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Asef Hassan Amiz

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Posts posted by Asef Hassan Amiz

  1. Hi Everyone ,
    I was looking for this particular ScreenPack from kof2000
    as shown in the video here - " https://www.youtube.com/watch?v=XMZ5ZzvmUvI "
    The Link mentioned in this Video's Comments is INVALID & Doesnt work anymore.
    Here is that Non-working Link -
    " EL SCREENPACK, TANTO LAS LIFEBARS ESTAN EN ESTA PAGINA:
       http://www4.pf-x.net/~ryo2005/mugenothers.html  "
    Can someone please give me the Updated Link to this Particular ScreenPack , or Re-Upload it ? Thanks
     
  2. My Sincere Greetings Everyone,
    I love Mugen. Both Winmugen & Mugen v1.0
    but I don't know How to Set Dream Cancels & Super Cancels for Moves which don't Have such "cancels" Initially.
    I want to Apply Cancels (Dream or Super) for powerful Moves that I personally like & Prefer.
    So Can someone please Show me How to Set Dream Cancels & Super Cancels for Moves which Don't Have "Cancels" originally ?
    Please Help me with this & Thanks

  3. Winmugen can't recognize "Stagevar"

    Hello there everyone,
    Recently I started Converting Mugen 1.0 chars into Winmugen Chars.
    Well I Successfully converted a few Chars simply by commenting out Stuffs like "AIlevel>0" & "StageVar", using semi-colons " ; "
    But there is this Mugen 1.0 char called "Dash olbait" by some unknown Author ( NOT the Official Dash by MyMugen ).
    The Problem Converting this guy is this "StageVar" Thing.
    when I Run this Char on win ,The Winmugen Error tells me - 
     


    After that I simply Commented out that "StageVar" thing & it kinda worked a bit.
    Its like I could Select him in winmugen & use him in a fight,
    but Unfortunately winmugen crashes at the end of First Round.
    Its like whether I win or lose a battle using this Converted Dash , The Game Crashes at the Start of Round 2 sadly.
    I think commenting out StageVar is making it  Crash like that.
    In that Case what should I do now ? How do I Solve this crash problem without Commenting out "stageVar" ?
    I even Read this Conversion Tutorial - "http://elecbyte.com/mugendocs/upgrading.html"


    See the Highlighted Part ?
    Their telling to use the StageVar trigger instead of PREVIOUS METHODS , to upgrade a char from win to 1.0.

    but i'm Downgrading , then i guess i need this "previous method" Instead.
    So what is this "previous method" ? .Can someone Show me this "previous method" for winmugen ?
    How do I Stop this Char from Crashing like this ??? Someone please help me.
    Thanks in advance

  4. How can I disable a move of a Character Permanently

    Sup everyone,

    I wanted to know How to Disable a move of a Character Permanently.

    I got this "Zero of Nests" by Siegfried 8823, Really Well made & Fun to play with.

    He also got this Really Difficult A.I. which I find Amazing.

    But the Big Problem is that the A.I. of this Zero Triggers this move where the Opponent dies instantly on an impulse, which ruins the Thrill & Challenge of the Fight.

    The Moves are Named - "Inner Universe" & "homura"

    I want to Disable those 2 moves once & for all,

    So can someone tell me how to do that ? Thanks

  5. How to download Rare Mugen Chars from "mugen-museum-snk-edits.blogspot.com"

    Hi there eveyone,

    I am a Big Fan of SNK & SNK edits mugen Chars.

    well I found this Website containing these Really Rare Characters for Mugen.

    "http://mugen-museum-snk-edits.blogspot.com"

    They Display Chars which I was waiting to get for a very long time.

    Characters Such as -

    KAEDE KOF2000 by  TODOROKI

    IRON MARY by Ironmugen 

    Its like that websites Describing the Chars , Giving screenshots & Hosting them , but there are no Download links there.

    Then How am I supposed to download without the direct links ?

    Even my download manager can't locate any files stored in that site.

    I am really eager to get those Chars, but i guess i'm stuck with this Case.

    Is there any other way to locate the Links there ? or are there any other site hosting these Chars instead ?

    Can someone please help me with this ? Thanks again

  6. a Tribute to the Legends of the SNK NeoGeo, kof mugen Battle Theatre

    My Sincere Greetings to Everyone.

    So its High Time I share My Dedication to the True Legends of Combat from the Realm of NeoGeo Fighting.

    So i'l post here Videos of Epic Matches of Mugen Battles, for all of you to Enjoy :D ,

    Starting with a Tribute to the Coolest Syndicate of All times,

    the Phenomenal " NESTS CARTEL" from King of Fighters Series.

    https://www.youtube.com/watch?v=O_8ZMdLWAKU " 

    My First ever Upload to Youtube & Yeah I made this Video Myself ONLY for All of Your Entertainment.

    I will post more videos myself Soon or Share Battle Clips which are Extra-ordinarily Awesome

    Hope you'l love them, Please Like & Subscribe. :) , & leave a comment to give me feedbacks & Ideas so that I can do even better at mugen & videos.

    With all due Respect, Cheers to NeoGeo, KOF, & "Mugen" :D

     

  7. oh " k9999 " Mugen character by "Black", & it turns out that the k9999 had a  trigger#=Life<=# in his CMD file, & Black set that value to <=200.

    So the k9999 could use his ULTIMATE Gigantic Hand move only if his health was less than 200, which is only 20% of his Full Life.

    So What I did was Simply just Deleted that line " trigger#=Life<=200 "   from k9999's CMD FIle , & it WORKED. :D

    Now k9999 can always Use that move, free from conditions like his Health MUST BE LOW for him to get his TRUE Power.

    Very convenient :)

    Thanks KBN22 for helping :)

     

  8. How to Enable hyper attacks Removing the Conditions Applied

    Greetings everyone,
    I have a question today,
    its like this that there are some characters who have some Hyper moves which trigger Only when that character has low health or less life, otherwise at their full health status , that hyper move doesn't trigger at all. Like this k9999 char that i downloaded recently, his hyper moves work only when his health is 10% left. So my question is - How do I enable those Hyper moves of such characters at all times, Even when their health is Full ?
    someone please help me with this, Thank you.

  9. Hello Everyone, today I'm back with a simple question.
    Well, Most of the mugen characters have more than 1 different intros usually,
    but it Turns out that there are some Intros that many of us do not like & want gone.
    So i was thinking it would be really great If I could Set only 1 specific Intro for a char , Removing all other Intros of THAT char.
    So my question is - How do I disable all other Intros & Fix only 1 Intro for a specific character ?
    somebody please help me with this, Thank you

  10. My Greetings everyone,
    well recently I downloaded this Mugen Thing called "kof 10th Anniversary" from this Link below - 
    "https://mega.co.nz/#!1Z9XVLwS!-i5M6ktvKXUzfMpUTi3ei0DkarPzdIooIODwgTeVELw"
    well its really great, but i wanted to add some more characters in it myself & edit a few ones already existing.
    So the MAIN problem in this case is that, it DOESN'T have any "char", "stages" , "sound" folders AT ALL.
    It comes with this Giant "EXE" file which uses up most of the space of the ENTIRE "kof 10th Anniversary" Mugen.
    Now how can i edit the characers or add new characters in this Mugen if It doesnt have THOSE Folders ?
    I really really really wanted to Edit the Characters in this mugen but this problem is making me feel helpless.
    I would really appreciate if anyone could tell me how to Decrypt or Extract or Rip this Giant EXE Somehow, so that I am able to Edit it myself.
    Someone Please help me with this issue . Please help & thanks in advance.

  11. My Greetings everyone,

    I have this Mugen character called Demitri and there is this Move that he has which is very powerful

    Since the button combination for that move is difficult, i edited it's .CMD file by changing the button combination of that move into "a" button simply

    But during the gameplay the move doesnt work simply by pressing "a" button

    but Instead the move works if i Hold "down" and release it while instantly pressing "a"

    So why doesnt it work simply by Pressing "a" like all the other characters ?

    I really want to make the move work simply by pressing "a"

    So can anyone help me with this ? someone please tell me where am i screwing up.

    Please help & thanks everyone

  12. My Greetings Everyone,

    Well I love Altering the Movelist of my "Char"s to make it more intersesting, but i am stuck at a point & so I need a little help in Using the Fighter Factory

    Well Usually changing the Movelist is very Easy, I just change the Command Button combination into my custom chosen button combination inside the "CMD extentsion" File of the character. But there are some characters which have Some UNIQUE Moves which I couldnt Find or Recognize in their CMD File.

    So I was thinking, the Fighter Factory Can Definitely do the Trick, By Using the Fighter Factory I will be Able detect the Animation of that Unique Move & From there I might Find out the Name of that Move so that THEN I can Change its Combination in the ".CMD" File.

    But i dont know how to do that & I need to learn doing that Using the Fighter Factory So Here is my Real Question -

    " How Can I Find out the ID & Name of an Attack Move of a Mugen character from it's Animation Frames in Fighter Factory " Can Anyone Please tell me How to do that ?

    Please Help & Thanks Everyone

  13. Hello everyone, well I downloaded this Awsome Screenpack,

    I simply love it & Its really cool , but it has One Big Problem which is -

    In its "Versus Screen" it shows this Screen -

    t2VJs0h.png

    and there is no Info on who will be the next character to fight.

    I want to make the VS Screen into something like this -

    u3jSqIw.png

    or like this -

    4027478975_e2f0053df6_o.jpg

    So Basically what i'm saying is, i want to Edit my ScreenPack so that in the Versus Screen I can see the Next competitor,

    without installing Another Screenpack, but by editing or by only the Ripping the  VS Screen thing from another ScreenPack

    So Can anyone please tell me how to do that ? any help will be really appreciated.

    please help & Thanks Everyone.

  14. Hello Everyone, Here is a little Gift for Every Mugen Fans -

    Fv1zf0j.jpg

    i79AGxB.jpg

    Felden's Stage, that Boss Universe Stage from Galaxy Fight,

    This is my First Mugen work Uploaded, hope you guys will Love it.

    So please let me know if you like it, i would really appreciate it.

    here is the Link - "http://www.mediafire.com/download/78l07qrfwxvff36/Galaxy+Fight+Felden+Universe+Stage(2).zip"

    credits - elecbyte for Creating Mugen, Sunsoft for Creating Galaxy FIght, & NeoGeo
    Besides that, here in my country Bangladesh, i am like the only one who is into Mugen,

    And i would truely appreciate for any kinds of  motivation & inspiration.

    :SkeletorShocked: Thanks everyone

     

  15. The problem is the filename of the stages have a space in them. If the name off the stage has a space in it it will be skipped over when in arcade mode.

    what you have in your select.def probably looks something like this....

    kfm, stages\Dragons Liar - by Matter mugen.def, order=1
    ryu, stages\Aquarium of NESTS.def, order=2
    ken, stages\ STAGE SPACE.def, order=3
    kyo, stages\Reunion of Spirits.def, order=4

    You need to edit the name of the stages .def files to something without any spaces, and then edit the select.def accordingly. When you are done it should look something like this.

    kfm, stages\Dragons_Liar-by_Matter_mugen.def, order=1
    ryu, stages\Aquarium_of_NESTS.def, order=2
    ken, stages\ STAGESPACE.def, order=3
    kyo, stages\Reunion_of_Spirits.def, order=4

    Now the stages will show up in arcade mode with the assigned characters.

    Thanks Everyone

  16. Hi everyone, well I recently downloaded some new Stages for my Winmugen plus,

    the Stages are Low-resolution & for Winmugen, and it also appears in the Select Stage in Versus & Watch Modes.

    But the Only Main Problem is that it never appears along with a Character,

    what i'm trying to mean is, I assign my Stages with a specific character for different orders, and all the other stages appear with their assigned stages ( & music too)

    But these New Stages doesnt appear with its Assigned character, and infact they even remove those characters from appearing in the Arcade (or Simul ,Team up , Survival, etc)

    For Example, I assigned the New Stage with "iori" in order=2 (2nd Order) in the Select.def , and the Result is - Order 2 is SKIPPED by itself, and the Game directly jumps to Order 3 from order 1.

    I really Wished that i could challenge my Boss Characters in order 7 or 8 with those Awsome Stages, but my Mugen Skips those Battles by itself unfortunately

    Here is the List of Stages which i Downloaded but doesn't appear in my Winmugen -

    "Dragons Liar - by Matter mugen" , "Aquarium of NESTS" , " STAGE SPACE " Reunion of Spirits " & many others.

    Note - They Still Appear in Watch/Versus Modes, but not with the Assigned characters

    So Can Anyone Help me fix this Problem ? I would really Appreciate for any sort of support or advice.

    Please Help & Thank you Everyone

     

     

     

     

  17. Hello Everyone , well i am having a small silly Problem in my Mugen
    The Silly problem is that one of my Mugen Characters doesnt have a Portrait (or Picture, etc) in my Roster
    the Thing is when I select characters in the Select Screen, I can see their Respective Portraits
    But sadly one of my favorite Characters called Igniz doesnt have a Portrait,
    So Basically There is no Picture of Igniz when i select him, its totally Blank.
    How Can I add a Picture for him which is available in the Select Screen/Roster ?
    Please help, and Thanks Everyone

     

  18. My Greetings Everyone, I need a little help in character editing, so i came up with this Question.

    Well there are many mugen "char" which have special effect sprites like Fire and lighting all around them in some of their animations, mostly fighting animations like Fire Kicks & etc

    but when i checked these "char" sprites in the Fighter Factory Ultimate, I saw that the Fire Special Effect was one Frame of the Sprite and the Kick was Another Frame

    But in the Gameplay, the Kick and the Fire Happens together Forming A Fire Kick,

    So my Question is How Did they Make this Fire & Kick Sprite take place together simultaneously in the Game ?

    How Can I Merge 2 Frames together into 1 Animation simultaneously ? please help & Thanks Everyone

     

  19. Thank you So Much Everyone, it Finally worked, Now I dont have to hold the Start Button Anymore, The Hidden Character is Now Always Available with All Palletes

    So For Anyone Who has the Same question in the Future, here is how I solved this Problem

    First I Went to the Character's CNS File, then I searched for The word "Palno"

    Once I found this Palno (inside the CNS NotePad) I changed the Numbers of this Thing - "( 7 , 12 )" into this - "( 1, 12 )"

    & changed the "(1 , 6)" into "( 0 , 0 )"

    So basically by Doing this I Made the Hidden Character ( Available for the Pallette numbers 7,8,9......,12, ) Now Available for ALL Palletes

    Which Means that now if you Press Any button in the Roster for a Character, you will get the Hidden Character instead of the Normal Character

    Thank you so much Everyone for Helping me with That,

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