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ppsspp

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    ppsspp reacted to sтαя∂υsт cяυsα∂εя in MUGEN Battle Arena Lifebars (640 x 480, MUGEN 1.0 Only)   
    ;============================================================================
    ;MUGEN Battle Arena Lifebars
    ;============================================================================

    ;============================================================================

    ;============================================================================

    Hey guyz, V here; finally got the chance to release these lifebars for
    the public. The design I was going for was something in the shape and
    form of ancient rune-like architecture mixed with some modern like
    designs (mainly mecha inspired). After looking at it colorwise, I can
    see the resemblance of the bars looking like a Puella Magi Madoka type
    lifebar design (since the red represented Kyouko, blue sayaka and the
    middle pink Madoka).

    Like my previous lifebars, these will use the standard character
    portraits, but there is an option for using custom portraits.

    A template is provided, consisting of a basic PNG image (for the ones
    which usually use MSPaint, etc. for making portraits) and a PSD file
    for those Photoshop users out there =P

    This is an early Christmas present, hope u guyz like the design

    ;------------------------------------------------------------------------
    Lifebars only supported for MUGEN 1.0 on localcoord = 640,480
    Lifebars does not support HD resolution MUGENs
    You can change the localcoord in your system.def
    ;------------------------------------------------------------------------

    ;------------------------------------------------------------------------
    ; To implement this lifebar to your MUGEN
    ;------------------------------------------------------------------------
    - Add the files to the designated folders (files in the fonts folder go
    into fonts, data into data, etc.)
    - Open the system.def and change this line, "fight = fight.def",
    to "fight = VP_Fight.def"
    ;----------------------------------------
    Alternative (for custom portrait usage)
    "fight = VP_Fight_C.def"
    ;----------------------------------------
    - open your mugen.cfg in the data folder and set the time to 200
    - Start MUGEN.exe

    ;------------------------------------------------------------------------

    Note about Custom Portraits:
    - The custom portraits should be sprite "9000,25" on "0,0" axis for
    and turns mode. While the "9000,26" on "0,0" axis is for the simul or
    2 on 2 modes.
    - In both the PNG and PSD, there are two areas, a pink one and a green
    one. Make sure that your portraits doesn't go over the green area, and
    before you save the image, change the pink colored background to the
    same color as the green area.

    Thanks to:
    Dustloop - BlazBlue Announcer sounds
    Kohaku - for the KOF XII name fonts

    ;============================================================================

    ;============================================================================

    Regular Portraits
    ;------------------------------------------------------------------------

    Single


    Simul & Turns


    Custom Portraits
    ;------------------------------------------------------------------------

    Single


    Simul & Turns


    ;============================================================================

    ;============================================================================

    http://www.mediafire.com/?os51fycu7z1lolp

    ;============================================================================
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