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empawk

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Posts posted by empawk

  1. Here's the link to updated sprite sheet, in case anyone wants to do some work on anything. Let me know what you're doing to avoid any redundant work.

    http://www.mediafire.com/?1iec1qee8lb8m1l

    Anything circled in red has not been revamped.

    Here's the link to the movement references for his attack movelist.

    http://www.mediafire.com/download.php?acg2dod4uiv943q

    Here's a link to the high resolution effects (buster shots, saber shot, get hit sparks and explosions).

    http://www.mediafire.com/download.php?4h3uku8teikox1y

  2. Standing basic punches and kicks <--- Still needs to be done Crouching basic kicks and punches <---- Still needs to be done Air basic punches and kicks <---- Still needs to be done Jump Off Wall <---- Still needs to be done Wall Kick/Climb <--- Still needs to be done Wall Slide basic punches and kicks <--- Still needs to be done Military style combat roll <--- Still needs to be done Backward Hop <---- Still needs to be done All Get Hit sprites (Like MVC Megaman) <--- Still needs to be done Standing Throws (I want two of them, like MVC Hayato) <--- Still needs to be done Rapid Buster Shots <--- Still needs to be done Air Buster Shots <--- Still needs to be done Wall Buster Shot <--- Still needs to be done Standing Guard Push (Like MVC Megaman) <--- Someone has volunteered for this Air Guard Push (Like MVC Megaman) <--- Someone has volunteered for this Power Charge Taunt <--- Still needs to be done (Needs to be redone) Intro with Megaman X4 hoverbike <--- Still needs to be done Intro talking to Alia <--- Still needs to be done Intro removing desert cape <--- Still needs to be done Intro teleportation <--- Still needs to be done Intro jumping out of the palm of General's hand Virus X/Nightmare X intro <--- Still needs to be done Virus/Nightmare X taunt <--- Still needs to be done Virus X Warp Dash <---- Someone has volunteered to do this Virus X Air Falling Punch to Ground <---- Someone has volunteered to do this Gaea Armor Hyper <---- Someone has volunteered to do this Falcon Armor Hyper <---- Someone has volunteered to do this Ultimate Armor Hyper <---- Someone has volunteered to do this X1 Armor Hyper <---- Someone has volunteered to do this Ride Armor Hyper <---Someone has volunteered to do this

  3. daraku has joined the sprite team as our GFX guy. He'll be handling effects for our MVC Megaman X. He'll be spriting the effects in CVS style. It should look really good when he's done. I currently don't have any examples of his work for you guys. Maybe he'll post it when he has some. :)

  4. Way better

    I'm going to update the MegaMan collection soon. There is a new beta coming up anytime in the near future (say, next week) or I can go ahead and post the current version? (or maybe just link to this WIP page)

    You must be referring to AxKeeper's Megaman X. Mine doesn't even have the required sprites to make a beta yet. His isn't an MVC style, but based on how the Megaman X Series gameplay works. Mine will be an MVC Megaman X and will play as such. Mine is still in the spriting process.
  5. If Z is heavy attack, then the default shouldn't be angled.

    How about this?

    HP - standard buster shot, chargeable

    DP+P - Angled charge shot. LP = Crouch shot, MP = diagonal, HP = vertical

    We could do that and I thought about that, but then I was like, there won't be room for his basic attacks then.

    I want his basics to include:

    3 different angle buster shots (standing)

    3 different punches (standing)

    3 different kicks (standing)

    Ideas Basics For Standing & Dashing Controls:

    Press z, z, z: Rapid Fire Buster Shot

    Hold z (some seconds worth of time): Charge Buster

    Press z (release quickly): Diagonal Buster Shot

    Hold Forward+z: Forward Buster Shot

    Hold Back+z: Vertical Buster Shot

    F, F, z: Dash Buster Shot

    F, F, y: Dash Medium Punch

    F, F, x: Dash Light Punch

    B, B, z: Backward Dash Buster Shot

    B, B, a: Backward Dash Light Kick

    B, B, a: Backward Dash Medium Kick

    B, B, b: Backward Dash Heavy Kick

    Press x: Light Punch (Press X again to perform another light punch with other hand)

    y: Medium Punch

    a: Light Kick

    b: Medium Kick

    c: Heavy Kick

    x+y: Throw

    y+z: Throw

    a+b: Throw

    b+c: Throw

    Z Saber: Alternate attacks when basics can't reach, the Z Saber moves will be used in place of basic punches and kicks

  6. What's Left:

    Crouching basic kicks and punches <---- Still needs to be done

    Wall Slide <--- Still needs to be done

    Wall Slide basic punches and kicks <--- Still needs to be done

    Military style combat roll <--- Still needs to be done

    Power Charge Taunt <--- Still needs to be done

    Intro with Megaman X4 hoverbike <--- Still needs to be done

    Virus X/Nightmare X intro <--- Still needs to be done

    Virus/Nightmare X taunt <--- Still needs to be done

    Guard Push (Like MVC Megaman) <--- Someone has volunteered for this.

    Running Forward <---- Someone has volunteered for this

    Backward Air Dash <--- Still needs to be done

    All Get Hit sprites (Like MVC Megaman) <--- Still needs to be done

    Standing Throws (I want two of them, like MVC Hayato) <--- Still needs to be done

    Standing Buster Shots <--- Still needs to be done

    Air Buster Shots <--- Still needs to be done

    Wall Buster Shot <--- Still needs to be done

    Virus X Warp Dash <---- Someone has volunteered to do this

    Virus X Air Falling Punch to Ground <---- Still needs to be done

    Gaea Armor Hyper <---- Someone has volunteered to do this

    Falcon Armor Hyper <---- Someone has volunteered to do this

    Ultimate Armor Hyper <---- Someone has volunteered to do this

    X1 Armor Hyper <---- Someone has volunteered to do this

  7. I Pray You Do A Great Job On Megaman X Man, Cuz I Maybe Downloaded Lots Of Cheap Ones That Where Not Good...

    I will try to have X coded as balanced as possible. Whether or not it works out, there will be more than one version of my X released on different websites. So hopefully one of them will appeal to you.
  8. This is just an idea for now, but what if I make a hyper combo where he uses a ride armor? I thought it would be really cool if we could actually give the ride armor hyper combo about 3 basic attacks to make it look really neat, keep it from being redundant in it's animation.

    Ride Armor

    Light, medium, and hard punch

    Light, medium and hard kick

    No jumping, crouching or dashing

    Walk forward and backward

    Super armor effect, no get hit animations

    Cheap imitation of Megazord or Gundam style fighting

    Level 2 or 3

    Timer with countdown meter

  9. If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here. If you join, you'll be given credit for your work and be known as part of the team that set a new standard for Mugen Megaman X and potentially creating an open sourced base for all future reploid creations.

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    Set 00 Stance

    Set 01 Turn, Crouch Turn

    Set 02 Stand to Crouch, Crouching, Crouch to Stand

    Set 03 Walk Forward

    Set 04 Walk Backwards

    Set 05 Jump up, Jump Forwards, Jump Backwards

    Set 06 Tech Roll

    Set 07 Standing Punches

    Set 08 Standing Kicks

    Set 09 Crouching Punches

    Set 10 Crouching Kicks

    Set 11 Air Punches

    Set 12 Air Kicks

    Set 13 Throw

    Set 14 Air Throw

    Set 15 Dash Forward

    Set 16 Dash Backwards

    Set 17 Stand "Get hit" High

    Set 18 Stand "Get hit" Middle

    Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead

    Set 20 Dizzy, Shocked, Midnight Bliss

    Set 21 Loses, Wins

    Set 22 Crouch "Get hit"

    Set 23 Get Tripped, Stand up from Fall Down, Get Thrown

    Set 24 Portrait

    Set 25 Crouch Guard, Air Guard, Standing Guard

    Megaman X WIP Credits:

    waroneday - Coding, minor sprite editing

    Jesuszilla - Coding

    YoungSamurai5 - Coding

    AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there

    Empawk - Spriting, sounds, creative management

    RamzaNeko (Inactive)- X armor hyper combos animations

    Daeron (Inactive)- Intro and win animations

    GTF (Inactive)- Run animation

    supaman2525 - Sprite attack edits for specials and basics

    IHighGamerI - High resolution energy blast animations

    Mach3 - Sprite edits, sounds and coding

    daraku - High resolution graphics effects

    Nightmare Seth (Inactive)- Get hit animations

    Rolento (Inactive)- Sprite transition edits for basic movement

    Balthazar (Inactive)- Sprite transition edits for basic movement

    !E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head

    WizzyWhipitWonderful - Sound effects and voice rips manipulation

    jweezy34 - Mark Gatha voice rips

    A New Challenger - Big Portrait

    A Secret Bro - Making the sprite base for a mini portrait

    My current ideas for gameplay, concerning character movement are:

    Forward Dash (Forward, Forward)

    Backward Dash (Back, Back)

    Double Jump (Up, then Up again while in mid-air)

    Super Jump (Down, Up) - Cannot double stack with double jump

    Air Forward Dash (Forward, Forward while in mid-air)

    Air Backward Dash (Back, Back while in mid-air)

    Wall Slide (Back, Back while next to the wall in mid-air)

    Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)

    Roll (Hold Down+Forward or Backward, depending on direction you want to travel

    During Wall Slide:

    Punch

    Kick

    Buster Shot

    Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)

    For anyone working on my project, you may experience me sending you practically the same or similar messages repeatedly until I get a reply, to reassure myself that you got my message. I understand at times that this may be annoying and I have no intention to bother anyone.

    This is an open source project, the only conditions being that no one uses any part of this character for closed source characters or hentai characters. If any part of this character is used for a character, consider that character now open source. The material in this project is for open source projects only!

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