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DLF's post in Character goes down with Minus Y Values was marked as the answer
[State 420, 1]
type = HitDef
trigger1 = Time = 6
attr = S, NA
damage = 60,30
animtype = Heavy
guardflag = MA
hitflag = MAF
priority = 6, Hit
pausetime = 12, 12
sparkxy = -10, -22
hitsound = S5,1
guardsound = 6,0
ground.type = High
ground.slidetime = 20
ground.hittime = 22
ground.velocity = -1, -10.5
airguard.velocity = -1.8,-.8
air.type = High
air.velocity = 0,-9
air.hittime = 22
fall = 0