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Posts
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Posts posted by Flippy
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Aw come on, it doesn't look that bad!
Then again, I'm biased, because I actually prefer characters with crazy A.I.
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Hey, at least it's something.
I too, hope it get's updated.
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Hot damn, those sprites look amazing!
Alpha or not, dis gon b gud.
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That Caster looks WAY better than the KOF version I have (it has the same stance and look).
Did the author update it or something?
More on topic, Akatsuki is my fav from UNIB.
I hope he still has most of his moves in this version.
EDIT: Wow, I must be blind...Read the OP, look's like I can forget about UNIB gameplay.
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she's just an assist
Awww...I was kinda hoping it'd be more than that.
Still, I guess it would be hard to code that kinda thing in.
Is there even a Carl that plays like the source game?
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Yeah, I've seen some fanart/shipping of Rock and Miyako.
Is Miyako just an assist for supers/specials, or do we have a carl clover "use inputs to control the other character" kinda thing going on?
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IIRC, isn't that character actually male?
More on topic, it looks like his/her AI was updated?
Eh, only one way to find out...
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They all float. That's the gimmick.
What about Pekomaru?
That green n' black, demon-possessed dog...thing.
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How many characters from Daemon Bride float off the ground like that?
Or is it just him and that strange Scythe/Snake girl?
Anyway, DL'ing, I hope he has competent AI...
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Nah, Ertot was made by author named Ria-Coarst.
Oh well.
More OC fighters are always good.
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Is she by the same author as Ertot?
I ask because I really like his stuff...Ertot in particular :)
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Anyone wants this little edit with Rayzo's lifebar elements on it?
If you're still offering, I'll take you up on that offer.
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So is this an edit of Pre-To's Yukarin?
It's been a while, but it definitely look's like his style.
(I hope the edit made the A.I less god-like...)
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ffs, you could crush a man's head between those legs!
Er...I mean...Yeah, I'll check her out as well.
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^ You could do it by disabling the lines under [Powerbar], like this:
[Powerbar];p1.pos = 320,400;p2.pos = 319,400;p1.bg0.anim = 9;p2.bg0.anim = 9;p1.bg0.facing = 1;p2.bg0.facing = -1;p1.bg0.layerno = 1;p2.bg0.layerno = 1;p1.bg1.spr = 1,4 ;3000 bar;p2.bg1.spr = 1,4 ;3000 bar;p1.bg1.spr = 1,5 ;5000 bar;p2.bg1.spr = 1,5 ;5000 bar;p1.bg1.spr = 1,6 ;9000 bar;p2.bg1.spr = 1,6 ;9000 bar;p1.bg1.facing = 1;p2.bg1.facing = -1;p1.bg1.layerno = 1;p2.bg1.layerno = 1;p1.front.anim = 10;p2.front.anim = 10;p1.front.facing = 1;p2.front.facing = -1;p1.front.layerno = 1;p2.front.layerno = 1;p1.counter.offset = -290,62;p2.counter.offset = 292,62;p1.counter.font = 1,0,1;p2.counter.font = 1,0,-1;p1.counter.layerno = 1;p2.counter.layerno = 1;p1.range.x = -252,-67;p2.range.x = 252,67result:Awesome!
Thanks for the help.
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They look great, but I could do without the super gauge at the bottom (I have a lot of characters who come with their own).
Is there any way I can remove it?
Oh, and thank you for sharing!
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It's the same author as that Koneko, right?
If so, then I expect her AI to wipe the floor with my entire roster...
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How come psylocke is almost always used as base for female marvel/DC characters?
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That's Jiang Wei....
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inb4 hyper-agressive AI that won't let me get a single attack in.
Downloading anyway.
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Nope, that'll scale it in a weird way
Ah, okay.
I'll keep messing with localcoord then, try to get something more to scale.
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In the DEF files of the characters, add localcoord = 426.66,320.25 under pal.defaults.
Will that work for 640x480 resolution as well?
Gloria&injya by Pre-to updated (07/08/2015)
in [ 2015 ]
Posted
I've had Gloria for a while, but Injya is new to me.
Either way, I'm glad Pre-to is still workin' his magic!