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Slaker

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  1. Hello, guys! Well, I'm new to Mugen and to char creation for that matter... So, I have an issue, and I've tried looking for that so many times on internet, however I wasn't able to find any answer to that, so I hope you guys can help me... So, my issue is the following: I coded a special intro to my character, and I followed a post to do so, but my char also has a normal intro, and whenever I plays this special intro, the sound of the normal intro plays along with that, here's the code: [Statedef 190] type = S ctrl = 0 anim = 190 velset = 0,0 [State 190, PlaySnd] type = PlaySnd trigger1 = animelem = 1 value = S5,13 volume = 255 [State 190, 1] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 190 [State 190, 2] ;Assert this until you want "round 1, fight" to begin type = AssertSpecial trigger1 = 1 flag = Intro [State 190, 4] ;Change to stand state type = ChangeState trigger1 = AnimTime = 0 value = 0 ;Intro Vs. Jailton [State 190, Intro Vs. Jailton] type= ChangeState triggerall = p2name = "Jailton" || p4name = "Jailton" trigger1 = time = 0 value = 192 [Statedef 192] type = S ctrl = 0 anim = 183 velset = 1,0 [State 192, VelSet] type = VelSet trigger1 = animelem = 6 x = 0 y = 0 ;ignorehitpause = ;persistent = [State 192, 3] ;Freeze animation until PreIntro is over type = ChangeAnim trigger1 = RoundState = 0 value = 183 [State 192, 1] type = AssertSpecial trigger1 = 1 flag = Intro [State 192, 2] type = ChangeState trigger1 = animtime = 0 value = 0 P.S. I have already tried to put both of these Playsnd in [statedef -3], however the problem persists... EDIT: I managed to solve that just putting the ChangeState of the special intro before the PlaySnd of the normal one...
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