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Everything posted by Drakenstorms
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Making small slots fit screen?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
anyone please? -
Making small slots fit screen?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
I tried to search for the download of this old pack but unfortunately I didn't find it I even made a request I believe 3 days ago? -
https://www.youtube.com/watch?v=AF2ET_2kI2E Coruscation I wanna know how to make small slots that fits the screen like 1000 or more chars ( I wanna make like on the video exactly if it's possible to make) can someone teach me or guide me please?
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the links are dead can someone please upload all of his chars?
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I saw many people requested for the patch and here it is Warusaki's: http://www.4shared.com/rar/Eow6UMUO/warusaki3_groove_bar_removal_p.html?sop=true H: http://www.4shared.com/rar/xILPKAkM/hs_groove_bar_removal_patch_20.html better save it and upload it in your mediafire account or else it will be deleted someday that's my advice. Cheers!
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I really wanted someone to teach me on how to edit the select screen resolution I've wanted to finish it and to make it 1280x720 to add Blaze and blues lifebar
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Converting Light Green Screenpack from 1.0 to 1.1
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Anyone? -
Converting Light Green Screenpack from 1.0 to 1.1
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
This time I used Kung-Fu Man -
Converting Light Green Screenpack from 1.0 to 1.1
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Even if I used another char as well the Error comes along -
Converting Light Green Screenpack from 1.0 to 1.1
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Well it does because in Mugen 1.0 you can't add the Zoom-in and Zoom-Out camera feature. Plus it looks better in 1. -
Coliseum of Roses by Exshadow
Drakenstorms replied to Drakenstorms's question in [ CONTENT REQUESTS ]
Thanks -
Converting Light Green Screenpack from 1.0 to 1.1
Drakenstorms posted a question in [ MUGEN CODING HELP ]
Trying to make this awesome screenpack to 1.1 in to add the stage zoom-in and zoom-out compatibility for this screenpack because it deserves it in many ways but i had problems with it When I select a char an error message comes along -
Coliseum of Roses by Exshadow
Drakenstorms replied to Drakenstorms's question in [ CONTENT REQUESTS ]
can someone please reply? -
I searched for it and it seems it's been deleted :(
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1280x720 Blazblue Chrono Phantasma 1.1 Error
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
it worked just fixed the localcoord to 1280,720 which was 640 , 480 -
1280x720 Blazblue Chrono Phantasma 1.1 Error
Drakenstorms posted a question in [ MUGEN CODING HELP ]
After installing the lifebar that was made on this thread: I got this The mugen 1.1. -
MVC2 Training Stage by Exshadow error?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Thanks it worked :) -
MVC2 Training Stage by Exshadow error?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
it's made for Winmugen , Mugen 1.0 and Mugen 1.1 it's compatible with all version but it gives me error for some reason -
MVC2 Training Stage by Exshadow error?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
Stage.def ;-------------------------------------------------------- [info] Name = "Marvel vs Capcom2 Training Room" Author = Shwa & ExShadow [Camera] startx = 0 starty = 0 boundleft = -1650 boundright = 1650 boundhigh = -306 boundlow = 0 verticalfollow = .95 floortension = 60 tension = 100 ;-------------------------------------------------------- [PlayerInfo] ;--- Player 1 --- p1startx = -140 ;Starting x coordinates p1starty = 0 ;Starting y coordinates p1facing = 1 ;Direction player faces: 1=right, -1=left ;--- Player 2 --- p2startx = 140 p2starty = 0 p2facing = -1 ;--- Common --- ;Don't change these values. leftbound = -2000 ;Left bound (x-movement) rightbound = 2000 ;Right bound topbound = 0 ;Top bound (z-movement) botbound = 0 ;Bottom bound ;-------------------------------------------------------- [scaling] topz = 0 ;Top z-coordinate for scaling botz = 50 ;Bottom z-coordinate for scaling topscale = 1 ;Scale to use at top botscale = 1.2 ;Scale to use at bottom ;-------------------------------------------------------- [bound] screenleft = 25 ;Dist from left of screen that player can move to screenright = 25 ;Right edge ;-------------------------------------------------------- [stageInfo] zoffset = 434 autoturn = 1 resetBG = 0 localcoord = 640,480 ;-------------------------------------------------------- [shadow] color = 0,0,0 yscale = .3 ;Set to 1 to draw "reflection" shadows. Defaults to 0. reflect = 0 ;-------------------------------------------------------- [Music] bgmusic = ;sound/MVC3training.mp3 bgmvolume = ;180 ;-------------------------------------------------------- ;Main background definition [bGdef] spr = stages/XX'SHWA'MVC2'TRAINING'SHWA'XX.sff debugbg = 0 [bG Black] type = normal spriteno = 0,0 start = 0, 0 delta = 0,0 layerno = 0 [bG Floor] type = parallax spriteno = 1,10 start = 162.5,360 delta = .28, .60 tile = 1, 0 width = 65, 330 yscalestart = 100 yscaledelta = .4000 layerno = 0 [bG Dome] type = parallax spriteno = 2, 0 start = 0,-330 delta = .62,1.08 zoomdelta = 0,0 xscale = 5,2 yscalestart = 100 yscaledelta = -.0850 mask = 1 layerno = 0 -
Warzone Portrait Packs - Coming Soon
Drakenstorms replied to Drakenstorms's topic in [ CREATION LAB ]
Finally released Warzone portraits Download Link: http://www.mediafire.com/download/7t05lacm4xcur5j/Warzone+Portraits.rar Big thanks for MugenLord for his tutorial Hope you guys like them Any request please ask and I'll see what I can do :) -
MVC2 Training Stage by Exshadow error?
Drakenstorms replied to Drakenstorms's question in [ MUGEN CODING HELP ]
this is the logo.def ; This storyboard uses several scenes [info] localcoord = 850,480 [sceneDef] spr = logo.sff ;------------------------------------ ;About Hatsune Miku: Project MUGEN extend ;This scene informs the player about the motif [scene 0] fadein.time = 15 fadein.col = 0,0,0 fadeout.time = 15 fadeout.col = 0,0,0 ; BG bg.name = BG0 ;Name of BG to show (no spaces allowed) ; Total time end.time = 500 bgm = bgm.loop = 0 ;------------------------------------ ;About Hatsune Miku: Project MUGEN extend ;Note: the name for this BG must correspond to the value of bg.name in ; Scene 0. For example, if you used "Scene0bg" instead of "BG0" for ; bg.name, then the background definition group name should be ; [scene0bgDef]. [bG0Def] [bG0 Text] type = normal spriteno = 0,1 mask = 0 ;------------------------------------ ;Logos [scene 1] ; Fade fadein.time = 10 fadein.col = 0,0,0 fadeout.time = 15 fadeout.col = 255,255,255 ; Screen color clearcolor = 255,255,255 ; Overlay Anims (from 0 to 9) layerall.pos = 425,0 ;Default position for all layers layer0.offset = 0,0 layer0.anim = 0 ;Anim action number ; Total time end.time = 350 ;------------------------------------ [begin Action 0] 0,0,0,0,15 1,0,0,0,1,,AS50D256 1,0,0,0,1,,AS60D250 1,0,0,0,1,,AS70D240 1,0,0,0,1,,AS80D230 1,0,0,0,1,,AS90D220 1,0,0,0,1,,AS100D210 1,0,0,0,1,,AS110D200 1,0,0,0,1,,AS120D190 1,0,0,0,1,,AS130D180 1,0,0,0,1,,AS140D170 1,0,0,0,1,,AS150D160 1,0,0,0,1,,AS160D150 1,0,0,0,170 1,0,0,0,1,,AS160D150 1,0,0,0,1,,AS150D160 1,0,0,0,1,,AS140D170 1,0,0,0,1,,AS130D180 1,0,0,0,1,,AS120D190 1,0,0,0,1,,AS110D200 1,0,0,0,1,,AS100D210 1,0,0,0,1,,AS90D220 1,0,0,0,1,,AS80D230 1,0,0,0,1,,AS70D240 1,0,0,0,1,,AS60D250 1,0,0,0,1,,AS50D256 0,0,0,0,10 1,1,0,0,1,,AS50D256 1,1,0,0,1,,AS60D250 1,1,0,0,1,,AS70D240 1,1,0,0,1,,AS80D230 1,1,0,0,1,,AS90D220 1,1,0,0,1,,AS100D210 1,1,0,0,1,,AS110D200 1,1,0,0,1,,AS120D190 1,1,0,0,1,,AS130D180 1,1,0,0,1,,AS140D170 1,1,0,0,1,,AS150D160 1,1,0,0,1,,AS160D150 1,1,0,0,170 1,1,0,0,1,,AS160D150 1,1,0,0,1,,AS150D160 1,1,0,0,1,,AS140D170 1,1,0,0,1,,AS130D180 1,1,0,0,1,,AS120D190 1,1,0,0,1,,AS110D200 1,1,0,0,1,,AS100D210 1,1,0,0,1,,AS90D220 1,1,0,0,1,,AS80D230 1,1,0,0,1,,AS70D240 1,1,0,0,1,,AS60D250 1,1,0,0,400,,AS50D256 -
Warzone Portrait Packs - Coming Soon
Drakenstorms replied to Drakenstorms's topic in [ CREATION LAB ]
Yup and plus I am almost done so I will be uploading some of them sooner or later also I'll add my offline Warzone portraits collection too :) -
can someone explain this to me please because I couldn't get the stage to work
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MVC2 Training Stage by Exshadow
Drakenstorms replied to Drakenstorms's question in [ CONTENT REQUESTS ]
Thanks -
As we all know Exshadow stages got offline all the sudden can someone provide this stage please?