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Chabooey

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    Chabooey reacted to NotAGoodName in Palettes not working?   
    Make sure the characters sprites are using palette 1,1 in the SFF.  If they aren't, then you can do some modifying to make it work.
     
    Add this to a CNS somewhere
     

    ;--------------------------------------------------------------------------- ; Initialize (at the start of the round) [Statedef 5900] type = S [State 5900, 1] ;Clear all int variables type = VarRangeSet trigger1 = roundsexisted = 0 value = 0 [State 5900, 2] ;Clear all float variables type = VarRangeSet trigger1 = roundsexisted = 0 fvalue = 0 [State 5900, 3] ;Change palette type = RemapPal trigger1 = 1 source = 1,1  ;; <--- Change this to the palette that the sprites are using.  It might be 0,0? dest = 1,palno [State 5900, 4] ;Intro for round 1 type = ChangeState trigger1 = roundno = 1 value = 190 [State 5900, 5] ;All other rounds type = ChangeState trigger1 = 1 value = 0  
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