Jump to content

y2alex

Member
  • Posts

    11
  • Joined

  • Last visited

Posts posted by y2alex

  1. Hey sorry new to coding so but I'm not sure which code governs his anim time, or at least I don't see an anime time in his code.

     

    ; Win pose 1 - Bow
    ; CNS difficulty: basic
    ; CNS ƒŒƒxƒ‹: Šî–{
    [Statedef 181]
    type = S
    ctrl = 0
    anim = 181+random%2
    velset = 0,0

    [State ]
    type = AssertSpecial
    trigger1 = var(45)
    trigger1 = time <= 350
    trigger2 = time <= 250
    flag = roundnotover

    [State ]
    type = varset
    trigger1 = time = 0
    trigger1 = numpartner = 0 
    trigger1 = enemy, numpartner = 0
    var(57) = 1

    [State ]
    type = NotHitBy
    trigger1 = 1
    value = SCA
    time = 1

  2. ; 開始前の動作
    [Statedef 191]
    type = S
    ctrl = 0
    anim = 190
    velset = 0,0

    [State 191, 1] 
    type = AssertSpecial
    trigger1 = time = [0,100]
    flag = Intro

    ;---------------------------------------------------------------------------
    ; 挑発の動作
    [Statedef 195]
    type = S
    movetype = I
    physics = S
    ctrl = 0
    anim = 195
    velset = 0,0
    sprpriority = 2

    [State 195, 1]
    type = PlaySnd
    trigger1 = animelem = 2
    value = s0,4
    channel = 1

    [State 195, 2]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 0
    ctrl = 1

    ;---------------------------------------------------------------------------
    ; 挑発2の動作
    [Statedef 196]
    type = S
    movetype = I
    physics = S
    ctrl = 0
    anim = 196
    velset = 0,0
    sprpriority = 2

    [State 196, 1]
    type = PlaySnd
    trigger1 = animelem = 2
    value = s0,3
    channel = 1

    [State 196, 2]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 0
    ctrl = 1

    ;---------------------------------------------------------------------------
    ; 挑発3の動作
    [Statedef 197]
    type = S
    movetype = I
    physics = S
    ctrl = 0
    anim = 197
    velset = 0,0
    sprpriority = 2

    [State 197, 2]
    type = ChangeState
    trigger1 = AnimTime = 0
    value = 0
    ctrl = 1

    ;---------------------------------------------------------------------------
    ; 挑発4(ピヨリ)の動作
    [Statedef 198]
    type = S
    movetype = I
    physics = S
    ctrl = 0
    velset = 0,0
    sprpriority = 2

    [State 198, 1]
    type = Changeanim
    trigger1 = Time = 0
    value = 5300

    [State 198, 2]
    type = ChangeState
    trigger1 = Time > 120
    trigger1 = P2life <= 0
    value = 0
    ctrl = 1

×
×
  • Create New...