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anderson masters

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  1. Upvote
    anderson masters got a reaction from Enja Of The Wild Fire in Mae Jae (Original HD Char) 3D rendered+post edit manual   
    Mae Jae (Original HD Char) 3D rendered+post edit manual
    Somethings i have been changed since i started this wip
    this is the new, and final method i developed to do the char
    STEPS:
    -1 : Have the idea and create a comcept
    -2 : Change the style of shading, lighting source, size and general develop style
    -3 : Try to model a character in 3d so close as possible to the style wanted
    -4 : Edit shader and render to optimize the result
    -5 : Edit the palete to turn it more easy for manual edit
    -6 : Some details, outlines, some fixes, and the 6th color
    -7 : Finish the sprite and add the hand made art for moves and other minor details
    Thanks for all those leave "good" feedback and help with this


     
  2. Upvote
    anderson masters got a reaction from Enja Of The Wild Fire in Mae Jae (Original HD Char) 3D rendered+post edit manual   
    OVERHEAD BETA

    SUPER OVERHEAD BETA

  3. Upvote
    anderson masters got a reaction from Galvatron in Mae Jae (Original HD Char) 3D rendered+post edit manual   
    Beta moves is part of the development of the beta "char" (renders with digital automatic tratment)
     whitout the manual finish pixel art
    this will be used to program a char and test the moves before finish sprites
    thats way i can avoid to spriting reproved positions
     
     



  4. Upvote
    anderson masters got a reaction from Galvatron in Mae Jae (Original HD Char) 3D rendered+post edit manual   
    Mae Jae (Original HD Char) 3D rendered+post edit manual
    Somethings i have been changed since i started this wip
    this is the new, and final method i developed to do the char
    STEPS:
    -1 : Have the idea and create a comcept
    -2 : Change the style of shading, lighting source, size and general develop style
    -3 : Try to model a character in 3d so close as possible to the style wanted
    -4 : Edit shader and render to optimize the result
    -5 : Edit the palete to turn it more easy for manual edit
    -6 : Some details, outlines, some fixes, and the 6th color
    -7 : Finish the sprite and add the hand made art for moves and other minor details
    Thanks for all those leave "good" feedback and help with this


     
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