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Shinamon-Haato

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  1. Upvote
    Shinamon-Haato got a reaction from CoolAnimeHustler in Welcome to MFFA! Introduce yourself here!   
    Hello everyone, I'm Noah, and I used to go by the username 'Muirtower', until I lost my old email account.  Take care, and I'll talk to you soon.  💖🌼💚💛💖
  2. Upvote
    Shinamon-Haato got a reaction from Kasasagi in Welcome to MFFA! Introduce yourself here!   
    Hello everyone, I'm Noah, and I used to go by the username 'Muirtower', until I lost my old email account.  Take care, and I'll talk to you soon.  💖🌼💚💛💖
  3. Like
    Shinamon-Haato reacted to Zzyzzyxx in [R-18] Saki Mamiya v. 5.01 released   
    Yup, the bitch is back. After God only knows how many years.
     
     

     
     
    I decided to make public all the improvements to her that have been added over the years.
     
    Download (v 5.01 update):
     
    https://www.mediafire.com/file/tqew2r8rfxu3mrb/saki_mamiya_z_5_01.rar/file
    https://mega.nz/file/6VJXiKRC#dMxQeaS2kIgnHmHdJNA3jBzc6QrlweZgxMr6jn6Qofg
     
     
     
     
     
    Demonstration:
     
     
    What's new:
     
     The most important change: Pixel Pheromones' edit of hers, which adds compatibility with rapist monsters and other R-18 chars, and which happened to become way more popular than the vanilla version back then, is now officially integrated into her files.
    I color-separated the new sprites that he edited, as well as working on her .air and .cns files, ensuring that, gameplay-wise, she plays exactly like the original version.
    For those who don't care about R-18 compatibility, all older variants of hers are still present as well.Basic and Special moves now allow Ground Recovery. Her data had to be entirely overhauled to make the new system work.
    Damage dampener system overhauled Like a billion new palettes In-game Movelist for Ikemen users Readme completely revamped, it's in HTML format now Aerial Recovery and Ground Recovery commands changed to LP+HP, or LP+LK. Very basic Midnight Bliss sprite (based on a swimsuit that she wore in a comic made by FullFlap), but, well, it's a MB ¯\_(ツ)_/¯ Projectiles are now compatible with the Projectile Reflection System by Vans. She's now compatible with Chizuru Kagura's Seal Power (again, using the system created by Vans) Winquotes (taken from Inma no Ken itself and other comics from FullFlap). Her sff is now on Mugen 1.0 format, which means that all palette files in her act folder are now redundant, but they might still be good for reference, dunno  😛 Removed a Free Mode-only infinite combo (in the corner, QCB+LK repeatedly, it worked on most chars) Plenty of minor bugfixes and QOL changes  
    All my chars have received similar changes, but none of them were, well, exhaustively tested. Still, they are all more reliable than before. Planning to release them eventually.
     
     
    I also tried to give her some other improvements, like Vans' Buffering System, but that made her MAX Mode cancels and D-CANs too inconsistent and unreliable; therefore, she's gonna keep her old Mugen 1.0 command parser for the time being.
    Also, thought about adding a Palette Selector, since she has more than 100 palettes now, but that's definitely superfluous.
     
     
    That's it. Hope you guys have fun with her. C&C is very welcome.
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