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Posts
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Posts posted by y2alex
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Hey guys another quick request, I'm looking for MC'Chris by MDK, tried the website but both mirror link are down. If anyone has him please let me know. Thanks.
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Oh nice, thanks didn't realize these characters were compiled.
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Hey guys, does anyone have IF's version of Vita from Mahou Shouji Lyrical Nanoha? Can't seem to get my hands on her.
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Eh, that sucks. Well definitely thanks for the response, I appreciate it.
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Hey guys, so I recently applied a patch to some of Tora's fatal fury characters (AI made by FLAM) and noticed that in training mode, I'm not able to HIT the characters I applied the patch to. Does anyone know how to fix this?
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Thanks a lot!
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Thank you! Same deal with these guys please.
Black Battler: - http://41.media.tumblr.com/67f50cb77b003f897f945189fcae7b0a/tumblr_npy8cengjY1rt174vo2_500.png
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Wow these are nice, I got a couple actually.
Chiester 410: - http://vignette1.wikia.nocookie.net/umineko/images/3/3e/Siesta_410_2.png/revision/latest?cb=20111214203655
Preferably about right before the waist I guess?
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Oh perfect. Thanks a lot!
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Hey guys, I'm simply trying to separate a character's eye color so that it doesn't affect any other color changes. So basic color separating I guess but I have no idea how to do it. Is there any easy way to do this?
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Huh, that's funny. It was saying folder empty before. Might have been the link I was using. Thanks.
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Hey guys. NGI's onedrive seems to be down as well. Does anyone have access to his characters?
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Thank you, I appreciate the help.
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Hey guys, trying to get a hold of these two girls but it seems the author's site is down. If anyone has them or a link to them please share. Thanks a bunch.
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Thanks man!
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Hey guys, does anyone have Zazie's AI Patch by Peppermint MG. His Onedrive is down so I can't pick it up.
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Yup worked perfectly man. Thank you for helping me out with all these problems. I really appreciate it man.
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Hey guys, I have an issue where some characters that start there AI before the round 1 fight sequence is completed, they just ignore it completely and start fighting. Is there a way to fix this?
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Thanks a lot guys, worked perfectly.
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Worked! Thanks a lot man, appreciate it.
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Hey sorry new to coding so but I'm not sure which code governs his anim time, or at least I don't see an anime time in his code.
; Win pose 1 - Bow
; CNS difficulty: basic
; CNS ƒŒƒxƒ‹: Šî–{
[Statedef 181]
type = S
ctrl = 0
anim = 181+random%2
velset = 0,0[State ]
type = AssertSpecial
trigger1 = var(45)
trigger1 = time <= 350
trigger2 = time <= 250
flag = roundnotover[State ]
type = varset
trigger1 = time = 0
trigger1 = numpartner = 0
trigger1 = enemy, numpartner = 0
var(57) = 1[State ]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1 -
Amazing Palettes, if your still taking requests could you do Tamara and Yuki by M3, Smile and Nobuko by Doburoku. I've been dying to get PALs for these MKV guys.
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Hey guys, I'm sure this solution is easy. Does anyone know how to stop a winpose from looping over and over?
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; 開始前の動作
[Statedef 191]
type = S
ctrl = 0
anim = 190
velset = 0,0[State 191, 1]
type = AssertSpecial
trigger1 = time = [0,100]
flag = Intro;---------------------------------------------------------------------------
; 挑発の動作
[Statedef 195]
type = S
movetype = I
physics = S
ctrl = 0
anim = 195
velset = 0,0
sprpriority = 2[State 195, 1]
type = PlaySnd
trigger1 = animelem = 2
value = s0,4
channel = 1[State 195, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1;---------------------------------------------------------------------------
; 挑発2の動作
[Statedef 196]
type = S
movetype = I
physics = S
ctrl = 0
anim = 196
velset = 0,0
sprpriority = 2[State 196, 1]
type = PlaySnd
trigger1 = animelem = 2
value = s0,3
channel = 1[State 196, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1;---------------------------------------------------------------------------
; 挑発3の動作
[Statedef 197]
type = S
movetype = I
physics = S
ctrl = 0
anim = 197
velset = 0,0
sprpriority = 2[State 197, 2]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1;---------------------------------------------------------------------------
; 挑発4(ピヨリ)の動作
[Statedef 198]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0,0
sprpriority = 2[State 198, 1]
type = Changeanim
trigger1 = Time = 0
value = 5300[State 198, 2]
type = ChangeState
trigger1 = Time > 120
trigger1 = P2life <= 0
value = 0
ctrl = 1
MC'Chris by MDK
in [ CONTENT REQUESTS ]
Posted
Appreciate both links guys, thanks a lot for the share!