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Skorp Vybez

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Posts posted by Skorp Vybez

  1. On 10/14/2019 at 9:31 PM, Ryou said:

     

     

    exactly. that's why we don't link to a place that locks their downloads behind a 10 mb limit, never approves new account requests and not to mention bans users for the pettiest reasons

    Oh damn...I didn't know they was being THAT petty. Yikes. Well i stand corrected then. Lol

  2. Need Help With My Roster Screen

    So i'm having an issue with my new MICA screenpack. & it's an issue that my friend OG can't fix at the moment. I was wondering how i can expand the category roster from 100 to 1000? He has it set at 100 characters but when i attempt to add more to the list the characters that i added to the specific category end up in the next category instead. 

    (Example: When i finish adding Marvel characters to the Marvel category after the 100 spots were filled up the remaining characters end up in the NEXT category)

    Can someone please Please PLEASE!!! Help me with this select screen category! I'll be eternally grateful to you! 

     

    Here is the complete code for the select screen category:
    
    
    [code]rows = 12
    columns = 100
    wrapping = 1             ;1 to let cursor wrap around
    pos = 210,50             ;Position to draw to
    showemptyboxes = 0        ;1 to show empty boxes
    moveoveremptyboxes = 0    ;1 to allow cursor to move over empty boxes
    cell.size = 0,35 ;x,y size of each cell (in pixels)
    cell.spacing = 0     ;Space between each cell
    ;cell.bg.spr =       ;Note: Don't use animation for cells
    ;cell.random.spr = ;Icon for random select (don't use animation)
    cell.random.switchtime = 4;Time to wait before changing to another random portrait
    p1.cursor.startcell = 0,0
    p1.cursor.active.anim = 77
    p1.cursor.done.anim = 77
    p1.cursor.move.snd = 101,0
    p1.cursor.done.snd = 101,1
    p1.random.move.snd = 101,0
    p2.cursor.startcell = 11,0
    p2.cursor.active.anim = 78
    p2.cursor.done.anim = 78
    p2.cursor.blink = 0       ;1 to blink p2's cursor if overlapping p1's
    p2.cursor.move.snd = 101,0
    p2.cursor.done.snd = 101,1
    p2.random.move.snd = 101,0
    random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
    stage.move.snd = 102,0
    stage.done.snd = 102,2
    cancel.snd = 100,2
    portrait.offset = 0,0
    portrait.scale = 0,0
    title.offset = 5,10  ;Position of title (Arcade Mode, etc)
    title.font = 2,0,1, 0,253,253        ;Font of title (-1 for none)
    ;Big portraits
    p1.face.spr = 9000,1      ;Do not change from 9000,1
    p1.face.offset = 21,34 ;Position to put big portrait
    p1.face.scale = .70,.70
    p1.face.facing = 1
    p2.face.spr = 9000,1
    p2.face.offset = 619,34
    p2.face.scale = .70,.70
    p2.face.facing = -1
    ;Name
    p1.name.offset = 115,249
    p1.name.font = 4,0,0, 0,255,0      ;Set to -1 for no display
    p1.name.spacing = 0,26
    p2.name.offset = 525,249
    p2.name.font = 4,0,0, 0,255,0
    p2.name.spacing = 0,26
    ;Stage select
    stage.pos = 110,471
    stage.active.font = 4,0,1, 0,255,255 
    stage.active2.font = 4,0,1, 0,255,255 ;Second font color for blinking
    stage.done.font = 4,0,1, 0,255,0
    ;Team menu
    teammenu.move.wrapping = 1
    p1.teammenu.pos = 21, 35
    p1.teammenu.bg.spr = 403,0
    p1.teammenu.selftitle.font = 
    p1.teammenu.selftitle.text =
    p1.teammenu.enemytitle.font = 
    p1.teammenu.enemytitle.text = 
    p1.teammenu.move.snd = 102,1
    p1.teammenu.value.snd = 102,0
    p1.teammenu.done.snd = 102,2
    p1.teammenu.item.offset = 34,28
    p1.teammenu.item.spacing = 0,22
    p1.teammenu.item.font = 
    p1.teammenu.item.active.font = 5,0,1
    p1.teammenu.item.active2.font = 5,0,1
    p1.teammenu.item.cursor.offset = -23, 5
    p1.teammenu.item.cursor.anim = 91
    p1.teammenu.value.icon.offset = 70,3
    p1.teammenu.value.icon.spr = 93,0
    p1.teammenu.value.empty.icon.offset = 70,3
    p1.teammenu.value.empty.icon.spr = 93,1
    p1.teammenu.value.spacing = 12,0
    ;p2 team
    p2.teammenu.pos = 620, 35
    p2.teammenu.bg.spr = 404,0
    p2.teammenu.selftitle.font = 
    p2.teammenu.selftitle.text = 
    p2.teammenu.enemytitle.font = 
    p2.teammenu.enemytitle.text = 
    p2.teammenu.move.snd = 102,1
    p2.teammenu.value.snd = 102,0
    p2.teammenu.done.snd = 102,2
    p2.teammenu.item.offset = 11,28
    p2.teammenu.item.spacing = 0,22
    p2.teammenu.item.font = 
    p2.teammenu.item.active.font = 3,0,1
    p2.teammenu.item.active2.font = 3,0,1
    p2.teammenu.item.cursor.offset = -23, 5
    p2.teammenu.item.cursor.anim = 92
    p2.teammenu.value.icon.offset = -115,3
    p2.teammenu.value.icon.spr = 94,0
    p2.teammenu.value.empty.icon.offset = -115,3
    p2.teammenu.value.empty.icon.spr = 95,0
    p2.teammenu.value.spacing = -12,0
    ;Sounds[/code]

     

  3. On 10/16/2017 at 4:52 PM, Firebert said:

    Character not appearing

    so i'm trying to get this character working, https://onedrive.live.com/embed?cid=8E6488B2A7C65FDB&resid=8E6488B2A7C65FDB!1764&authkey=APbbksCfEiTBQxQ and I put the name of the character in the select file, I put the folder in the char folder, nothings working. I'd appreciate some help

     

    When downloading characters make sure that the name of the character folder MATCHES with the name of the .def file in the folder. Also make sure that you typed his folder name correctly in the select.def file without any typos to make sure that he works.

  4. How Do I Get My Mugen 1.1 To Accept 1.0 & below?

    I'm trying to download some Cuphead stages for my Mugen 1.1 but apparently it doesn't work because everytime i load up the stages it's an all black background and the character and lifebar sprites are going haywire on the stage. So how do i get stages that are 1.1 only or 1.0 only to convert to being accepted by 1.1?

  5. Everyone vs Everyone!

    I was bored so i figured i create a fun little game of my own..i don't know if it was already started before or not but who cares. :haha_dunk_by_pineapple_soup-d8ryyed: anyways the game goes like this:

    Each person will post up who they wanna see face each other and then people will comment they're opinions on who they believe will win...rather it's based off researched facts or just personal opinion don't matter to me. and it can be ANYONE...Not just from video games and comics but ANYONE for example. Jim Carry Vs Adam Sandler or Apocalypse vs Darkseid. And then continue on.

    Anyways my first choice will be Vectorman vs Megaman! who do y'all think would win?

    hqdefault.jpg

  6. On 1/19/2017 at 9:17 AM, JoeAngel said:

    holy cow so you may be the guy to talk to are you saying if i use a different screenpack that perhaps my characters will work??

    No keep your Xmugen screen pack. just replace the actual mugen itself.

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