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Zephyr

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Posts posted by Zephyr

  1. Actually I think you intend to have the sprites as they are.

    The black lines around are double pixel size

    and it take great effort to make them to one pixel size or totally remove them

     

    Here an example on Aikanu by me with some mistakes  while trying to do a hasty

    deletion the thick lines (I totally forgot the whie part on the left side

    of the mantle and there is problem with the neck:

     

    Aka_zps97f88676.png

     

    and here a raw higher res try (there are blurry pixel around

    the char which should be removed for less blurry appearance)

    HighResRaw_zps1e363498.png

     

    You may give a try if you want to do the next char.

    Else... keep up your motivation and good work Xasor.

  2. hey Zeph have you tried converting these sprites for mugen?

     

     the way they are now, they can not be used properly.

     

    all of the sprites have a PURPLE outline.

    which does not look good in mugen.

     

    thats why you don't filter anything, it leaves a outline. unless your willing to clean it up for everyone as well.

    I have now retry and use Corel Paintshop Pro and have seen this purple outline .....sigh.

    I have use the spritesheet and using whitebackground and enlarge to see this purple outline.

    When I am done with enlarging I have already filtered blurred lines and these look like those purple outline.

    But thanks Ryon to have put this into Fight Factory.

    I hope I am done with filtering process soon.

     

    Update:

    Done with Filtering and put on 256 Colours and tested with IDraw and Figher Factory.

    I have put it into a Zip.

    http://www.sendspace.com/file/6h5gi5 

  3. hey Zeph have you tried converting these sprites for mugen?

     

     the way they are now, they can not be used properly.

     

    all of the sprites have a PURPLE outline.

    which does not look good in mugen.

     

    thats why you don't filter anything, it leaves a outline. unless your willing to clean it up for everyone as well.

    Actually I was willing to do as much work to ease the creators work, I also have cut out from IDRAW

    for the non enhanced sprites from GOD/Master from Actraiser2 in the Zephyr WIP Post in past, in the hope

    I could safe the time for the creator and may motivate one to do the creation skipping the cutting

    process, so that only inserting and coding would be the work.

    I also did this with all the chars I made in the past to include all the direct usable sprites

    in the hope someone with skill may put the hands on it- if this person is not satiesfied and edit it.

     

     

    Since I saw Omegapsycho has created Ovonuvu , Somulu and Ultimate Phalanx and Dark Ruler

    would do SNES Bosses from Cadillac and Dinosaurs and other bosses,

    I got the motivation to do making correct size to fight normal sized characters as I like the idea by

    Xasor to make normal size One Piece Characters(which obviously seem to come to the present taste of this

    age and audience, I also like to watch One Piece).

     

    I do have edit stage edits for resized Bosses with triple size like Ceberus from Castlevania and Somulu

    as I use a 1340x1000 in a 1680x1050 Screen, zoom is not present but a Ryu against a Somulu with look from above 

    is a pretty boss where one can hide below the head and definitv kill a CPU fast when he just run back and fourth- but you know the pixel, oh the pixels.

    I saw then that Lord Zymeth has now complete Spritesheets for each char for Demon Crest which fueled my motivation.

    I also saw Illusionista what he can do with little sprite in his char Summon Demon.

    I was asking me what they would do if they have big sprites.

     

    I have no idea about sprite work as it is new to me.

     

    I spend hours to remove the black lines after resize and white grey mix blurred outlines and I do not know how to use Paint.Net to make it useable and convert it into 256 Colours.

    You teached in your youtube tutorial in Corel Paint, but the trial had been running out and I do not like to register each time when I download a new version to bringconvert it into the right colour mode sprite sheet.

     

    I think the purple outline happens from the converting into 256 colour, only my guess..... still not know what background I should choose so that his outline does not happen.

    The orginal sheet can be used in normal plain paint and filling the purple colour, with white or something else.

    You can be sure that I had been sitting there and removed each pixel around each sprite, cleansing each sprite

    When all is cleansed is that I once do white all and then filled the white with purple, as I thought Mugen would filter that

    colour out as it is not present in the chars unlike White so that no outline should exist - theroretical.

    In the past it gave me trouble when the background was white. All white in the char was filtered as well in Fighter Factory.

    (I use Gimp 2.81 for the cleansing)

     

    Since I read your comment I think it makes sense to stop the projects as the sprites style is pretty old back from 1995

    so I deleted all works like Holothurion and Belth (You can see the result in the Zephyr WIP post, I spend each day two sprites on Belth alone,

    go and watch the change from a normal pixel Belth there to something else), Warrior from Metin2 and

    I also being frustrated about the different size of the snapshoots from Gaia Battlearena Toshinden which would

    need to make new screenshots, Sky from Skyblazer has incomplete spritesheet, actually not very motivational as I also have catched a cold after a cold

    and I am ill again while writting this post.

     

    This sprite working is time consuming, especially coming back home to figure things out which is better for me to spend on chinese mediation.

    Actually my char choice is also not SNK, SF2, Tohou or any popular game from the present with nice high res graphics and 3D

    which make it difficult anybody touch this sheets. I saw nobody touched Knights of the Round, Demons Crest Red Arremer or Actraiser 2.

    Thought it would be food for Castlevania Mugen fans with facination to dark themed classical chars.

    Would be already satiesfying to seeing them in Castlevania Fighter, as I see potential as they fit in there.

    (See the fourth line it looks like ghost.gif , Flame Ghost SOTN Castlevania)

     

    But well if someone wants to code then I can go and clean and resize them- but teach me what to do that you can use it optimal-

    - since I have the motivation if the char is choosen to be made.Else I will stay out of creation buisness, its tempting but consumes

    lots of time, so I wish to spend more time on meditation and just observe the watch mode in Mugen with chars people had made.

  4. Hippogriffx4_zpsf7ad6f23.png

     

    Since this chars in this game are small I have resized and cleansed the Sprite Sheets by

    Lord Zymethhttp://www.spriters-resource.com/snes/demonscrest/sheet/13688/

    from the game "Demon's crest" the Hipogriff to a 4 times bigger size with reduced pixelation.

    (I only did this for one type, for the others ..... do not feel to do this :tableflip:  Its work guaah)

     

    Here as download:

    http://www.sendspace.com/file/2d5c25

  5. cool, demon crest material!, good going on the restauration my friend

    Belthe1x4_zps52af5e32.png?t=1390056490

    Working a week on it already.

    I am reduce the thick lines and the white lines

    you can see with the last three sprites on turning around

    also I need to check later if the purple background is somewhere

    in the sprite which I had this problem with Sky from Skyblazer

    (Unfortunately nobody made a complete Sprite Sheet yet which I can

    try to restaurate and edit as much as I can.)

     

    Here the second part RAW

     

    Well complete cancelation on sprite edits.....

  6. Almost one Year hiatus.

     

    1.I started days ago because of gaining a second wind to work on mugen stuff.

    2.Mostly I lost motivation because of working on sprites as the cleansing of sprites cost much time.

    3.As well Corel Photopaint trial just go on my nerves.

    4.My job is demanding.

    5.Have someone an idea for a freeware tool to convert Spritesheets to 256Colours so I can use them with IDRAW?

    6.I have try to resize and making sprites High Res.

    Since I have old sprite sheet from Demon Crest I did work on them and a nice spriter sheeter has upload decent complete one turning my effort back to zero.

    Actually I am happy about the the upload but I am just plain mad I have not found them when I resize and cleansed the sheets.

    Also I want to work on Firebrand who has 6 Spritesheets.

    7.The Battlearena Toshinden Gaia came to an halt as I have taken screenshots with different size because of the dynamic camera.

    Resizing his sprites result in not so good looking graphics. I cancel this Project.

    8.Working on the same time on cleaning the already High Res Warrior from the MMORPG Metin2 (at least I must not change anything and just cleanse, cleanse, cleanse)

     

    Oh and yes look this is the result on sprite edit I did

     

    TidalGargoyle2_zps81c93435.png

    This is how it looked TidalGargoyle.png

     

    This how the Sprite HAS to look like about!

    13685.gif

    Thanks Lord Zymeth for upload

    He has some nice uploads for the bosses also which might interest

    mugen creator Dark Ruler.

    http://www.spriters-resource.com/snes/demonscrest/

    Ovnunu (Mugen1.1) and Somula and Ultimate Phalanx are already created.

     

    If you think the spriteedit are OK and someone can convince them to recreate

    this Bosschar then I edit the sprites + I have only limited time.

     

    On my wish list are

    Ulimate Arma (would be the first one I work on)

    Belth

    Belth_zpsd12e332f.png

    Flame Lord (someone who works with helpers ala Tohou style here please) -DONE!

    Holothurion (Not many graphics but this would be something for mugen creator Illusionista from Brazilian Mugen Team because of          

                                                                            "Mindlessone" and this waving motion which would be doing good on this giant snail)

    Dark Demon (very difficult as it needs its own stage, may need Omegapsycho)

    Grewon

    Hippogriff -DONE!

  7. This Ogre is aweseome.

    If one set the DEF and Attack up it makes

    a very good boss.

    Since even with this.

    One can spam attacks and combos

    but have still to be careful for the Ogre.

     

    This char moves slow but seems

    not being stopped when it makes

    a special move.

    One has to see that it counter

    while being hit.

    It also does not spam attacks but

    blocks for a good part.

     

    Most attacks are fire based

    and the sort of resistance

    and slow speed gives sort of

    feeling really fighting a strong char

    who takes all attacks and then counters.

     

    It is actually like watching Wrestling Shows,

    where the pro's seem to loose and then

    get back and getting tough.

  8. So, you're editing this character? I want to see the differences between the version made by Kal and yours.

    I am not very good in this, it is only useful for my own stall

    you can say cosmetic changes.

    I think almost everyone here who has Fighter Factory do this

    cosmetic changes when they get a char they see a problem

    and correct to their standards of their skill-level.

     

    And working crudly on 74/155 animation alone for 2 hours isnt that fun.

    I have really better things to do for one day in a week free with half day

    sleeping on my free day.

     

    Member ShirokinoKaijin already told that it becomes are long night,

    and I think he can do things much better than me, asking him of

    the edited/changed char would be more accurate.

    Also I ask me if he already has consider member Dumanios mention

    of "need to fix".

  9. The collision Boxes are covering non space around the sprite.

    He uses far too many boxes covering spaces which are unnecessary.

     

    For example Valkenhayn has a long ponytail blond hair and he put

    collision box on it, very unfavorable when he moves backwards

    and the hair is in the front - never seen someone gets hit to have

    damage when the hair is hit.

     

    Next is the Tailcoat.

    The swallowtail have boxes, unnecessary since it belongs

    to clothes.

    The clothes when get hit should not get damage.

    Doing boxes unnecessarty big space for the char to get hit.

     

    Much of the tailcoat and the long hair make the char

    difficult for visual precise players since it creates illusion

    one hit something, whilte the putton smasher just go in

    without considering space.

    Valkenhayn creates little space to be getting hit.

    Kal Style is covering all space and non existent space.

     

    At some places the boxes are off.

    Especially, guarding and jumping.

     

    For the char itself.

    The char is for the sprites interesting for a Kickboxing Style.

    There is something interesting I observe while editing the char.

    When he take back the attack the sprite that follows

    look like a defensive guard position.

     

    It would be interesting to put an autoguard whenever such a sprite

    occurs - but my understanding and skill level is beyond it to insert such thing.

     

    Well I am still editing.

  10. This is why I keep it with the fansubs,

    who do quality work because they

    love the authenticity of the work

    the people translate and set.

    Much like those people who in

    Mugen try to recreate characters 1:1

    (with a bit refreshing for making Eye Candy.)

     

    Beside the seiyu are excellent.

    While I find the older anime had

    better seiyu, but maybe it is only

    my nostalgic familarity.

     

    The theme is much darker in the story

    at some point the Anime itself is already fluff

    in comparism to the Manga because the

    parts which are important to understand are left out

    the characters are left out to have more action

    than story telling.

     

    So when in the West people start to censor more

    then one has only a Bonsai.

    But it is not only in Anime but also the Sentei Genre.

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