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gabesz911

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Posts posted by gabesz911

  1. -NEW GAME-

     

    Mortal Kombat 25Th Anniversary Edition

     

    Engine: Mugen 1.0

     

    Release date: 2017. 05. 17.

     

    Only 1280x720!

     

    Download Link:

     

    http://www.mediafire.com/file/ejx5r2t14e42iag/Anniversary+Game.rar

     

    Credits:

     

    Special Thanks to: Calactyte for the HD MK1 images!
    Special Thanks to: Maxi619 for the HD MK9 Fight.sff!
    Special Thanks to: Omegapsycho for the great MK1 characters!
    Special Thanks to: Taybear for the great MK1 stages!

     

    18518022_831030100394171_192436499671352

     

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    18491663_831030373727477_870814754587995

     

    18518353_831030473727467_517165602423456

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    Hello Gamers!

     

    Mortal Kombat Deadly Alliance Tournament Editiion ScreenPack + MKP 4.1 Season 2.5 game.

     

    Credits: MKP Team, Gui Santos(gui0007), Gabor Szilagyi(gabesz911)

     

    Engine: Mugen 1.1

     

    I changed My original Screenpack to the game.
    640 * 480 resolution.
    I really like the MKP 4.1 Season 2.5 and the new updates.

     

    The Bathory ScreenPack also very good!

     

    Download Link:

     

    http://www.mediafire.com/file/p48g63ha65ia66e/MUGEN+Game.rar

     

    Have fun!

     

    Video:

     

     

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    Mortal Kombat D. A. Tournament Edition rev. 3.1 (Full Game)
    Release date: 2017.01.27.

     

    Download Link:

    http://www.mediafire.com/file/3lwnqycrtspta6j/MUGEN+Game+rev.+3.1.rar

     

    Hy Gamers!

     

    The news:

    It includes all of the previous updates.
    ScreenPack update.
    More animation.
    Exciting rounds.
    Big challenge to beat opponents controlled by the computer.
    I' set ittle easier the A.I. difficulty level.
    New Lifebar.
    New character: Tremor.
    I' set the pits (Stage Fatalities).

  4. New Game Update Video:

     

     

    RUIVO Gameplay Video:

     

     

     

    New game update Release date: 2016. 03. 14.

     

    Mortal Kombat Deadly Alliance Tournament Edition 2016 rev. 2.2

     

    You can download the latest update!
     

    - Platform: MUGEN 1.0
    (Not compatible with the winmugen engine!)

     

    The news:

    - The update includes 6 new characters.
    - Neural network topology for all characters A.I.
    (C ++ programming form.)
    - The first time in the history of MUGEN.
    (Fighting Sense Technology 4.0 - NEURAL)
    - More challenging. More interesting fights.

     

    6 new characters, who have been found worthy to incorporate into the game.
    - Chameleon
    - Cyber Chameleon

    - Cyber Sub-Zero
    - Khameleon
    - Skarlet
    - Tanya

     

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  5. Structure of Fighting Sense Technology

                                                                  Study

                                                    Designed by: Gabor Szilagyi

    - Use "Fighting Sense Technology" in "C" runtime environment, and using Allegro library -

    Tested: M.U.G.E.N platform.


    1.0 - The human factor. -

    Nowadays more and more people rightly say, and accept that the human body can work wonders.
    We also could prove this better than the way we live our daily life. We are thinking, care, love.
    As individuals, we respond to the spiritual and other environmental impacts.
    So we are divided into two parts, invisible to the eye values.


    Behavior determining factors:

    1. Neurology - based on data portability, upgradeable, less vulnerable.

     

    2. spiritual, intellectual - initially carry some basic data, scalable, closely related to the first factor, and very vulnerable.

    1.1 - The CMD (command) file, such as "invisible part of the body." The character features. -
    (The following are controlled by artificial intelligence character is mentioned.)
    A.I. Control (Var) 50 Control (Var) 30

    These two factors greatly affects the physical functioning of the body, whose strength is affecting the following:


    (A) Reaction time, problem-solving skills.

     

    (B) fear, doubt, self-confidence.

    If we are certainly aware of the fact that "there is order in our heads," then our bodies perfectly and back. In this case, combat and self-defense purposes.

    1.2 - Martial Arts knowledgeable characters. -

    I worked on the principle of a structure, program leader horse shows in the batch file (CMD) that the human body is built (neural networks, neural nets) in the following order:
    Head, trunk and extremities. The head controls everything, as the program begins to read the program from top to bottom lines. Indirect paths to ensure the involvement of the other leg as well.

    Head: Activators Var. - Reaction time-bound - influenced by the "A" variable. (neurological)

    Body: Stored skills, special abilities - Their use depends largely on the effectiveness of the variable "B" can be influenced by reality. (spiritual, intellectual)

    Limbs: Using hand and foot, depending on attack, defense and the distance of the opponents of action.
    I think the latter, and both factors can not be deterministic.


    1.3 - Enhancement factors. -

    - Reaction time, speed - Power Immersion: allegedly connected to the motherboard RAM depending on the size.

    - Opponent knowledge - the same "body composition", in our case structure. -

    Only the character special abilities predetermined variable.
    Since only individual special abilities of the characters are different from each other,
    I think, as two characters interact with each other,
    (controlled by one man, the other by the A.I.)
    a kind of "spark of instinctive action" can be discovered once the A.I. will do everything to destroy the enemy by all available means.

    With this method achieved very strong artificial intelligence activity, regardless of the game difficulty level.

     

    structure_1450562321.jpg

  6. New game update Release date: 2015.12.24.

     

    Mortal Kombat Deadly Alliance Tournament Edition 2015 rev. 2.0 Update: rev. 2.1

    - Platform: MUGEN 1.0
     (Not compatible with the winmugen engine!)

     

    You can download the latest update!
     

    All in one. Contains all three Kombat Packs!


    - Hy my Friends!

     

    -  The news:

     

    - This version includes all previous updates!
    - F.S.T. 3.0 updated (CPU A.I. fight system.)
    - Added BRUTALITY all non-boss characters.
    - Updated stage fatality animations & sound effects.
    - 100% working combo blood effects.
    - All characters updated with new special move effects and sound effects. Read more in the readme file.
    - Updated basic fatalities for all characters.
    - MK1 & MK2 shang tsung are not finished. Next update is expected, along with the fatalities.

     

    - Enjoy the game!

     

    Introduction video for the game with new elements:

     

    Ruivo gameplay video:

  7. Hi There!

    I still have not got the MK X because of poor access my computer.
    But I love it. I'm glad a lot of innovation.
    I am glad that remained of the old favorite characters.
    It was imaginative new characters involved in the story.
    Fortunately, the game remained MK9 atmosphere.
    A little scared that it will be lost, as occurs in real time.
    Not in the past, such as the MK Mythologies: Sub - Zero.
    Very exciting, touching, and action-packed.
    Keep it up !! NetherRealm :)

    The comic books in my country has not sold :(  Maybe later.

    I think many of us (Hungary) do not even know that what is a MUGEN :)

    How to get into the MFFA creators section?

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