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KaijuCakes

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Posts posted by KaijuCakes

  1. In a perfect world, everyone that plays mugen would consider these things when building packs, and would edit them to be balanced.

     

    However, I agree that the mechanics should only be there to benefit the person playing the character. Of course, if you're playing with Warusaki3's DIO against GM's Akuma, of course you're going to like it when Akuma gets dizzy'd and you get free damage. But what if it was the other way around?

     

    What would be real interesting is if such a mechanic was programmed into a character (once again, like Akuma with the dizzy mechanic) it only affected P2. It might get annoying, but then it's 100% authentic to how a person who mains Akuma would play him in the real game. On top of that, P2 would just have to come to expect that, "ok, he's playing a character where dizzy is normal. I'll have to watch out for that."

     

    EDIT: You know, I just realized what I said. If a character already had a dizzy mechanic on them, and then the opponent applies dizzy again, then they'd get dizzy'd in like 2 hits. So maybe you're right in that it should only be something that benefits P1. BUT, if everyone knew how to code, they could just swap it on over, right? I'm not a creator myself so I'm not totally sure.

     

     

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