Jump to content

Vegito-SSJ

Member
  • Posts

    0
  • Joined

  • Last visited

Posts posted by Vegito-SSJ

  1. So,I Want To Make The Kick Send P2 Flying Across The Screen In A Straight Line And Then Hit The Wall.

    Any Help?

     

    Current Code ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    [Statedef 667]

    type = A

    movetype= A

    physics = A

    juggle = 5

    poweradd= 15

    velset = 0,0

    ctrl = 0

    anim = 667

    sprpriority = 2

     

    [State 181, ChangeAnim]

    type = ChangeAnim

    triggerall = var(10) = 1

    trigger1 = Anim != 110666

    value = 110666

     

    [State 0, Explod]

    type = Explod

    trigger1 = animelem = 1

    anim = 8890

    pos = 0,75

    postype = p1 ;p2,front,back,left,right

    facing = 1

    vel = -1,-1.5

    vfacing = 1

    bindtime = 1

    removetime = -2

    scale = 0.6,0.6

    sprpriority = 3

    ontop = 1

    shadow = 0,0,0

    ownpal = 0

    removeongethit = 0

     

    [State 0, AfterImage ]

    type = AfterImage

    trigger1 = TIME = 1

    time = 20

    trans = add

    timegap = 1

    framegap = 4

    length = 20

    palbright = 30,30,30

    palcontrast = 160,88,203

    palpostbright = 0,0,0

    paladd = 256,256,0

    palmul = .65,.65,.75

     

    [State 181, ChangeAnim]

    type = ChangeAnim

    triggerall = var(10) = 1

    trigger1 = Anim != 110666

    value = 110666

     

    [State 400, 1]

    type = PlaySnd

    trigger1 = ANIMELEM = 1

    value = 522223,522223

    VOLUME = 99999999999999999999999999999999999999999999999999999999999999

    channel = -1

     

    [State 400, 1]

    type = PlaySnd

    trigger1 = ANIMELEM = 2

    value = 4,2

    VOLUME = 9999999999

     

    [State 400, 1]

    type = PlaySnd

    trigger1 = ANIMELEM = 2

    value = 5,2

    VOLUME = 9999999999

     

    [State 400, 1]

    type = PlaySnd

    trigger1 = movehit = 1

    value = 5,5

    VOLUME = 1

     

    [State 0, VelSet]

    type = VelSet

    trigger1 = time > 9

    x = 13

    y = 0

    ;ignorehitpause =

    ;persistent =

     

    [State 0, VelSet]

    type = VelSet

    trigger1 = time = [1,8]

    x = -1

    y = 0

    ;ignorehitpause =

    ;persistent =

     

     

    [State 0, Turn]

    type = Turn

    trigger1 = time = [1,7]

    trigger1 = P2DIST X <= -5

    ;ignorehitpause =

    ;persistent =

     

     

    [State 0, PlaySnd]

    type = PlaySnd

    trigger1 = time = 5

    value = S0,27

    volume = 50

    channel = -1

     

     

    [State 250, 2]

    type = HitDef

    trigger1 = timemod = 7,0

    velocity = 8

    attr = S, NA

    animtype = Medium

    damage = 150

    guardflag = MA

    pausetime = 5,12

    sparkno = S3222

    sparkxy = -10,-12

    hitsound = S551,6

    guardsound = S551,6

    ground.type = Low

    ground.slidetime = 120

    ground.hittime = 15

    ground.velocity = -13,-5

    air.velocity = -13,-5

    p2stateno = 5600

    fall = 1

    envshake.TIME = 31

    envshake.freq = 90

    envshake.ampl = -3

    envshake.phase = 90

     

    [State 6061, end]

    type = ChangeState

    trigger1 = movecontact

    value = 50

    ctrl = 1

     

    [State 6061, end]

    type = ChangeState

    trigger1 = time = 30

    value = 45

    ctrl = 1

    ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

     

    Anything Would Be Appreciated. :)

  2. I Get This Error With OpenGL:

     

    Quote

    Error detected.


    Clipboard tail:
    ---------------------------------------------------
    M.U.G.E.N ver 1.1.0 Beta 1 P1 (2013.08.11) status log
    ---------------------------------------------------
    Parsing command line...
    Command line: D:\Vegito\MUGEN\Normal\Legacy Warzone\mugen.exe
    Parse command line OK
    Initializing...
    Allocating game variables
    Reading configuration file...Setting language "en".
    OK
    Initializing timer...performance timer enabled...frequency 1953089...OK
    Initializing keyboard...configuring...OK
    Initializing input engine...OK
    Initializing sound...OK
    Initializing BGM...  OK
    Initializing graphics...gameCoord 1280x720...render mode 2_4...trying 1280x720x32 mode 0x0...failed.

    I Think It Has To Do Something With My VideoCard?

    *sigh*

     

    If I Upgrade To This Motherboard Will It Work?

     

    http://www.snapdeal.com/product/asus-h61mk-motherboard/1492023327

     

    I Don't Have Enough Money For A GPU And My Current MOBO Doesn't Have A PCIe 3.0 Slot In It.

×
×
  • Create New...