cattleya's head.pos (-20, -360) and mid.pos (-20,-240) are twice as the intended value. Half these values.
You probably used a character with localcoord 1280 as a basis. But Cattleya has 640. Most of her constant values have to be halved, then.
are you sure this problem in this command
I change value many time but nothing happend any thing
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Found this glitch with these three different characters. 2 different screen packs. Its mostly with grab moves; special moves or regular throws.
With Takuma doing his running knee smash special move, this happens. Used 3 different Takumas, same result.:
With Beavis's regular grab this happens.:
With BB Hood's regular grab, this happens.:
These didn't happen before update.
I test my char for grab with another characters but not happend this problem
can you upload one character In order to I see why that's happend problem in my char
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Not bad for a first char. However she has plenty of beginner mistakes:
* Some of her chain combos don't make sense:
Y can be canceled into B, which can be cancelled into Y again, creating some excessively damageful combos:
Likewise she can cancel Crouching X into Crouching Y into Crouching X again, enabling 300 damage combos without using any special attack at all.
Demo:
http://www.mediafire.com/watch/3zt1cateha0ae2l/clip0047a.wmv
* Watch this video as well. Notice that after performing a d, df, f + Y, the field "ADV. FRAME" of the opponent shows the value 8.
It means that she recovers from her attack 8 frames faster than the opponent. 8 frames is enough to performing another attack that will connect in combo. Because of these 8 frames you can repeat something like [Crouching A > Crouching Y > qcf + Y] infinitely using the advantage provided by her d, df, f + Y
Likewise, performing d, db, b + Y gives an even larger frame advantage - 13 frames.
Demo of the infinite combos she's able to pull off:
http://www.mediafire.com/watch/7aa3nfw89vwjwy4/clip0053.wmv
* When she performs chain combos, sometimes she's able to cancel a basic into a special before the basic connects.
See the clipboard in this video. More precisely, the line prevstateno = XXX at the bottom of the screen.
It shows that she cancelled the state 410 (her Crouching HP) into the special move. The problem is that the attack didn't even hit the opponent to begin with.
http://www.mediafire.com/watch/rc7449z3so2za5e/clip0054.wmv
* Performing her dragon punch move is almost imnpossible because of the strict time required to it (only 12 frames). You should give around 16-17 frames of timing window for (f, d, df + attack)-like moves.
Likewise, 50 frames of timing window for a super move is much more than necessary. 20-25 are enough.
* Her alignment is poor. It looks like she's floating above the floor.
The correct alignment should be the one below. You should use her right foot (left for the viewer) as a reference to where align her feet to the floor, instead of the way you did.
The ideal vertical alignment is when both feet touch their shadows (the stage I showed here doesn't have shadows, though).
* When giving hitboxes to her jumps you shouldn't extend them until they reach the character's feet. It makes much harder for him to jump over projectiles. This makes a big difference in a 2d environment. Don't do this:
Instead, extend her hitboxes until her knees. This is what you want to do:
That's it. I liked the char (Cattleya being hot as she is helps a lot), despite these big flaws. You show potential to make good creations in the future.
special thank's for rimu to tell me what's exactly wrong in my char
Cattelya is update now
What's new and fixed
1 - big portrait is fixed to size 280x240
2 - all sprites alignment in 0 y
3 - Add new sprites & delete old sprites for ( close kick , stand high kick , run , charge, intro)
4 - cattelya can't cancel Crouching high Kick & Crouching high punch without movehit
5 - (D,DF,F+x or y ) & (D,DB,B + x or y) p2 can defence when finishing hitting by p1
6 - high punch and high kick in any method can't be return in low kick or punch
7 - short jump is add by this char
download now from http://wolrdsentertainment.orgfree.com/Mugen/Pages/Characters.html
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nice work so far. really looking forward to stella. It just sucks that Cattalya is the only Queens Blade character that ever got made. but oh well. Good luck on your future projects and stages.
thank's ryuchi
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Cool!
I see in your W,I.P. section you are making the other girls from the Queen's Axe game. I'm looking forward to that zangief.
it's so soon when I finished my character I make another topic in this forum and thank's for you comment
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I just like the Sprites very nice! great luck on finishing the character!
thank's DickButt I hope to enjoy for this
i just made this portrait for her :B
changing if you want but I think original portrait is better because it's going back for original game
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Aww nuts, I didn't know you would announce it here.
Onto feedback:
- No readme?
- Nice job on editing the sprites.
- Some of her sprites are missing in some of her gethit state anims.
- Debug flood and illegal helper states.
- Her basic attacks seriously need a cornerpush or a higher x vel for P2. I can easily get up to 11 hits by simultaneously pressing x and y.
- Why do her hyper moves take insane amount of damage? Especially her Level 1 and Level 2 moves.
- Her normal throw could really use some work.
- CLSNs are a mess and need to be reworked on.
- When performing her qcb+x or y special, quickly pressing x after the move ends and performing her qcb+x move again causes an infinite.
- Her qcf+x or y takes too long for it to finish. Is that hitbox really necessary to be there for so long? Also, that hitbox makes things unfair when the CLSN is way too far out of range.
thank you anyway
but where is missing sprite when my char gethit I tested many time but I don't show any problem
if you see some wrong in my char you can edit that if you can and upload me again
i allready have another version of her, but this one looks cool too so downloading!
thank's Juaniquillo
A good job anyways, I think. I like. He said "I think this character not perfect coding because I newer for this", So well... I'm really surprised despite these minor errors. +1 ;)
Downloading now! Cattleya is looking great! good luck on finishing her up Zangief!
thanks guys
You did a nice job, but you should use a bigger image for the big portrait (240x280 if I don't mistake).
you'r right about that I fix that so soon
Stella Queen Axe ( No Hentai ) Version 1.0 Mugen
in [ EDITS & ADD-ONS ]
Posted
Hi Guys
first I change my domain to new domain
I made release new character for queen axe game to mugen
Name is stella
add and draw more sprites and moves
remove all hentai sprites
and I great too 3 stages from queen axe
to watch video go to
to download go to my site
http://worldentertainment.ueuo.com/Index.html
enjoy