If I remember correctly, if you go to your common1.cns file and open it. Scroll down to the body and paste this code into it at the bottom...
this code will make it passively fill in the background for all characters
[statedef -2] ;<--- creates a statedef-2 for every character
[State -2, PowerAdd]
type = PowerAdd
trigger1 = gametime%2=0 ;<--- every two ticks, you will gain an extra one power
value = 1 ;<--- the amount of power you gain every two ticks
ignorehitpause = 1
persistent = 1