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Posts posted by Zephyr
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Actually I think you intend to have the sprites as they are.
The black lines around are double pixel size
and it take great effort to make them to one pixel size or totally remove them
Here an example on Aikanu by me with some mistakes while trying to do a hasty
deletion the thick lines (I totally forgot the whie part on the left side
of the mantle and there is problem with the neck:
and here a raw higher res try (there are blurry pixel around
the char which should be removed for less blurry appearance)
You may give a try if you want to do the next char.
Else... keep up your motivation and good work Xasor.
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hey Zeph have you tried converting these sprites for mugen?
the way they are now, they can not be used properly.
all of the sprites have a PURPLE outline.
which does not look good in mugen.
thats why you don't filter anything, it leaves a outline. unless your willing to clean it up for everyone as well.
I have now retry and use Corel Paintshop Pro and have seen this purple outline .....sigh.
I have use the spritesheet and using whitebackground and enlarge to see this purple outline.
When I am done with enlarging I have already filtered blurred lines and these look like those purple outline.
But thanks Ryon to have put this into Fight Factory.
I hope I am done with filtering process soon.
Update:
Done with Filtering and put on 256 Colours and tested with IDraw and Figher Factory.
I have put it into a Zip.
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hey Zeph have you tried converting these sprites for mugen?
the way they are now, they can not be used properly.
all of the sprites have a PURPLE outline.
which does not look good in mugen.
thats why you don't filter anything, it leaves a outline. unless your willing to clean it up for everyone as well.
Actually I was willing to do as much work to ease the creators work, I also have cut out from IDRAW
for the non enhanced sprites from GOD/Master from Actraiser2 in the Zephyr WIP Post in past, in the hope
I could safe the time for the creator and may motivate one to do the creation skipping the cutting
process, so that only inserting and coding would be the work.
I also did this with all the chars I made in the past to include all the direct usable sprites
in the hope someone with skill may put the hands on it- if this person is not satiesfied and edit it.
Since I saw Omegapsycho has created Ovonuvu , Somulu and Ultimate Phalanx and Dark Ruler
would do SNES Bosses from Cadillac and Dinosaurs and other bosses,
I got the motivation to do making correct size to fight normal sized characters as I like the idea by
Xasor to make normal size One Piece Characters(which obviously seem to come to the present taste of this
age and audience, I also like to watch One Piece).
I do have edit stage edits for resized Bosses with triple size like Ceberus from Castlevania and Somulu
as I use a 1340x1000 in a 1680x1050 Screen, zoom is not present but a Ryu against a Somulu with look from above
is a pretty boss where one can hide below the head and definitv kill a CPU fast when he just run back and fourth- but you know the pixel, oh the pixels.
I saw then that Lord Zymeth has now complete Spritesheets for each char for Demon Crest which fueled my motivation.
I also saw Illusionista what he can do with little sprite in his char Summon Demon.
I was asking me what they would do if they have big sprites.
I have no idea about sprite work as it is new to me.
I spend hours to remove the black lines after resize and white grey mix blurred outlines and I do not know how to use Paint.Net to make it useable and convert it into 256 Colours.
You teached in your youtube tutorial in Corel Paint, but the trial had been running out and I do not like to register each time when I download a new version to bringconvert it into the right colour mode sprite sheet.
I think the purple outline happens from the converting into 256 colour, only my guess..... still not know what background I should choose so that his outline does not happen.
The orginal sheet can be used in normal plain paint and filling the purple colour, with white or something else.
You can be sure that I had been sitting there and removed each pixel around each sprite, cleansing each sprite
When all is cleansed is that I once do white all and then filled the white with purple, as I thought Mugen would filter that
colour out as it is not present in the chars unlike White so that no outline should exist - theroretical.
In the past it gave me trouble when the background was white. All white in the char was filtered as well in Fighter Factory.
(I use Gimp 2.81 for the cleansing)
Since I read your comment I think it makes sense to stop the projects as the sprites style is pretty old back from 1995
so I deleted all works like Holothurion and Belth (You can see the result in the Zephyr WIP post, I spend each day two sprites on Belth alone,
go and watch the change from a normal pixel Belth there to something else), Warrior from Metin2 and
I also being frustrated about the different size of the snapshoots from Gaia Battlearena Toshinden which would
need to make new screenshots, Sky from Skyblazer has incomplete spritesheet, actually not very motivational as I also have catched a cold after a cold
and I am ill again while writting this post.
This sprite working is time consuming, especially coming back home to figure things out which is better for me to spend on chinese mediation.
Actually my char choice is also not SNK, SF2, Tohou or any popular game from the present with nice high res graphics and 3D
which make it difficult anybody touch this sheets. I saw nobody touched Knights of the Round, Demons Crest Red Arremer or Actraiser 2.
Thought it would be food for Castlevania Mugen fans with facination to dark themed classical chars.
Would be already satiesfying to seeing them in Castlevania Fighter, as I see potential as they fit in there.
(See the fourth line it looks like , Flame Ghost SOTN Castlevania)
But well if someone wants to code then I can go and clean and resize them- but teach me what to do that you can use it optimal-
- since I have the motivation if the char is choosen to be made.Else I will stay out of creation buisness, its tempting but consumes
lots of time, so I wish to spend more time on meditation and just observe the watch mode in Mugen with chars people had made.
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filtered sprites suck ass.
most people wouldnt make characters filtered nowadays. regardless of how cleansed you make them.
Thanks Ryon for mention that so I can cancel stuff,
it is time saving too know that most people wouldnt make characters filtered.
A little bit sad but well a short time of motivation.
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Since this chars in this game are small I have resized and cleansed the Sprite Sheets by
Lord Zymethhttp://www.spriters-resource.com/snes/demonscrest/sheet/13688/
from the game "Demon's crest" the Hipogriff to a 4 times bigger size with reduced pixelation.
(I only did this for one type, for the others ..... do not feel to do this Its work guaah)
Here as download:
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Chuchu the mass producer.
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Since this chars in this game are small I have resized and cleansed the Sprite Sheets by
Lord Zymeth http://www.spriters-resource.com/snes/demonscrest/sheet/13680/
from the game "Demon's crest" the Boss Flame Lord to a 4 times bigger size with reduced pixelation.
1892 x 1412 as .png
Here as download:
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cool, demon crest material!, good going on the restauration my friend
Working a week on it already.
I am reduce the thick lines and the white lines
you can see with the last three sprites on turning around
also I need to check later if the purple background is somewhere
in the sprite which I had this problem with Sky from Skyblazer
(Unfortunately nobody made a complete Sprite Sheet yet which I can
try to restaurate and edit as much as I can.)
Here the second part RAW
Well complete cancelation on sprite edits.....
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Looks good against Um-Mi-XI-Kyo, is look insane both fight each other.
They are each others match... almost.
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hmm interesting....hope he has a mean AI....
His AI is bad, jumping around and kicking above the head and special are countered.
But if he has an AI then it is different.
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This Char is from Kabuki Klash and I find he is pretty to fight against.
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Almost one Year hiatus.
1.I started days ago because of gaining a second wind to work on mugen stuff.
2.Mostly I lost motivation because of working on sprites as the cleansing of sprites cost much time.
3.As well Corel Photopaint trial just go on my nerves.
4.My job is demanding.
5.Have someone an idea for a freeware tool to convert Spritesheets to 256Colours so I can use them with IDRAW?
6.I have try to resize and making sprites High Res.
Since I have old sprite sheet from Demon Crest I did work on them and a nice spriter sheeter has upload decent complete one turning my effort back to zero.
Actually I am happy about the the upload but I am just plain mad I have not found them when I resize and cleansed the sheets.
Also I want to work on Firebrand who has 6 Spritesheets.
7.The Battlearena Toshinden Gaia came to an halt as I have taken screenshots with different size because of the dynamic camera.
Resizing his sprites result in not so good looking graphics. I cancel this Project.
8.Working on the same time on cleaning the already High Res Warrior from the MMORPG Metin2 (at least I must not change anything and just cleanse, cleanse, cleanse)
Oh and yes look this is the result on sprite edit I did
This is how it looked
This how the Sprite HAS to look like about!
Thanks Lord Zymeth for upload
He has some nice uploads for the bosses also which might interest
mugen creator Dark Ruler.
http://www.spriters-resource.com/snes/demonscrest/
Ovnunu (Mugen1.1) and Somula and Ultimate Phalanx are already created.
If you think the spriteedit are OK and someone can convince them to recreate
this Bosschar then I edit the sprites + I have only limited time.
On my wish list are
Ulimate Arma (would be the first one I work on)
Belth
Flame Lord (someone who works with helpers ala Tohou style here please) -DONE!
Holothurion (Not many graphics but this would be something for mugen creator Illusionista from Brazilian Mugen Team because of
"Mindlessone" and this waving motion which would be doing good on this giant snail)
Dark Demon(very difficult as it needs its own stage, may need Omegapsycho)GrewonHippogriff -DONE!
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Nice char. There is obvious a problem that bgm that plays is halted
when he use his special making the stage bgm to pop up which is annoying.
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I wish he had partly a Super Armor.
It would be most fun mid-boss.
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Daraku Tenshi: The Fallen Angels,
Harry is something for people who like Maxima from KOF
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Oh, oh yes, another Baki Character!
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It is well done but it only one third in size compared
to a normal sized char as SNK- KOF- Kyo but it is not Chibi.
Half of the animation is effect from 318.
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Finally now I can know how a Diba shall play like in the source game! I bet everybody will replace my custom version with Melvan's one.
Finally can rename Diba into "DibaWood" and "MelvanDiba".
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This Ogre is aweseome.
If one set the DEF and Attack up it makes
a very good boss.
Since even with this.
One can spam attacks and combos
but have still to be careful for the Ogre.
This char moves slow but seems
not being stopped when it makes
a special move.
One has to see that it counter
while being hit.
It also does not spam attacks but
blocks for a good part.
Most attacks are fire based
and the sort of resistance
and slow speed gives sort of
feeling really fighting a strong char
who takes all attacks and then counters.
It is actually like watching Wrestling Shows,
where the pro's seem to loose and then
get back and getting tough.
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Man, this guy is Genius.
Sprite upgrades.
Guitar player
and action figure collector.
He is one man company.
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This Zangief use himself half Somersault Kick, Sonic Boom,
and shows the variety of attacks with a gold transform
where he use more nasty versions like double Sonic Boom.
It makes a good opponent to fight against.
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So, you're editing this character? I want to see the differences between the version made by Kal and yours.
I am not very good in this, it is only useful for my own stall
you can say cosmetic changes.
I think almost everyone here who has Fighter Factory do this
cosmetic changes when they get a char they see a problem
and correct to their standards of their skill-level.
And working crudly on 74/155 animation alone for 2 hours isnt that fun.
I have really better things to do for one day in a week free with half day
sleeping on my free day.
Member ShirokinoKaijin already told that it becomes are long night,
and I think he can do things much better than me, asking him of
the edited/changed char would be more accurate.
Also I ask me if he already has consider member Dumanios mention
of "need to fix".
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The collision Boxes are covering non space around the sprite.
He uses far too many boxes covering spaces which are unnecessary.
For example Valkenhayn has a long ponytail blond hair and he put
collision box on it, very unfavorable when he moves backwards
and the hair is in the front - never seen someone gets hit to have
damage when the hair is hit.
Next is the Tailcoat.
The swallowtail have boxes, unnecessary since it belongs
to clothes.
The clothes when get hit should not get damage.
Doing boxes unnecessarty big space for the char to get hit.
Much of the tailcoat and the long hair make the char
difficult for visual precise players since it creates illusion
one hit something, whilte the putton smasher just go in
without considering space.
Valkenhayn creates little space to be getting hit.
Kal Style is covering all space and non existent space.
At some places the boxes are off.
Especially, guarding and jumping.
For the char itself.
The char is for the sprites interesting for a Kickboxing Style.
There is something interesting I observe while editing the char.
When he take back the attack the sprite that follows
look like a defensive guard position.
It would be interesting to put an autoguard whenever such a sprite
occurs - but my understanding and skill level is beyond it to insert such thing.
Well I am still editing.
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This is why I keep it with the fansubs,
who do quality work because they
love the authenticity of the work
the people translate and set.
Much like those people who in
Mugen try to recreate characters 1:1
(with a bit refreshing for making Eye Candy.)
Beside the seiyu are excellent.
While I find the older anime had
better seiyu, but maybe it is only
my nostalgic familarity.
The theme is much darker in the story
at some point the Anime itself is already fluff
in comparism to the Manga because the
parts which are important to understand are left out
the characters are left out to have more action
than story telling.
So when in the West people start to censor more
then one has only a Bonsai.
But it is not only in Anime but also the Sentei Genre.
Ramda by Ikaruga released 3/13/14
in [ 2014 ]
Posted
At last Woody has one character less to make as it was in his want to create list.