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The Unexpected Visitor's post in Trans in proportion to power? was marked as the answer
[State blugrhghg]
type = Trans
trigger1 = 1
trans = addalpha
alpha = ceil(256*ifelse(power>=3000,1,power/3000.0)),256
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The Unexpected Visitor's post in Juggle Problem was marked as the answer
For setting bounce speed, you can always try fall.xvelocity and fall.yvelocity
Usually I do a copypaste of this state:
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The Unexpected Visitor's post in Damage resistance in certain characters was marked as the answer
Assumming you're not using simul mode.
Let's say the damage in your hitdefs is like this:
damage = X,Y
change it into this
damage = ceil(X*ifelse(enemynear,name="ridley's name",.25,1)),ceil(Y*ifelse(enemynear,name="ridley's name",.25,1))
I'm sure there's better ways to achieve this (target redirection perhaps) but they wouldn't work for the first hit