I converted my MBC lifebars to 640x480 resolution, I made a new release thread since I think this conversion does need its own topic.
These lifebars are compatible with standard MUGEN portraits, but I added an option to use custom portraits as well.
Remember that the localcoord in your system.def needs to be 640,480
[Info]
name = "Default" ;Name of motif
author = "Elecbyte" ;Motif author name
localcoord = 640,480
To use these lifebars make sure the MugenClimax folder in in your data folder. Going back to your system.def for default ports use the VP_Fight.def, for custom portraits use the VP_Fight_Custom.def. I have also provided PSDs for the custom portraits and a kfm char with custom ports implemented as a guide on adding them to a character.
[Files]
spr = system.sff ;Filename of sprite data
snd = system.snd ;Filename of sound data
logo.storyboard = ;Logo storyboard definition (optional)
intro.storyboard = ;Intro storyboard definition (optional)
select = select.def ;Character and stage selection list
fight = MugenClimax/VP_fight.def; (default ports)
or
fight = MugenClimax/VP_fight_Custom.def; (custom ports)
Screenshots
Default ports