empawk
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Posts
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Posts posted by empawk
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Thanks, I appreciate the support and I'm sure my team members would be happy to have your support as well.Those Sprites are AWESOME
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Here's the link to updated sprite sheet, in case anyone wants to do some work on anything. Let me know what you're doing to avoid any redundant work.
http://www.mediafire.com/?1iec1qee8lb8m1l
Anything circled in red has not been revamped.
Here's the link to the movement references for his attack movelist.
http://www.mediafire.com/download.php?acg2dod4uiv943q
Here's a link to the high resolution effects (buster shots, saber shot, get hit sparks and explosions).
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Previous Standing Idle
New Standing Idle
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Standing basic punches and kicks <--- Still needs to be done Crouching basic kicks and punches <---- Still needs to be done Air basic punches and kicks <---- Still needs to be done Jump Off Wall <---- Still needs to be done Wall Kick/Climb <--- Still needs to be done Wall Slide basic punches and kicks <--- Still needs to be done Military style combat roll <--- Still needs to be done Backward Hop <---- Still needs to be done All Get Hit sprites (Like MVC Megaman) <--- Still needs to be done Standing Throws (I want two of them, like MVC Hayato) <--- Still needs to be done Rapid Buster Shots <--- Still needs to be done Air Buster Shots <--- Still needs to be done Wall Buster Shot <--- Still needs to be done Standing Guard Push (Like MVC Megaman) <--- Someone has volunteered for this Air Guard Push (Like MVC Megaman) <--- Someone has volunteered for this Power Charge Taunt <--- Still needs to be done (Needs to be redone) Intro with Megaman X4 hoverbike <--- Still needs to be done Intro talking to Alia <--- Still needs to be done Intro removing desert cape <--- Still needs to be done Intro teleportation <--- Still needs to be done Intro jumping out of the palm of General's hand Virus X/Nightmare X intro <--- Still needs to be done Virus/Nightmare X taunt <--- Still needs to be done Virus X Warp Dash <---- Someone has volunteered to do this Virus X Air Falling Punch to Ground <---- Someone has volunteered to do this Gaea Armor Hyper <---- Someone has volunteered to do this Falcon Armor Hyper <---- Someone has volunteered to do this Ultimate Armor Hyper <---- Someone has volunteered to do this X1 Armor Hyper <---- Someone has volunteered to do this Ride Armor Hyper <---Someone has volunteered to do this
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Slide Kick by Supaman2525 & Empawk
Wall Slide Form X Buster by Me
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Please delete this post.
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Old
New
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daraku has joined the sprite team as our GFX guy. He'll be handling effects for our MVC Megaman X. He'll be spriting the effects in CVS style. It should look really good when he's done. I currently don't have any examples of his work for you guys. Maybe he'll post it when he has some. :)
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Here's the link to updated sprite sheet, in case anyone wants to do some work on anything. Let me know what you're doing to avoid any redundant work.
http://www.mediafire.com/?crbwr0t59a89e5m
Anything circled in red has not been revamped. Sprites at the bottom that obviously haven't been revamped have not been circled because they are just there for references, concerning poses.
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You must be referring to AxKeeper's Megaman X. Mine doesn't even have the required sprites to make a beta yet. His isn't an MVC style, but based on how the Megaman X Series gameplay works. Mine will be an MVC Megaman X and will play as such. Mine is still in the spriting process.Way better
I'm going to update the MegaMan collection soon. There is a new beta coming up anytime in the near future (say, next week) or I can go ahead and post the current version? (or maybe just link to this WIP page)
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Standing Idle (New)
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We could do that and I thought about that, but then I was like, there won't be room for his basic attacks then.If Z is heavy attack, then the default shouldn't be angled.
How about this?
HP - standard buster shot, chargeable
DP+P - Angled charge shot. LP = Crouch shot, MP = diagonal, HP = vertical
I want his basics to include:
3 different angle buster shots (standing)
3 different punches (standing)
3 different kicks (standing)
Ideas Basics For Standing & Dashing Controls:
Press z, z, z: Rapid Fire Buster Shot
Hold z (some seconds worth of time): Charge Buster
Press z (release quickly): Diagonal Buster Shot
Hold Forward+z: Forward Buster Shot
Hold Back+z: Vertical Buster Shot
F, F, z: Dash Buster Shot
F, F, y: Dash Medium Punch
F, F, x: Dash Light Punch
B, B, z: Backward Dash Buster Shot
B, B, a: Backward Dash Light Kick
B, B, a: Backward Dash Medium Kick
B, B, b: Backward Dash Heavy Kick
Press x: Light Punch (Press X again to perform another light punch with other hand)
y: Medium Punch
a: Light Kick
b: Medium Kick
c: Heavy Kick
x+y: Throw
y+z: Throw
a+b: Throw
b+c: Throw
Z Saber: Alternate attacks when basics can't reach, the Z Saber moves will be used in place of basic punches and kicks
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What's Left:
Crouching basic kicks and punches <---- Still needs to be done
Wall Slide <--- Still needs to be done
Wall Slide basic punches and kicks <--- Still needs to be done
Military style combat roll <--- Still needs to be done
Power Charge Taunt <--- Still needs to be done
Intro with Megaman X4 hoverbike <--- Still needs to be done
Virus X/Nightmare X intro <--- Still needs to be done
Virus/Nightmare X taunt <--- Still needs to be done
Guard Push (Like MVC Megaman) <--- Someone has volunteered for this.
Running Forward <---- Someone has volunteered for this
Backward Air Dash <--- Still needs to be done
All Get Hit sprites (Like MVC Megaman) <--- Still needs to be done
Standing Throws (I want two of them, like MVC Hayato) <--- Still needs to be done
Standing Buster Shots <--- Still needs to be done
Air Buster Shots <--- Still needs to be done
Wall Buster Shot <--- Still needs to be done
Virus X Warp Dash <---- Someone has volunteered to do this
Virus X Air Falling Punch to Ground <---- Still needs to be done
Gaea Armor Hyper <---- Someone has volunteered to do this
Falcon Armor Hyper <---- Someone has volunteered to do this
Ultimate Armor Hyper <---- Someone has volunteered to do this
X1 Armor Hyper <---- Someone has volunteered to do this
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(Delete this post.)
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Yes, Gaea and Ultimate. Ramzaneko stopped his work temporarily until I get a better sprite sheet made to work with.Will there be other armors on this X as well? *crosses fingers for ultimate armor*
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@Update: Some of "Falcon Armor"
By RamzaNeko, who is part of my spriting team
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I will try to have X coded as balanced as possible. Whether or not it works out, there will be more than one version of my X released on different websites. So hopefully one of them will appeal to you.I Pray You Do A Great Job On Megaman X Man, Cuz I Maybe Downloaded Lots Of Cheap Ones That Where Not Good...
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This is just an idea for now, but what if I make a hyper combo where he uses a ride armor? I thought it would be really cool if we could actually give the ride armor hyper combo about 3 basic attacks to make it look really neat, keep it from being redundant in it's animation.
Ride Armor
Light, medium, and hard punch
Light, medium and hard kick
No jumping, crouching or dashing
Walk forward and backward
Super armor effect, no get hit animations
Cheap imitation of Megazord or Gundam style fighting
Level 2 or 3
Timer with countdown meter
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Yes, this is the same one.This is the one from MFG right?
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If you are a good spriter and want to join in on this project, feel free to message or just say so in a post right here. If you join, you'll be given credit for your work and be known as part of the team that set a new standard for Mugen Megaman X and potentially creating an open sourced base for all future reploid creations.
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Set 00 StanceSet 01 Turn, Crouch TurnSet 02 Stand to Crouch, Crouching, Crouch to StandSet 03 Walk ForwardSet 04 Walk Backwards
Set 05 Jump up, Jump Forwards, Jump BackwardsSet 06 Tech Roll
Set 07 Standing Punches
Set 08 Standing Kicks
Set 09 Crouching Punches
Set 10 Crouching Kicks
Set 11 Air Punches
Set 12 Air Kicks
Set 13 Throw
Set 14 Air Throw
Set 15 Dash ForwardSet 16 Dash BackwardsSet 17 Stand "Get hit" High
Set 18 Stand "Get hit" Middle
Set 19 Hit Up into the Air/ Fall Down from the air, Lie Dead
Set 20 Dizzy, Shocked, Midnight Bliss
Set 21 Loses, Wins
Set 22 Crouch "Get hit"
Set 23 Get Tripped, Stand up from Fall Down, Get Thrown
Set 24 PortraitSet 25 Crouch Guard, Air Guard, Standing GuardMegaman X WIP Credits:
waroneday - Coding, minor sprite editing
Jesuszilla - Coding
YoungSamurai5 - Coding
AxKeeper (Inactive) - Providing original base sprites for Megaman X, no continued work from there
Empawk - Spriting, sounds, creative management
RamzaNeko (Inactive)- X armor hyper combos animations
Daeron (Inactive)- Intro and win animations
GTF (Inactive)- Run animation
supaman2525 - Sprite attack edits for specials and basics
IHighGamerI - High resolution energy blast animations
Mach3 - Sprite edits, sounds and coding
daraku - High resolution graphics effects
Nightmare Seth (Inactive)- Get hit animations
Rolento (Inactive)- Sprite transition edits for basic movement
Balthazar (Inactive)- Sprite transition edits for basic movement
!E (Inactive)- Standing idle single sprite edit, which influenced the look for Megaman X's head
WizzyWhipitWonderful - Sound effects and voice rips manipulation
jweezy34 - Mark Gatha voice rips
A New Challenger - Big Portrait
A Secret Bro - Making the sprite base for a mini portrait
My current ideas for gameplay, concerning character movement are:
Forward Dash (Forward, Forward)
Backward Dash (Back, Back)
Double Jump (Up, then Up again while in mid-air)
Super Jump (Down, Up) - Cannot double stack with double jump
Air Forward Dash (Forward, Forward while in mid-air)
Air Backward Dash (Back, Back while in mid-air)
Wall Slide (Back, Back while next to the wall in mid-air)
Wall Climb (Hold Back during Wall Slide+Press appropriate direction of the wall. For Example: Hold back+Left to climbing left wall)
Roll (Hold Down+Forward or Backward, depending on direction you want to travel
During Wall Slide:
Punch
Kick
Buster Shot
Jump Off Wall will transition into a regular air state, which will allow him to perform default air attacks (punches, kicks, specials, etc)
For anyone working on my project, you may experience me sending you practically the same or similar messages repeatedly until I get a reply, to reassure myself that you got my message. I understand at times that this may be annoying and I have no intention to bother anyone.
This is an open source project, the only conditions being that no one uses any part of this character for closed source characters or hentai characters. If any part of this character is used for a character, consider that character now open source. The material in this project is for open source projects only!
Tough Guy
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Lee - Tough Guy
https://www.mediafire.com/download/47yoxi3yaxw5xy8