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Posts posted by LansingWolverine
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Anthony Crimsoncasket
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Does anyone have MGMURROW's SF3 Shadow Lady? I went to his main website, but the site the link for SL lead to an error message saying the file wasn't found, so I was wondering if someone could send me a zip or 7zip or a working link or something? Thanks if anyone can help me.
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Martial Masters
Darkstalkers/Vampire
Cyberbots
Garou: Mark of the Wolves (technically a Fatal Fury game)there's a lot out there
You just gotta look for the one that fits you -
stored food for the winter
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Haven't seen an ad, but I'll definitely turn off my adblocker for you guys.
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Just some random little game.
Basically, one person has to say a spoiler from some sort of media such as a video game, movie, anime, etc. The next person says what it's from and says a spoiler and so on and so on.
I'll start.
Bruce Willis dies at the end. -
Man, I've been gone for a while.
Anyways, I've been working on something since June. It's multiple movelists for different characters for a 2D fighting game that some of my mates have been working on. We're still looking for help for character designs and such since our team is only 3 people. I've been assigned to help create the game's battle system. I've already created the basics and around 10 characters already, but I've only finished 2 characters. The point is I want to get your guys opinions on the system I've created. I'll update this when I finish more characters, as at least 80% is probably going to change. Also bear in mind it's my first time doing this kind of thing, so it's kinda sucky.
Battle System
SpoilerMove List Explanation
Command
Move Name
Move Type
Explanation (optional)
Button and EX propertiesMove Types
Air Throw: An air throw.
Anti-air: They usually cover a good amount of air or can setup nice combos. Typically good against people who jump in too much.
Balance: Usually just a projectile assist.
Capture: A move that captures the opponent. Sets up combos, catches them off guard and can sometimes combo into a Rage Finisher.
Dash: A move that gets the character dashing right at the other side of the screen. Usually does good damage and shoots the opponent away if they are trying to pressure.
Enhance: Usually something fast or speedy, kind of like a dash.
Expansion: Something fairly different for each character.
Ground: A move that usually helps in ground pressure, usually as a projectile on the ground or a strong attack that covers a good amount of the stage.
Heal: A move that if finish, you regain some health.
Launcher: A move that launches your opponent in the air for combos.
Projectile: A projectile attack, helps with defense and also helps your zoning game. Some projectiles are better than others, though.
Rekka: An attack that has multiple follow-ups that forms combos.
Throw: If the opponent is right next to the character, they then will be thrown. Some do good damage and some lightly toss them in the air for combos.
Variety: Something that differs between all characters, and has different outcomes depending on how you use itHealth Values
5 = 1200
4 = 1100
3 = 1000
2 = 900
1 = 800Commands
DF = Down-Forward
DP = Dragon Punch (Shoryuken motion)
RDP = Reverse Dragon Punch
DB = Down-Back
HCF = Half Circle Forward
HCB = Half Circle Back
360° = 360 motion
= Charge backwards
[D] = Charge downwards
[DB] = Charge down-back
P = Punch
K = Kick
2P = 2 Punches
2K = 2 Kicks
3P = 3 Punches
3K = 3 Kicks
(P) = Mash Punch
(K) = Mash Kick
(Air) = Can be done in air
[Air] = Air onlySystem
6 button
LP+LK = Throw
MP+MK = Active (changes with char)
D+MP+MK = Power Charge
HP+HP = Passive (changes with char)
-Passives last 5 seconds
-Passive bar fills with hits to and from opponents
3 meter bar
EX Moves performed by 2 punch/kick
At 15% health, Rage is enabled
-Attack power increases by 10%
-Gains a meter
-Can use a new move that always does 33% health of opponent (3 meter)
-Music changesH = Health
P = Power
S = SpeedBasic Shoto character
SpoilerShoto
(Basically Ryu)
H = 3
P = 4
S = 2DF P
White Fire
Projectile
Button determines speed
EX is a 2-hitDP P
Dragon Punch
Anti-Air
Button detemines height and speed
EX version is invincible to projectilesDB K
Tiger Kick
Expansion
Button determines number of hits
EX ends with wall bounce hitsDF K
Donkey Thrust
Expansion
Button determines strength and distance
EX is a wall bouncePassive
Dragon Stance
Moves do 5% more damageActive
Oxien Strike
Focus Attack
Hold to change power
Can be cancelled into a dash for 1/3 of Passive meterRage Finish
DF, DF P
L.Dragon Punch into giant 10-hit White Fire and a EX Donkey ThrustDulton-like character (added since it's a odd character that I feel could potentially give some variety)
SpoilerTraveling Street Fighter
(Basically Dulton from Double Dragon Neo Geo)
H = 3
P = 4
S = 2(P)
Blazing Fists
Enhance
Button determines number of hits
EX hitting 7 times and ends with kickDF P
Spicy Toss
Projectile
Button determines number of projectiles
EX throws giant projectile, F K
Italian Special
Dash/Throw
Button determines distance
EX goes full-screen
When dash connects with opponent, SF punches, knees, and throws opponents to the ground.Passive
Spice and Herbs
All moves give a bleed that deals a quarter of the original move's damage over 2 seconds.Active
Venice Bridge
Activates a jump at opponent.
If opponent is down, SF jumps on top of opponent and punches their face 4 times and jump off.Rage Finisher
Neo Grapevine
Dashes at opponent. If connects, then opponent get elbowed, knee'd, then gets hit by a 12-hit Blazing Fists then ends with a suplex. -
Pretty much SFEX+a's entire soundtrack, but this is my favorite song from it. -
While screaming, "COME GET SOOOOOOOOME!"
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"In fighting, concentration is... uh... hmmm... gee, I forgot."
-Andy Bogard in KOF '96
"Wubba Wubba! I'm in the pink today, boy!"
-Terry Bogard from Fatal Fury Special
"When in doubt, I Sonic Boom!"
-Guile in SSF2THDR
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Welcome to possibly one of the most random MUGEN forums of all time! Hope ya enjoy your time here!
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i have it here you go
Thank you.
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S.Y.D's OneDrive isn't working for me and I can't find another version of her.
Wiki Article: http://mugen.wikia.com/wiki/Kung_Fu_Girl#S.Y.D..27s_Another_Kung_Fu_Girl
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Kind of an odd question, but y'know how whenever Atlas gets involved or makes in a fighting game, they make videos of the characters' moveset and shows them. I've always kinda wondered, what font are they using in those videos?
Here's an example of the videos I'm talking about:
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I'm guessing this isn't the first advertisement on MFFA.
Anyways, it's looks kinda cool, I guess?
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I believe there was a version of Omega Rugal from KOF '95 by Noise Low, but I can't find it on http://wof.iza-yoi.net/ anywhere
Does anyone have it?
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I've never played a CV game before; sue me.
Castlevania has always been one of those game series that I've wanted to get into, but I never got a chance, but now that Halloween's just around the corner I thought to myself, "What better time to celebrate Halloween but to play Castlevania on my YouTube channel."
So, I need suggestions, and fast.
Thanks for reading.
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Haha, you have no idea how to get the most out of your reflect, do you?
The counterattack does pitiful damage because that's not supposed to be your source of damage. It's what you do afterwards that gets you damage. After a successful reflect, the counter attack knocks the opponent in a juggle state where you can easily tack on a standing B or C, special cancel into a super cancel. The only exception is Mycale because her counterattack knocks them back further than usual and has to omit the Standing normal and go straight to a special(Which is fine, because the opponent will be far away where she works best) unless they're already in the corner. You'll have to change combo depending on whether your reflect is a standing, crouching or air reflect, but generally you want to do SOMETHING after the counter attack.
Think about that before you decide you still want to improve an already good mechanic,
I probably should've explain a little bit more lol. I will admit, it's nice to see another AB player 'round here.
I don't mean for it to do a heck lotta damage, just maybe like 10-20 more damage in MUGEN standards. The only reason I want to add a little more oomph to the reflect is because in the MUGEN I'm using Akatsuki as a "challenger"-like character, kinda like Ryo in Fatal Fury Special. The only problem is that against most other characters, he loses most of the time. On a tier list, he's around maybe Mid-Bottom or Bottom tier. The only real advantages he has are some of his attacks having a nice quick recovery and a superb projectile. The reflect can only help him so much, since there's an odd bug that happens with 1/4th of the characters where the opponent has a chance to block right after attacking Akatsuki during a reflect. Characters like Captain Falcon have some moves that you have to counter more than once to fully parry it, but that little amount of damage for all that work seems a tad unfair. Some disadvantages Akatsuki has are his Lv. 3 super gives the opponent a huge amount of meter, and if blocked, gives the opponent a good chance to attack. His walk speed is on the slow side, he doesn't do well in the air, some moves have a hard time chaining with his supers, a lot of his moves have a low priority compared to most other characters, etc...
Basically, I think it would be wise to buff Akatsuki just a little bit more in my MUGEN since he has a bit of trouble with other characters.
Sorry if my grammar is on little on the sloppy side, I've been sleep-deprived for 2 days straight.
The duration is most likely the in the animation, but it would really help if you posted the code.
I've forgotten where some of this kind of stuff is, so I'll just post a link to the character.
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Anyone remember Akatsuki Blitzkampf?
I freaking love the characters from it, but I realized something lately.
All of the characters have a parry-like move called a Reflect, normally done by pressing B in MUGEN.
Normally, it's pretty efficient in starting some combos, but only if you're facing other AB characters.
Most other MUGEN character is dominate all AB (except Marilyn, but she doesn't depend very often on the Reflect)
So, I was curious if anybody know how to extend the time an AB char holds the counterattack pose and make the counterattack do more damage.
Thanks for reading.
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"R and A?"
as in the right bumper and a?
Yep. It's just a grab tho...
It's kinda odd how I never realized that was how grabs worked in SSB games.
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I pre-ordered the game and I'm lovin' every single second of it!
Also, during a fight press R and A at the same time.
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makes sense
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j
in [ NINTENDO ]
My word, is it hard to say something witty here ._.
6 Button Filia from MUGEN Archive
in [ CONTENT REQUESTS ]
Posted
Ok, so someone on MUGEN ARCHIVE made a 6-button version of Dronekiller's Filia. I was going to download it, but the download link didn't work. Apparently, I was locked out of downloading anything from their site. So basically, what I'm asking is that if someone could maybe send a way to download this character.
Here's a link to the character in question: <Mod edit: Blacklisted link removed>
Any attempts are greatly appreciated!