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P-Chan

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Posts posted by P-Chan

  1. On 7/22/2019 at 12:19 AM, Nep Heart said:

     

      Reveal hidden contents

    miyako1.png


    miyako2.png
    miyako3.png
    miyako4.png
    miyako5.png
    miyako6.png

     

     Miyako is here to prove the power of Bajiquan to the MUGEN world! This is also my very first character with an actual custom AI, so, you won't have a watch mode pushover for once. With that done, this will be the last character I will be releasing for a while as I'll be mostly just do updates/possible AI patches in the meantime.

     

     Get her here: https://1drv.ms/u/s!AvDqTmHZ37DiiCSJjrHUoppZ82Uu?e=TTwBpf

     


     

    Updates:

     

    All characters:

    - Minimum damage scaling decreased to 10% for normals and specials, although all supers have their mininum damage scaling raised to 40%.
    - Significantly decreased power gain on hit and on block across the board.
    - Fixed Burst knockback by removing the small gap that allowed for OTGs.
    - Fixed a detection error for Gold Burst.
    - Standardized pre-wallbounce velocities and launcher recovery times.
    - Introduced Gold Mode (however, only Miyako has it atm).

     

    Puella Magi characters:

    - Revised Magia Overflow.
    - Passive meter gain disabled while performing supers.
    - Magia Shield causes hard knockdown on both grounded and standing targets.

     

    Touhou Project characters:

    - Removed power requirement for Spell Card Mode. Spell Mode also now has passive power gain.
    - Slight revision for Brave Guard.

     

    SNK characters:

    - Rolls and air dodges cross more distance.

     

    Kadokawa characters:

    - Blast now restores 200 life on hit and 50 life on block.
    - Reflection Guard cost reduced to 250 to compensate for lowered meter gain.
    - Passive meter gain disabled while performing supers.

     

    Eternal Fighter Zero characters:

    - Instant Charge now recovers a minor amount of life and power.
    - Reduced healing from Recoil Guard, but now occurs every time it's successful as opposed to every 5 successes.
    - Fixed Recoil Guard velocity bug.
    - Fixed bug that sometimes made Instant Charge unblockable.

     

    Sayaka Miki:

    - Fixed visual error in Prestissimo.
    - The x version of Squartatore is now semi-safe on block, y version is now air unblockable and z version now goes farther in zoomed stages.
    - Made it so that speed buff occurs outside of Allegro mode and relies solely on Allegro points instead.
    - j.2y has more hit velocity, allowing for more consistent follow-ups on hit and block.
    - Increased horizontal reach of launcher.

     

    Hieda no Akyuu:

    - Both x and y versions of Renbuken are speed up.
    - Miare Setsugetsuka has increased hitbox size and slightly higher damage.
    - All versions of Miare Missile have paintbrushes spread increased, giving them effectively larger space coverage.

     

    Homura Akemi

     

    - Artillery Strike damage slightly reduced and incurs increased damage scaling, but has increased number of hits to help it and AT-4 overcome guts more easily to compensate.
    - Fixed a few misaligned hitsparks.
    - Mark XIX Desert Eagle's version x, both ground and air, as well as her C4 counter are no longer affected by most anti-projectiles.
    - Fixed bug in Rebellion that made it put helpers in custom state.
    - Fixed FN Minimi float bug.
    - Fixed bug in all versions of L16 that caused it to be unblockable if it hits on frame 1.
    - AT-4 has increased damage scaling.
    - Rebellion is less affected by damage scaling.
    - Bullets from 6.z have slightly reduced frame advantage.
    - Time Stop Special now renders all of Homura's attacks unblockable in its duration.

    Hotaru Futaba:

    - Dash and back hop speeds slightly increased.
    - All versions of Ren-Gekki-Shuu sans EX version have less start-up time, increased velocity and capable of plowing through single hit projectiles. Also has more pushback on block, making it harder to punish.
    - Shajou-Tai has less end lag on whiff and is completely invulnerable to throws throughout, but reduced ivulnerability against standard strikes and projectiles to compensate.
    - Dash attack has increased travel distance.

     

    Mio Kouzuki:

    - Fixed bug in j.2z (Short Range) in which Mio would regain control mid-descent.
    - Slight speed increase in all Short Range mode normals.
    - Slight guardstun decrease on a few Long Range normals.
    - Now has a standing overhead normal in Short Range mode.
    - All versions of Shikigami Tamer adjusted; The x version has less endlag, but does less damage and has less frame advantage to compensate. The y version is safer and has increased damage. The Reinforced version does more damage, travels slightly faster and has substantially higher guardstun.
    - All versions of Onmyouji have faster descent upon reaching peak height and decreased landing lag.
    - Little Match Girl versions x and y have decreased guardstun.

     

    Doppel Nanase:

    - Fixed hit velocities on all variations of Maiden Typhoon.
    - Fixed Maiden Volcannon's off-screen properties for zoomed stages.
    - Parry now has suction effect when successful. Parry renamed to Deflect.
    - All versions of Maiden Fire are now air unblockable and have slightly larger hitboxes.
    - Maiden Capture x has reduced start-up and Maiden Capture y has reduced cooldown.

     

    Nayuki Minase:

    - Fixed protection inconsistencies with Keropi Shield.
    - Fixed Minase Spring Cleaning's knockback inconsistencies.
    - Snow Bunnies orbit Nayuki faster, can no longer be affected by reflectors and render Nayuki immune to projectiles while they're active.
    - When summoned by Nayuki, Keropi's new trajectory tracks opponent's last position now.
    - Somersault Spike y version is now air unblockable.

     

    Mai Kawasumi:

    - Single Stroke no longer pauses juggle timer. Damage increased to compensate.
    - Slightly higher frame advantage with all versions of Scatter.
    - Closing Ground version y's non-held version sets Mai farther from her starting position.

     


     

    Archive:

     

     For my collections thread, visit here (which also details mechanics for an extra bonus):

    http://mugenguild.com/forum/topics/nep-heart-depository-186018.0.html

    You creation is very good. Congratulations!

     

    Name of music of this video please.

  2. On 3/14/2020 at 5:15 PM, ELECTRO said:

    Small update to fix palette issue on some FX, fixed intro not playing for palette 6 & increased the recover time of opponent for shark kick attack.

     

    @Ark63 I'm glad you like him.

    Good edits, dude!

     

     

    It would be nice if you had street fighter char in that style too.

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