"Suzaku Castle" Custom Stage
Version 2.01
For IKEMEN-GO System
Created by "DG"
Edited for Zoom feature from 1.1. by "Spectra"
Edited for IKEMEN-GO by "Tiger-Boy"
Interactive Effects created by "Lasombra Demon"
Banners will now break when chars are thrown at them.
Just like in the Original Street Fighter II Game!!
This stage was edited for use with 1600x900 resolution.
If your system has a different resolution, some adjustments might be necessary.
This stage was originally released with the following:
-Animation(s)
-Parallax
-Zoom Effects
-High Jump
Updates:
-Added 'Break' Effect of banners
-Added 'fade-range' to the Shadow effect
-Added Loop Music
-Added Stage portrait
Instructions:
1-Add the 'SF2-Ryu_Stage' folder to your 'stages' folder.
2-Add the following to the 'select' file: stages/SF2-Ryu_Stage/ryustageDG.def
3-Save file and play
This is a 'Self-Sustained' stage. There is no need to move anything from the folder.
Constructive Feedback is always Welcome.
If you have any advise or ideas to make this stage better,
or if there are any issues, please let me know.
The starting point of this fight background was the pixel image of Marduk from the indie game UnDungeon. Using that cool sprite as a trigger, I built a temple/tomb with a West Asian vibe and Mesopotamian inspiration.
The stage comes with super jump, animation, looped BGM, 1.1 (zoom & no zoom) and 1.0 option files.