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Kid Dracula NOW LIVE! Madotsuki & Krumm (10/15/2016) + 5 characters updated! (10/30/2016)


RoySquadRocks

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KID DRACULA BITES ON!

Introducing...

Kid Dracula

From the Kid Dracula Series!

 

Kid Dracula is the self-proclaimed Demon King, a son of Dracula and a main protagonist in a Kid Dracula series. He has awoken from his sleep for a long time, and noticed that Galamoth wants to dare him to take a challenge with him. Grabbing his father's cape, it's up to Kid Dracula to save the world and retake his throne. It is said that Kid Dracula is unbelievably 10,009 years old according to Castlevania: Judgement, when Galamoth sends the Time Reaper from the future.

 

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Thank you, @Sans for a wonderful collab with me!!! You are the BEST!!!

 

Madotsuki, Krumm (10/15/2016), The Noid, PAC-MAN, Opa-Opa, and Dynamite Headdy (10/30/2016) have been updated!

Madotsuki:

Quote

V3.29 - 10/15/2016
--------------
-Jumping sound removed after the air special
-Ghost special is now blockable

 

V3.27 - 10/12/2016
--------------
-Removed HA,NP,SP,HP from HitOvveride for the Cat special so that it can now be weak to projectiles and hypers
-Changed the hit attribute from N to H from the Hitdef for the Umbrella & Demon hyper
-The lightning helper will now come right next to the player for the Umbrella & Demon hyper

 

V3.24 - 10/12/2016
--------------
-Reversed back to the decreased startup time and the clsn rescale for the Stoplight special
-The Stoplight special is now an EX-move special. The power will cost 500
-The lightening helper will now surround the player for the Umbrella & Demon Hyper
-Reduced guard damage to 0 for the Umbrella & Demon Hyper
-Fixed a 5160 anim where she falls "under" the ground on every knockdown

 

V3.19 - 10/11/2016
--------------
-Fixed velset for the Backwards Dodge Roll

 

V3.18 - 10/11/2016
--------------
-Increased a startup time for the Yuki-onna special
-Reduced the amount of snowflakes for the Yuki-onna special
-The snowflake's velocity is now slower for the Yuki-onna special
-Increased a startup time for the Stoplight special
-Rescaled the red and blue CLSNS a bit smaller for the Stoplight special

 

V3.13 - 10/10/2016
--------------
-Reduced damage for the Flute and Umbrella & Demon hyper
-Removed Second Round Only for the Poniko & Uboa fatal move from the moveset readme

 

V3 - 10/10/2016
--------------
-Added the update log
-Updated the moveset readme
-Some slight changes of the def files for the select.def. It will now be Madotsuki, Madotsuki/Madotsuki_Moderate.def, and Madotsuki/Madotsuki_Easy.def
-A.I Options now moved to the moveset readme
-fall.defense_up reduced to 0
-Removed the debug flood error from all hypers
-Updated select icon
-Updated the idle sprites and animation
-Updated a turn sprites and animation
-Updated the walk, jump, and run sprites and animation
-Updated all the guard sprites and animation
-Updated lose pose
-Added 2 new win poses
-Updated a first intro
-Updated the normal crouch attacks
-Added Dodge Roll
-Added Recovery Roll
-Added Super Jump
-Added the throw state
-The Medamaude effect is now moved to a throw state and replaced by the Towel effect for the standing strong punch
-Updated the Witch special
-Removed the flashy effects (EnvColor) for the Cat special and the Umbrella & Demon hyper
-Updated the assist call sprites and animation
-Updated the Knife Slash hyper as well as the sprites and animation
-The Flute hyper is now a level 2 hyper
-The Umbrella & Demon hyper is now a level 3 hyper
-Updated all the required sprites and the get hit, fall, and liedown animation
-Updated the dizzy sprites and animation
-Added the Cheese KO sprites and animation
-Added the Spinning sprites and animation (Up and Down, and Diagonal)
-Added the Spiral/Flip Knockout sprites and animation
-Removed the Squashed sprites and animation
-Updated the Electrocuted, Burned, and Frozen sprites

 

Krumm:

Quote

V2.54 - 10/15/2016
--------------
-Added a manhole cover sound effect for the intro
-Jumping sound removed after the air special
-Fixed a CLSN size and added a blue CLSN for the Monster Roar Hyper

 

V2.51 - 10/10/2016
--------------
-Fixed a Take My Pits hyper where they can do damage to the opponent without hitting him/her if the opponent is knocked down

 

V2.5 - 10/10/2016
--------------
-Added the update log
-Updated the moveset readme
-Some slight changes of the def files for the select.def. It will now be Krumm (1.0), Krumm/Krumm_Moderate.def (win), and Krumm/Krumm_Easy.def (win)
-A.I Options moved to the moveset readme
-Rolly-Polly Rollout special is now 7% slower
-Bark & Bite special is now 9% slower
-Removed the flashy effects (EnvColor) for the Monster Roar hyper

 

The Noid:

Quote

V1.16 - 10/30/2016
--------------
-Added the update log
-Updated the moveset readme
-Some slight changes of the def files for the select.def. It will now be TheNoid, TheNoid/TheNoid_Moderate.def, and TheNoid/TheNoid_Easy.def
-A.I Options now moved to the moveset readme
-Removed the Squashed sprites and animation
-Added the special intro against Kid Dracula

 

PAC-MAN:

Quote

V2.78 - 10/30/2016
--------------
-Some slight changes of the def files for the select.def. It will now be Pac-Man, Pac-Man/Pac-Man_Moderate.def, and Pac-Man/Pac-Man_Easy.def
-Updated the normal attacks again from the CNS state and the CMD file
-Removed the shadow from the circle explod for the first intro
-Updated the Galaxian Posse projectiles
-Removed the Squashed sprites and animation
-Added the Pac-Man compatibility sprites and animation for Jailbot's Arcade Hyper

 

Opa-Opa:

Quote

V1.63 - 10/30/2016
--------------
-Added the update log
-Updated the moveset readme
-Some slight changes of the def files for the select.def. It will now be Opa-Opa, Opa-Opa/Opa-Opa_Moderate.def, and Opa-Opa/Opa-Opa_Easy.def
-A.I Options now moved to the moveset readme
-Removed the Squashed sprites and animation
-Added the Pac-Man compatibility sprites and animation for Jailbot's Arcade Hyper

 

Dynamite Headdy:

Quote

V1.63 - 10/30/2016
--------------
-Added the update log
-Updated the moveset readme
-Some slight changes of the def files for the select.def. It will now be Opa-Opa, Opa-Opa/Opa-Opa_Moderate.def, and Opa-Opa/Opa-Opa_Easy.def
-A.I Options now moved to the moveset readme
-Removed the Squashed sprites and animation
-Added the Pac-Man compatibility sprites and animation for Jailbot's Arcade Hyper

Download

https://sites.google.com/site/roysquadrocks/

 

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