Vegito-SSJ
-
Posts
0 -
Joined
-
Last visited
Posts posted by Vegito-SSJ
-
-
NOPE, Still Not Working.
That's Just Music With A Blackscreen
Any Other Ideas?
Can I Use 3D Anaylzer To Somehow Do It?
Or Do I HAVE To Upgrade?If So,Then Will The MOBO Whose Link I Posted Will Be Enough For This?
-
Okay, So I Changed Some Of My Character Portraits But There Is Are Pink Lines Around The Edges.
Is There Something I Can Do To Prevent That?
I Use Photoshop CC And Mugen 1.0.
-
I Get This Error With OpenGL:
QuoteError detected.
Clipboard tail:
---------------------------------------------------
M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
---------------------------------------------------
Parsing command line...
Command line: D:\Vegito\MUGEN\Normal\Legacy Warzone\mugen.exe
Parse command line OK
Initializing...
Allocating game variables
Reading configuration file...Setting language "en".
OK
Initializing timer...performance timer enabled...frequency 1953089...OK
Initializing keyboard...configuring...OK
Initializing input engine...OK
Initializing sound...OK
Initializing BGM... OK
Initializing graphics...gameCoord 1280x720...render mode 2_4...trying 1280x720x32 mode 0x0...failed.I Think It Has To Do Something With My VideoCard?
*sigh*
If I Upgrade To This Motherboard Will It Work?
http://www.snapdeal.com/product/asus-h61mk-motherboard/1492023327
I Don't Have Enough Money For A GPU And My Current MOBO Doesn't Have A PCIe 3.0 Slot In It.
-
Hi,So My Problem To Put Simply Is That After Installing The Screenpack I Am Getting A Black Screen But I Can Hear Sounds And Music in The Background.
Any Help Would Be Appreciated.
Oh, By The Way
RenderMode = System
How To Make P2 Fly Across The Screen And Not Hit The Floor Until P2 Hits The Wall?
in [ MUGEN CODING HELP ]
Posted
So,I Want To Make The Kick Send P2 Flying Across The Screen In A Straight Line And Then Hit The Wall.
Any Help?
Current Code ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
[Statedef 667]
type = A
movetype= A
physics = A
juggle = 5
poweradd= 15
velset = 0,0
ctrl = 0
anim = 667
sprpriority = 2
[State 181, ChangeAnim]
type = ChangeAnim
triggerall = var(10) = 1
trigger1 = Anim != 110666
value = 110666
[State 0, Explod]
type = Explod
trigger1 = animelem = 1
anim = 8890
pos = 0,75
postype = p1 ;p2,front,back,left,right
facing = 1
vel = -1,-1.5
vfacing = 1
bindtime = 1
removetime = -2
scale = 0.6,0.6
sprpriority = 3
ontop = 1
shadow = 0,0,0
ownpal = 0
removeongethit = 0
[State 0, AfterImage ]
type = AfterImage
trigger1 = TIME = 1
time = 20
trans = add
timegap = 1
framegap = 4
length = 20
palbright = 30,30,30
palcontrast = 160,88,203
palpostbright = 0,0,0
paladd = 256,256,0
palmul = .65,.65,.75
[State 181, ChangeAnim]
type = ChangeAnim
triggerall = var(10) = 1
trigger1 = Anim != 110666
value = 110666
[State 400, 1]
type = PlaySnd
trigger1 = ANIMELEM = 1
value = 522223,522223
VOLUME = 99999999999999999999999999999999999999999999999999999999999999
channel = -1
[State 400, 1]
type = PlaySnd
trigger1 = ANIMELEM = 2
value = 4,2
VOLUME = 9999999999
[State 400, 1]
type = PlaySnd
trigger1 = ANIMELEM = 2
value = 5,2
VOLUME = 9999999999
[State 400, 1]
type = PlaySnd
trigger1 = movehit = 1
value = 5,5
VOLUME = 1
[State 0, VelSet]
type = VelSet
trigger1 = time > 9
x = 13
y = 0
;ignorehitpause =
;persistent =
[State 0, VelSet]
type = VelSet
trigger1 = time = [1,8]
x = -1
y = 0
;ignorehitpause =
;persistent =
[State 0, Turn]
type = Turn
trigger1 = time = [1,7]
trigger1 = P2DIST X <= -5
;ignorehitpause =
;persistent =
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 5
value = S0,27
volume = 50
channel = -1
[State 250, 2]
type = HitDef
trigger1 = timemod = 7,0
velocity = 8
attr = S, NA
animtype = Medium
damage = 150
guardflag = MA
pausetime = 5,12
sparkno = S3222
sparkxy = -10,-12
hitsound = S551,6
guardsound = S551,6
ground.type = Low
ground.slidetime = 120
ground.hittime = 15
ground.velocity = -13,-5
air.velocity = -13,-5
p2stateno = 5600
fall = 1
envshake.TIME = 31
envshake.freq = 90
envshake.ampl = -3
envshake.phase = 90
[State 6061, end]
type = ChangeState
trigger1 = movecontact
value = 50
ctrl = 1
[State 6061, end]
type = ChangeState
trigger1 = time = 30
value = 45
ctrl = 1
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Anything Would Be Appreciated. :)