qysurgeon
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Posts posted by qysurgeon
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On 2016/5/18 at 9:35 AM, Rimu said:
Wish I could like her, she's beautiful as hell.
* Debug messages
* destroyself commands used in states not related to helpers (it really looks like the author wants to destroy her mid-match at all costs)
* stiff gameplay
* her stronger attacks are slow as molasses
* can't run while jumping, and she can keep the afterimages from her running state for an unlimited ammount of time. The afterimages only reset when she reaches a neutral state
* She has states 230, 430 but not 630 (!!)
* blue hitboxes during state 400 are inexistant
* some special effects use 1 palette for each sprite, bringing the ammount of different paletts in her sff to over 200.
To give some credit to the author, using the Clsn2Default in her air file was a wise move, seeing the ammount of ammount of unique sprites she has for each move
And, again, her sprites are beautiful as hell. I always had interest in making a char with sprites taken from MMD characters, and seeing her overall result makes me wonder about how good would be a char with good MMD sprites and solid coding.
i'm the author of this char, thx for your valuable comments, would you like to cooperate with me to make new mmd chars? (Email:[email protected])
MMD Hong MeiLing v0.8 by qysurg Released 5/15/2016
in [ OFFSITE NEWS ]
Posted
Ok, I see :)
Ok, I see :)