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shishimai

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Everything posted by shishimai

  1. makes sense, i assume before movehit resets, the explod will already be out but thank you for the assistance!
  2. yeah, would i have to move the explods to statedef -2 or something?
  3. hello, i've been coding this character for about 6 months already, and i'm trying to aim for some cvs2 accuracy hitsparks and hitsounds (using playsnd, not hitsound on hitdef) are fine on hit, but on trade there's no hitspark or hitsound. i do understand the explod i have is true on movehit, and trades don't count as movehit. could anyone help fix this issue? [State hitspark] type = Explod trigger1 = movehit = 1 anim = 7030+var(10) ;var(10) is for angle related things ID = 7000 pos = -2,-64 postype = P2 ;P2, Front, Back, Left, Right facing = 1 vfacing = 1 bindtime = 1 vel = 0,0 accel = 0,0 random = 0,0 removetime = -2 supermovetime = 0 pausemovetime = 0 scale = 1,1 sprpriority = 9999 ontop = 0 shadow = 0,0,0 ownpal = 1 removeongethit = 0 ignorehitpause = 1 persistent = 0
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