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Iver

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  1. Upvote
    Iver got a reaction from gabe555 in SSJ3 Gokou 2.0   
    Awesome! I liked your Goku, but was a Beta and think will be a better version! Looks nice that smart pallete of SSGSS hehe.

    I hope you release this soon 
  2. Upvote
    Iver reacted to gabe555 in SSJ3 Gokou 2.0   
    Some shots for you guys
     



  3. Upvote
    Iver reacted to gabe555 in SSJ3 Gokou 2.0   
    About the project:
    SSJ3 Gokou is a DBZ character in super butoden size.
    The whole sheet is based on UB22/Shin butoden sprites, sprited and coded by me.
    I released the character beta back in 2012 when I suddenly quitted Mugen, you can find it around there.
    Character already contents:
    - Genki Dama
    - Dragon Fist
    - Kame hame ha
    - Chou Kame hame ha
    - 6 special melee moves
    - Dodge, parry, counter and Ex moves, zanzouken, fireballs and more...
     

     
    Changelog
    - New head based on 3DS EB
    - More Sprites
    - Shoryuken new sprite/frame
    - New genki Dama frame/goku sprite
    - Genki Dama Fixed *
    - Different fxs on Genki Dama
    - Chou Kame Bugs Fixed
    - Chou Kame compatible with MFT chars Clashes
    - Added Emiliano's Hit Clash
    - Emiliano's Hit Sparks
    - 6 New palletes
    - New Ki Charge
    - Main Intro completed and the rest was deleted*
    - 3 new Intros Added
    - Meteor Smash completed
    - Meteor Smash cannot be performmed in team mode
    - Meteor Smash bug against superarmor fixed
    - Rage Mode cannot use Ki Attacks
    - Dash and walk faster during Rage mode
    - Infinite Automatic Teleport Combos during Rage mode
    - Infinite Manual teleport combos during rage mode
    - Can connect teleport combos after every Melee specials
    - Added Third jump kick
    - Dash Backwards is now constant
    - Adedd one more move on EX Flip Kicks
    - Added one more move on EX Shoryuken/Air Fang
    - Added one more move on Ex Elbow Smash
    - Animated FWD Dash
    - Ryu Ken's Body fire is now random sized
    - Ryu Ken does not dissapear from the screen when p2 cornered and changes Dragon head animation when going straigh up.
    - Added commands for Super Jump Forward and Backwards (it was complicatted to perform before this).
    - KO Effect
    - Super Portraits
    - Fire Flip Kick Improved with new frames (Andy from KOF style)
    - Added Recovery Kick
    - Some Fxs re mastered
    - And Things I forget now...

    Gotta adjust some damage values yet.
    Open to suggestions and ideas.
     
  4. Upvote
    Iver reacted to BlackFired in Welcome to MFFA! Introduce yourself here!   
    Amazing! You here dear friend, i hope your stay is not only long but active.
     
    I hope to show some of your projects and keep alive (not like me, let them die).
     
    Aloha, Bienvenido Iver
     

  5. Upvote
    Iver reacted to SSBKing65✯ in Welcome to MFFA! Introduce yourself here!   
    Welcome to Mugen Free For All Iver.
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